Difficult-Rocket/libs/pyglet/gl/base.py

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# ----------------------------------------------------------------------------
# pyglet
# Copyright (c) 2006-2008 Alex Holkner
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# Copyright (c) 2008-2022 pyglet contributors
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# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in
# the documentation and/or other materials provided with the
# distribution.
# * Neither the name of pyglet nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
# ----------------------------------------------------------------------------
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from enum import Enum
from pyglet import gl
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from pyglet.gl import gl_info
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class OpenGLAPI(Enum):
OPENGL = 1
OPENGL_ES = 2
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class Config:
"""Graphics configuration.
A Config stores the preferences for OpenGL attributes such as the
number of auxiliary buffers, size of the colour and depth buffers,
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double buffering, stencilling, multi- and super-sampling, and so on.
Different platforms support a different set of attributes, so these
are set with a string key and a value which is integer or boolean.
:Ivariables:
`double_buffer` : bool
Specify the presence of a back-buffer for every color buffer.
`stereo` : bool
Specify the presence of separate left and right buffer sets.
`buffer_size` : int
Total bits per sample per color buffer.
`aux_buffers` : int
The number of auxiliary color buffers.
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`sample_buffers` : int
The number of multisample buffers.
`samples` : int
The number of samples per pixel, or 0 if there are no multisample
buffers.
`red_size` : int
Bits per sample per buffer devoted to the red component.
`green_size` : int
Bits per sample per buffer devoted to the green component.
`blue_size` : int
Bits per sample per buffer devoted to the blue component.
`alpha_size` : int
Bits per sample per buffer devoted to the alpha component.
`depth_size` : int
Bits per sample in the depth buffer.
`stencil_size` : int
Bits per sample in the stencil buffer.
`accum_red_size` : int
Bits per pixel devoted to the red component in the accumulation
buffer.
`accum_green_size` : int
Bits per pixel devoted to the green component in the accumulation
buffer.
`accum_blue_size` : int
Bits per pixel devoted to the blue component in the accumulation
buffer.
`accum_alpha_size` : int
Bits per pixel devoted to the alpha component in the accumulation
buffer.
"""
_attribute_names = [
'double_buffer',
'stereo',
'buffer_size',
'aux_buffers',
'sample_buffers',
'samples',
'red_size',
'green_size',
'blue_size',
'alpha_size',
'depth_size',
'stencil_size',
'accum_red_size',
'accum_green_size',
'accum_blue_size',
'accum_alpha_size',
'major_version',
'minor_version',
'forward_compatible',
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'opengl_api',
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'debug'
]
major_version = None
minor_version = None
forward_compatible = None
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opengl_api = "gl"
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debug = None
def __init__(self, **kwargs):
"""Create a template config with the given attributes.
Specify attributes as keyword arguments, for example::
template = Config(double_buffer=True)
"""
for name in self._attribute_names:
if name in kwargs:
setattr(self, name, kwargs[name])
else:
setattr(self, name, None)
def requires_gl_3(self):
# TODO: remove deprecated
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if self.major_version is not None and self.major_version >= 3:
return True
if self.forward_compatible or self.debug:
return True
return False
def get_gl_attributes(self):
"""Return a list of attributes set on this config.
:rtype: list of tuple (name, value)
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:return: All attributes, with unset attributes having a value of
``None``.
"""
return [(name, getattr(self, name)) for name in self._attribute_names]
def match(self, canvas):
"""Return a list of matching complete configs for the given canvas.
.. versionadded:: 1.2
:Parameters:
`canvas` : `Canvas`
Display to host contexts created from the config.
:rtype: list of `CanvasConfig`
"""
raise NotImplementedError('abstract')
def create_context(self, share):
"""Create a GL context that satisifies this configuration.
:deprecated: Use `CanvasConfig.create_context`.
:Parameters:
`share` : `Context`
If not None, a context with which to share objects with.
:rtype: `Context`
:return: The new context.
"""
raise gl.ConfigException('This config cannot be used to create contexts. '
'Use Config.match to created a CanvasConfig')
def is_complete(self):
"""Determine if this config is complete and able to create a context.
Configs created directly are not complete, they can only serve
as templates for retrieving a supported config from the system.
For example, `pyglet.window.Screen.get_matching_configs` returns
complete configs.
:deprecated: Use ``isinstance(config, CanvasConfig)``.
:rtype: bool
:return: True if the config is complete and can create a context.
"""
return isinstance(self, CanvasConfig)
def __repr__(self):
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return f"{self.__class__.__name__}({self.get_gl_attributes()})"
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class CanvasConfig(Config):
"""OpenGL configuration for a particular canvas.
Use `Config.match` to obtain an instance of this class.
.. versionadded:: 1.2
:Ivariables:
`canvas` : `Canvas`
The canvas this config is valid on.
"""
def __init__(self, canvas, base_config):
self.canvas = canvas
self.major_version = base_config.major_version
self.minor_version = base_config.minor_version
self.forward_compatible = base_config.forward_compatible
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self.opengl_api = base_config.opengl_api or self.opengl_api
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self.debug = base_config.debug
def compatible(self, canvas):
raise NotImplementedError('abstract')
def create_context(self, share):
"""Create a GL context that satisifies this configuration.
:Parameters:
`share` : `Context`
If not None, a context with which to share objects with.
:rtype: `Context`
:return: The new context.
