Difficult-Rocket/libs/pyglet/graphics/vertexbuffer.py

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# ----------------------------------------------------------------------------
# pyglet
# Copyright (c) 2006-2008 Alex Holkner
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# Copyright (c) 2008-2021 pyglet contributors
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# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in
# the documentation and/or other materials provided with the
# distribution.
# * Neither the name of pyglet nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
# ----------------------------------------------------------------------------
"""Byte abstractions of OpenGL Buffer Objects.
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Use `create_buffer` to create a Buffer Object.
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Buffers can optionally be created "mappable" (incorporating the
`AbstractMappable` mix-in). In this case the buffer provides a ``get_region``
method which provides the most efficient path for updating partial data within
the buffer.
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"""
import sys
import ctypes
import pyglet
from pyglet.gl import *
class AbstractBuffer:
"""Abstract buffer of byte data.
:Ivariables:
`size` : int
Size of buffer, in bytes
`ptr` : int
Memory offset of the buffer, as used by the ``glVertexPointer``
family of functions
`target` : int
OpenGL buffer target, for example ``GL_ARRAY_BUFFER``
`usage` : int
OpenGL buffer usage, for example ``GL_DYNAMIC_DRAW``
"""
ptr = 0
size = 0
def bind(self):
"""Bind this buffer to its OpenGL target."""
raise NotImplementedError('abstract')
def unbind(self):
"""Reset the buffer's OpenGL target."""
raise NotImplementedError('abstract')
def set_data(self, data):
"""Set the entire contents of the buffer.
:Parameters:
`data` : sequence of int or ctypes pointer
The byte array to set.
"""
raise NotImplementedError('abstract')
def set_data_region(self, data, start, length):
"""Set part of the buffer contents.
:Parameters:
`data` : sequence of int or ctypes pointer
The byte array of data to set
`start` : int
Offset to start replacing data
`length` : int
Length of region to replace
"""
raise NotImplementedError('abstract')
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def map(self):
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"""Map the entire buffer into system memory.
The mapped region must be subsequently unmapped with `unmap` before
performing any other operations on the buffer.
:Parameters:
`invalidate` : bool
If True, the initial contents of the mapped block need not
reflect the actual contents of the buffer.
:rtype: ``POINTER(ctypes.c_ubyte)``
:return: Pointer to the mapped block in memory
"""
raise NotImplementedError('abstract')
def unmap(self):
"""Unmap a previously mapped memory block."""
raise NotImplementedError('abstract')
def resize(self, size):
"""Resize the buffer to a new size.
:Parameters:
`size` : int
New size of the buffer, in bytes
"""
def delete(self):
"""Delete this buffer, reducing system resource usage."""
raise NotImplementedError('abstract')
class AbstractMappable:
def get_region(self, start, size, ptr_type):
"""Map a region of the buffer into a ctypes array of the desired
type. This region does not need to be unmapped, but will become
invalid if the buffer is resized.
Note that although a pointer type is required, an array is mapped.
For example::
get_region(0, ctypes.sizeof(c_int) * 20, ctypes.POINTER(c_int * 20))
will map bytes 0 to 80 of the buffer to an array of 20 ints.
Changes to the array may not be recognised until the region's
:py:meth:`AbstractBufferRegion.invalidate` method is called.
:Parameters:
`start` : int
Offset into the buffer to map from, in bytes
`size` : int
Size of the buffer region to map, in bytes
`ptr_type` : ctypes pointer type
Pointer type describing the array format to create
:rtype: :py:class:`AbstractBufferRegion`
"""
raise NotImplementedError('abstract')
class BufferObject(AbstractBuffer):
"""Lightweight representation of an OpenGL Buffer Object.
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The data in the buffer is not replicated in any system memory (unless it
is done so by the video driver). While this can improve memory usage and
possibly performance, updates to the buffer are relatively slow.
This class does not implement :py:class:`AbstractMappable`, and so has no
:py:meth:`~AbstractMappable.get_region` method. See
:py:class:`MappableVertexBufferObject` for a Buffer class
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that does implement :py:meth:`~AbstractMappable.get_region`.
