Difficult-Rocket/libs/pyglet/media/drivers/xaudio2/adaptation.py

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# ----------------------------------------------------------------------------
# pyglet
# Copyright (c) 2006-2008 Alex Holkner
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# Copyright (c) 2008-2021 pyglet contributors
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# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in
# the documentation and/or other materials provided with the
# distribution.
# * Neither the name of pyglet nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
# ----------------------------------------------------------------------------
import math
import pyglet
from pyglet.media.drivers.base import AbstractAudioDriver, AbstractAudioPlayer
from pyglet.media.drivers.listener import AbstractListener
from pyglet.media.events import MediaEvent
from pyglet.util import debug_print
from . import interface
_debug = debug_print('debug_media')
def _convert_coordinates(coordinates):
x, y, z = coordinates
return x, y, -z
class XAudio2AudioPlayer(AbstractAudioPlayer):
# Need to cache these because pyglet API allows update separately, but
# DSound requires both to be set at once.
_cone_inner_angle = 360
_cone_outer_angle = 360
min_buffer_size = 9600
max_buffer_count = 3 # Max in queue at once, increasing may impact performance depending on buffer size.
def __init__(self, driver, xa2_driver, source, player):
super(XAudio2AudioPlayer, self).__init__(source, player)
# We keep here a strong reference because the AudioDriver is anyway
# a singleton object which will only be deleted when the application
# shuts down. The AudioDriver does not keep a ref to the AudioPlayer.
self.driver = driver
self._xa2_driver = xa2_driver
# If cleared, we need to check when it's done clearing.
self._flushing = False
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# If deleted, we need to make sure it's done deleting.
self._deleted = False
# Desired play state (may be actually paused due to underrun -- not
# implemented yet).
self._playing = False
# Theoretical write and play cursors for an infinite buffer. play
# cursor is always <= write cursor (when equal, underrun is
# happening).
self._write_cursor = 0
self._play_cursor = 0
# List of (play_cursor, MediaEvent), in sort order
self._events = []
# List of (cursor, timestamp), in sort order (cursor gives expiry
# place of the timestamp)
self._timestamps = []
# This will be True if the last buffer has already been submitted.
self.buffer_end_submitted = False
self._buffers = [] # Current buffers in queue waiting to be played.
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self._xa2_source_voice = self._xa2_driver.get_source_voice(source, self)
self._buffer_size = int(source.audio_format.sample_rate * 2)
def on_driver_destroy(self):
self.stop()
self._xa2_source_voice = None
def on_driver_reset(self):
self._xa2_source_voice = self._xa2_driver.get_source_voice(self.source, self)
# Queue up any buffers that are still in queue but weren't deleted. This does not pickup where the last sample
# played, only where the last buffer was submitted. As such it's possible for audio to be replayed if buffer is
# large enough.
for cx2_buffer in self._buffers:
self._xa2_source_voice.submit_buffer(cx2_buffer)
def __del__(self):
if self._xa2_source_voice:
self._xa2_source_voice = None
def delete(self):
"""Called from Player. Docs says to cleanup resources, but other drivers wait for GC to do it?"""
if self._xa2_source_voice:
self._deleted = True
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if not self._buffers:
self._xa2_driver.return_voice(self._xa2_source_voice)
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def play(self):
assert _debug('XAudio2 play')
if not self._playing:
self._playing = True
if not self._flushing:
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self._xa2_source_voice.play()
assert _debug('return XAudio2 play')
def stop(self):
assert _debug('XAudio2 stop')
if self._playing:
self._playing = False
self.buffer_end_submitted = False
self._xa2_source_voice.stop()
assert _debug('return XAudio2 stop')
def clear(self):
assert _debug('XAudio2 clear')
super(XAudio2AudioPlayer, self).clear()
self._play_cursor = 0
self._write_cursor = 0
self.buffer_end_submitted = False
self._deleted = False
if self._buffers:
self._flushing = True
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self._xa2_source_voice.flush()
self._buffers.clear()
del self._events[:]
del self._timestamps[:]
def _restart(self, dt):
"""Prefill audio and attempt to replay audio."""
if self._playing and self._xa2_source_voice:
self.refill_source_player()
self._xa2_source_voice.play()
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def refill_source_player(self):
"""Obtains audio data from the source, puts it into a buffer to submit to the voice.
