Difficult-Rocket/configs/lang/zh-CN.toml

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language = "简体中文"
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language_set_to = "语言已经设置为:简体中文"
language_available = "可用语言列表: {}"
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[main]
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version.now_on = "困难火箭的运行Python环境为"
version.need3p = "困难火箭需要Python3.0+的环境"
version.best38p = "困难火箭是在Python {write_py_v}的环境下编写的目前正在运行在Python {py_v}的环境下可能产生BUG"
lang.language = "简 体 中 文 zh-cn"
logger.language = "日志记录语言为:"
logger.created = "日志处理器创建完成"
logger.mkdir = "logs/ 文件夹不存在,已经新建文件夹"
logger.main_done = "主日志处理器创建完成"
logger.logfile_name = "日志文件文件名:"
logger.logfile_level = "日志文件记录级别:"
logger.logfile_fmt = "日志文件记录格式:"
logger.logfile_datefmt = "日志文件日期格式:"
game_start.at = "游戏主线程开始于:"
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[client]
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setup.start = "客户端加载开始"
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setup.use_time = "客户端载入花费: {} 秒"
setup.use_time_ns = "客户端载入花费: {} 纳秒"
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config.save.start = "正在保存配置文件"
config.save.done = "配置文件保存完成"
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[window]
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setup.start = "游戏窗口加载开始"
setup.use_time = "游戏窗口加载消耗时间: {} 秒"
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setup.use_time_ns = "游戏窗口载入消耗时间: {} 纳秒"
os.pid_is = "游戏窗口 PID: {} PPID: {}"
button.been_press = "按钮被按下,目前状态为:"
mouse.press = "鼠标在 {} 被按下,按键为:{}"
mouse.release = "鼠标在 {} 释放,按键为:{}"
mouse.RIGHT = "右键"
mouse.LEFT = "左键"
mouse.MIDDLE = "中键"
key.press = "按键 {} | {} 被按下"
key.release = "按键 {} | {} 被释放"
text.input = "输入字符 \"{}\""
text.new_line = "换行"
text.motion = "光标移动 {}"
text.motion_select = "光标选择 {}"
command.text = "输入命令: {}"
message.text = "输入信息: {}"
libs.local = "正在使用本地 pyglet 库 版本为: {}"
libs.outer = "正在使用全局 pyglet 库 版本为: {}\n(可能会造成bug因为本地库版本为2.0dev9)"
fonts.found = "在字体列表中找到以下字体库: {}"
fonts.load = "正在加载字体: {}"
game.stop_get = "从{}传入关闭指令,关闭游戏中"
game.stop = "游戏正在关闭,保存数据中···"
game.end = "游戏已经关闭"
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[server]
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setup.start = "服务端开始加载"
setup.use_time = "服务端加载消耗时间: {} 秒"
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os.pid_is = "服务端 PID: {} PPID: {}"
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[game]
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input = "控制台"
command = "游戏内命令行"
window = "窗口"
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[client.sr1_render]
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setup.start = "SR1 渲染器开始载入"
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setup.use_time = "SR1 渲染器载入消耗时间: {} 秒"
xml.loading = "正在加载XML文件: {}"
xml.load_done = "XML 文件加载完成"
xml.load_time = "XML 文件加载消耗时间: {} 秒"
ship.load = "正在加载飞船: {}"
ship.load_time = "飞船加载消耗时间: {} 秒"
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#ship.info = "飞船信息:\n- 部件数量: {}\n- 部件重量: {}\n- 文件大小: {}"
ship.info = "飞船信息:\n- 部件数量: {}\n- 部件重量: {}"
ship.render.done = "飞船渲染完成"