"""
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def __init__(self, size, target, usage=GL_DYNAMIC_DRAW):
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self.size = size
self.target = target
self.usage = usage
self._context = pyglet.gl.current_context
buffer_id = GLuint()
glGenBuffers(1, buffer_id)
self.id = buffer_id.value
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glBindBuffer(target, self.id)
glBufferData(target, self.size, None, self.usage)
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def invalidate(self):
glBufferData(self.target, self.size, None, self.usage)
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def bind(self):
glBindBuffer(self.target, self.id)
def unbind(self):
glBindBuffer(self.target, 0)
def set_data(self, data):
glBindBuffer(self.target, self.id)
glBufferData(self.target, self.size, data, self.usage)
def set_data_region(self, data, start, length):
glBindBuffer(self.target, self.id)
glBufferSubData(self.target, start, length, data)
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def map(self):
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glBindBuffer(self.target, self.id)
ptr = ctypes.cast(glMapBuffer(self.target, GL_WRITE_ONLY), ctypes.POINTER(ctypes.c_byte * self.size)).contents
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return ptr
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def map_range(self, start, size, ptr_type):
glBindBuffer(self.target, self.id)
ptr = ctypes.cast(glMapBufferRange(self.target, start, size, GL_MAP_WRITE_BIT), ptr_type).contents
return ptr
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def unmap(self):
glUnmapBuffer(self.target)
def __del__(self):
try:
if self.id is not None:
self._context.delete_buffer(self.id)
except:
pass
def delete(self):
buffer_id = GLuint(self.id)
try:
glDeleteBuffers(1, buffer_id)
except Exception:
pass
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self.id = None
def resize(self, size):
# Map, create a copy, then reinitialize.
temp = (ctypes.c_byte * size)()
glBindBuffer(self.target, self.id)
data = glMapBuffer(self.target, GL_READ_ONLY)
ctypes.memmove(temp, data, min(size, self.size))
glUnmapBuffer(self.target)
self.size = size
glBufferData(self.target, self.size, temp, self.usage)
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def __repr__(self):
return f"{self.__class__.__name__}(id={self.id}, size={self.size})"
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class MappableBufferObject(BufferObject, AbstractMappable):
"""A buffer with system-memory backed store.
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Updates to the data via `set_data`, `set_data_region` and `map` will be
held in local memory until `bind` is called. The advantage is that fewer
OpenGL calls are needed, increasing performance.
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There may also be less performance penalty for resizing this buffer.
Updates to data via :py:meth:`map` are committed immediately.
"""
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def __init__(self, size, target, usage=GL_DYNAMIC_DRAW):
super(MappableBufferObject, self).__init__(size, target, usage)
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self.data = (ctypes.c_byte * size)()
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self.data_ptr = ctypes.addressof(self.data)
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self._dirty_min = sys.maxsize
self._dirty_max = 0
def bind(self):
# Commit pending data
super(MappableBufferObject, self).bind()
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size = self._dirty_max - self._dirty_min
if size > 0:
if size == self.size:
glBufferData(self.target, self.size, self.data, self.usage)
else:
glBufferSubData(self.target, self._dirty_min, size, self.data_ptr + self._dirty_min)
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self._dirty_min = sys.maxsize
self._dirty_max = 0
def set_data(self, data):
super(MappableBufferObject, self).set_data(data)
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ctypes.memmove(self.data, data, self.size)
self._dirty_min = 0
self._dirty_max = self.size
def set_data_region(self, data, start, length):
ctypes.memmove(self.data_ptr + start, data, length)
self._dirty_min = min(start, self._dirty_min)
self._dirty_max = max(start + length, self._dirty_max)
def map(self, invalidate=False):
self._dirty_min = 0
self._dirty_max = self.size
return self.data
def unmap(self):
pass
def get_region(self, start, size, ptr_type):
array = ctypes.cast(self.data_ptr + start, ptr_type).contents
return BufferObjectRegion(self, start, start + size, array)
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def resize(self, size):
data = (ctypes.c_byte * size)()
ctypes.memmove(data, self.data, min(size, self.size))
self.data = data
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self.data_ptr = ctypes.addressof(self.data)
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self.size = size
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glBindBuffer(self.target, self.id)
glBufferData(self.target, self.size, self.data, self.usage)
self._dirty_min = sys.maxsize
self._dirty_max = 0
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class BufferObjectRegion:
"""A mapped region of a MappableBufferObject."""
__slots__ = 'buffer', 'start', 'end', 'array'
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def __init__(self, buffer, start, end, array):
self.buffer = buffer
self.start = start
self.end = end
self.array = array
def invalidate(self):
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"""Mark this region as changed.
The buffer may not be updated with the latest contents of the
array until this method is called. (However, it may not be updated
until the next time the buffer is used, for efficiency).
"""
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buffer = self.buffer
buffer._dirty_min = min(buffer._dirty_min, self.start)
buffer._dirty_max = max(buffer._dirty_max, self.end)