Difficult-Rocket/Difficult_Rocket/gui/widget/button.py

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# -------------------------------
# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
# -------------------------------
from typing import Optional, Tuple
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# from libs import pyglet
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import pyglet
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from pyglet.text import Label
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from pyglet.gui import widgets
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from pyglet.window import mouse
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# from pyglet.sprite import Sprite
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from pyglet.shapes import Rectangle
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# from pyglet.image import AbstractImage
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from pyglet.graphics import Batch, Group
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from Difficult_Rocket.api.types import Options, FontData
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# from Difficult_Rocket import DR_status
RGBA = Tuple[int, int, int, int]
class ButtonDrawTheme:
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"""
直接绘制按钮的风格
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"""
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name = "ButtonDrawTheme"
def __init__(self, batch: Batch, group: Group):
self.batch = batch
self.group = group
a = (72, 73, 74)
b = (109, 109, 110)
c = (88, 91, 92)
d = (124, 124, 125)
e = (49, 50, 51)
touch_a = (49, 50, 51)
touch_b = (90, 91, 92)
touch_c = (71, 72, 72)
touch_d = (106, 107, 108)
def on_touch(self, x, y) -> None:
"""
当鼠标在按钮上的时候
:param x: 鼠标绝对位置
:param y: 鼠标绝对位置
:return:
"""
def on_move_away(self) -> None:
"""
当鼠标移出按钮的时候
:return:
"""
def on_hit(self, x: int, y: int) -> None:
"""
当鼠标点击按钮的时候
:param x: 鼠标绝对位置
:param y: 鼠标绝对位置
:return:
"""
def on_release(self) -> None:
"""
当鼠标松开按钮的时候
:return:
"""
class ButtonThemeOptions(Options):
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"""基于 Options 写的 ButtonTheme"""
name = "ButtonTheme"
untouched_color: RGBA = (39, 73, 114, 255)
touched_color: RGBA = (66, 150, 250, 255)
hit_color: RGBA = (15, 135, 250, 255)
font_theme: FontData = FontData()
def __str__(self):
return self.as_markdown()
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class PressTextButton(widgets.WidgetBase):
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"""
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自带 字符 + 材质 的按钮就不用单独做材质了
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"""
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def __init__(
self,
x: int,
y: int,
width: int,
height: int,
text: str,
batch: Optional[Batch] = None,
group: Optional[Group] = None,
theme: Optional[ButtonThemeOptions] = None,
):
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super().__init__(x, y, width, height)
self.main_batch = batch or Batch()
self.user_batch = batch is not None
self.front_group = Group(order=10, parent=group)
self.back_ground_group = Group(order=5, parent=group)
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self.pressed = False
self.theme = theme or ButtonThemeOptions()
self.untouched_color = self.theme.untouched_color
self.touched_color = self.theme.touched_color
self.hit_color = self.theme.hit_color
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# from ImGui
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self.text = text
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self.text_label = Label(
font_name=self.theme.font_theme.font_name,
font_size=self.theme.font_theme.font_size,
batch=self.main_batch,
group=self.front_group,
x=self._x,
y=self._y,
width=self._width,
height=self._height,
)
self.font = pyglet.font.load(
self.theme.font_theme.font_name,
self.theme.font_theme.font_size,
bold=self.theme.font_theme.bold,
italic=self.theme.font_theme.italic,
stretch=self.theme.font_theme.stretch,
)
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self.font_height = self.font.ascent - self.font.descent
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self.back_rec = Rectangle(
x=self._x,
y=self._y,
width=self._width,
height=self._height,
color=self.untouched_color, # ImGui color
batch=self.main_batch,
group=self.back_ground_group,
)
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self.value = text # 重新分配一下高度和宽度的位置
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@property
def value(self):
return self.text
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@value.setter
def value(self, value):
self.text = value
self.text_label.text = value
text_width = self.text_label.content_width
self.text_label.x = self._x + (self.width - text_width) // 2
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self.text_label.y = (
self._y + (self.height - self.font_height) // 2 + (self.font_height * 0.2)
) # 修正一下位置
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def __contains__(self, item):
return item in self.back_rec
def on_draw(self):
if not self.user_batch:
self.main_batch.draw()
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def on_mouse_motion(self, x, y, dx, dy):
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if (x, y) in self.back_rec:
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self.back_rec.color = self.touched_color
else:
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self.pressed = False
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self.back_rec.color = self.untouched_color
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def on_mouse_press(self, x, y, buttons, modifiers) -> bool:
if (x, y) in self and buttons == mouse.LEFT:
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self.back_rec.color = self.hit_color
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self.dispatch_event("on_press", x, y)
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self.pressed = True
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return True
return False
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def on_mouse_release(self, x, y, buttons, modifiers):
if self.pressed and (x, y) in self:
self.back_rec.color = self.touched_color
self.pressed = False
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def _update_position(self):
self.text_label.position = self._x, self._y, 0
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self.back_rec.position = self._x, self._y
self.back_rec.width = self._width
self.back_rec.height = self._height
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PressTextButton.register_event_type("on_press")