"""
raise NotImplementedError('abstract')
def is_complete(self):
return True
class ObjectSpace:
def __init__(self):
# Textures and buffers scheduled for deletion
# the next time this object space is active.
self.doomed_textures = []
self.doomed_buffers = []
self.doomed_vaos = []
self.doomed_shader_programs = []
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class Context:
"""OpenGL context for drawing.
Use `CanvasConfig.create_context` to create a context.
:Ivariables:
`object_space` : `ObjectSpace`
An object which is shared between all contexts that share
GL objects.
"""
#: Context share behaviour indicating that objects should not be
#: shared with existing contexts.
CONTEXT_SHARE_NONE = None
#: Context share behaviour indicating that objects are shared with
#: the most recently created context (the default).
CONTEXT_SHARE_EXISTING = 1
# gl_info.GLInfo instance, filled in on first set_current
_info = None
def __init__(self, config, context_share=None):
self.config = config
self.context_share = context_share
self.canvas = None
if context_share:
self.object_space = context_share.object_space
else:
self.object_space = ObjectSpace()
def __repr__(self):
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return f"{self.__class__.__name__}(id={id(self)}, share={self.context_share})"
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def attach(self, canvas):
if self.canvas is not None:
self.detach()
if not self.config.compatible(canvas):
raise RuntimeError('Cannot attach %r to %r' % (canvas, self))
self.canvas = canvas
def detach(self):
self.canvas = None
def set_current(self):
if not self.canvas:
raise RuntimeError('Canvas has not been attached')
# XXX not per-thread
gl.current_context = self
# XXX
gl_info.set_active_context()
if not self._info:
self._info = gl_info.GLInfo()
self._info.set_active_context()
# Release Textures, Buffers, and VAOs on this context scheduled for
# deletion. Note that the garbage collector may introduce a race
# condition, so operate on a copy, and clear the list afterwards.
if self.object_space.doomed_textures:
textures = self.object_space.doomed_textures[:]
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textures = (gl.GLuint * len(textures))(*textures)
gl.glDeleteTextures(len(textures), textures)
self.object_space.doomed_textures.clear()
if self.object_space.doomed_buffers:
buffers = self.object_space.doomed_buffers[:]
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buffers = (gl.GLuint * len(buffers))(*buffers)
gl.glDeleteBuffers(len(buffers), buffers)
self.object_space.doomed_buffers.clear()
if self.object_space.doomed_vaos:
vaos = self.object_space.doomed_vaos[:]
vaos = (gl.GLuint * len(vaos))(*vaos)
gl.glDeleteVertexArrays(len(vaos), vaos)
self.object_space.doomed_vaos.clear()
if self.object_space.doomed_shader_programs:
for program_id in self.object_space.doomed_shader_programs:
gl.glDeleteProgram(program_id)
self.object_space.doomed_shader_programs.clear()
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def destroy(self):
"""Release the context.
The context will not be useable after being destroyed. Each platform
has its own convention for releasing the context and the buffer(s)
that depend on it in the correct order; this should never be called
by an application.
"""
self.detach()
if gl.current_context is self:
gl.current_context = None
gl_info.remove_active_context()
# Switch back to shadow context.
if gl._shadow_window is not None:
gl._shadow_window.switch_to()
def delete_texture(self, texture_id):
"""Safely delete a Texture belonging to this context.
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Usually, the Texture is released immediately using
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``glDeleteTextures``, however if another context that does not share
this context's object space is currently active, the deletion will
be deferred until an appropriate context is activated.
:Parameters:
`texture_id` : int
The OpenGL name of the Texture to delete.
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"""
if self.object_space is gl.current_context.object_space:
tex_id = gl.GLuint(texture_id)
gl.glDeleteTextures(1, tex_id)
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else:
self.object_space.doomed_textures.append(texture_id)
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def delete_buffer(self, buffer_id):
"""Safely delete a Buffer object belonging to this context.
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This method behaves similarly to `delete_texture`, though for
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``glDeleteBuffers`` instead of ``glDeleteTextures``.
:Parameters:
`buffer_id` : int
The OpenGL name of the buffer to delete.
.. versionadded:: 1.1
"""
if self.object_space is gl.current_context.object_space and False:
buf_id = gl.GLuint(buffer_id)
gl.glDeleteBuffers(1, buf_id)
else:
self.object_space.doomed_buffers.append(buffer_id)
def delete_vao(self, vao_id):
"""Safely delete a Vertex Array Object belonging to this context.
This method behaves similarly to `delete_texture`, though for
``glDeleteVertexArrays`` instead of ``glDeleteTextures``.
:Parameters:
`vao_id` : int
The OpenGL name of the Vertex Array to delete.
.. versionadded:: 2.0
"""
if gl.current_context and self.object_space is gl.current_context.object_space and False:
v_id = gl.GLuint(vao_id)
gl.glDeleteVertexArrays(1, v_id)
else:
self.object_space.doomed_vaos.append(vao_id)
def delete_shader_program(self, program_id):
"""Safely delete a Shader Program belonging to this context.
This method behaves similarly to `delete_texture`, though for
``glDeleteProgram`` instead of ``glDeleteTextures``.
:Parameters:
`program_id` : int
The OpenGL name of the Shader Program to delete.
.. versionadded:: 2.0
"""
if gl.current_context is self:
gl.glDeleteProgram(program_id)
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else:
self.object_space.doomed_shader_programs.append(program_id)
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def get_info(self):
"""Get the OpenGL information for this context.
.. versionadded:: 1.2
:rtype: `GLInfo`
"""
return self._info