Unlike the other drivers this does not carve pieces of audio from the buffer and slowly
consume it. This submits the buffer retrieved from the decoder in it's entirety.
"""
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buffers_queued = self._xa2_source_voice.buffers_queued
# Free any buffers that have ended.
while len(self._buffers) > buffers_queued:
# Clean out any buffers that have played.
buffer = self._buffers.pop(0)
self._play_cursor += buffer.AudioBytes
del buffer # Does this remove AudioData within the buffer? Let GC remove or explicit remove?
# We have to wait for all of the buffers we are flushing to end before we restart next buffer.
# When voice reaches 0 buffers, it is available for re-use.
if self._flushing:
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if buffers_queued == 0:
self._flushing = False
# This is required because the next call to play will come before all flushes are done.
# Restart at next available opportunity.
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pyglet.clock.schedule_once(self._restart, 0)
return
if self._deleted:
if buffers_queued == 0:
self._deleted = False
self._xa2_driver.return_voice(self._xa2_source_voice)
return
# Wait for the playback to hit 0 buffers before we eos.
if self.buffer_end_submitted:
if buffers_queued == 0:
self._xa2_source_voice.stop()
MediaEvent(0, "on_eos")._sync_dispatch_to_player(self.player)
else:
current_buffers = []
while buffers_queued < self.max_buffer_count:
audio_data = self.source.get_audio_data(self._buffer_size, 0.0)
if audio_data:
assert _debug(
'Xaudio2: audio data - length: {}, duration: {}, buffer size: {}'.format(audio_data.length,
audio_data.duration,
self._buffer_size))
if audio_data.length == 0: # Sometimes audio data has 0 length at the front?
continue
x2_buffer = self._xa2_driver.create_buffer(audio_data)
current_buffers.append(x2_buffer)
self._write_cursor += x2_buffer.AudioBytes # We've pushed this many bytes into the source player.
self._add_audiodata_events(audio_data)
self._add_audiodata_timestamp(audio_data)
buffers_queued += 1
else:
# End of audio data, set last packet as end.
self.buffer_end_submitted = True
break
# We submit the buffers here, just in-case the end of stream was found.
for cx2_buffer in current_buffers:
self._xa2_source_voice.submit_buffer(cx2_buffer)
# Store buffers temporarily, otherwise they get GC'd.
self._buffers.extend(current_buffers)
self._dispatch_pending_events()
def _dispatch_new_event(self, event_name):
MediaEvent(0, event_name)._sync_dispatch_to_player(self.player)
def _add_audiodata_events(self, audio_data):
for event in audio_data.events:
event_cursor = self._write_cursor + event.timestamp * \
self.source.audio_format.bytes_per_second
assert _debug('Adding event', event, 'at', event_cursor)
self._events.append((event_cursor, event))
def _add_audiodata_timestamp(self, audio_data):
ts_cursor = self._write_cursor + audio_data.length
self._timestamps.append(
(ts_cursor, audio_data.timestamp + audio_data.duration))
def _dispatch_pending_events(self):
pending_events = []
while self._events and self._events[0][0] <= self._play_cursor:
_, event = self._events.pop(0)
pending_events.append(event)
assert _debug('Dispatching pending events: {}'.format(pending_events))
assert _debug('Remaining events: {}'.format(self._events))
for event in pending_events:
event._sync_dispatch_to_player(self.player)
def _cleanup_timestamps(self):
while self._timestamps and self._timestamps[0][0] < self._play_cursor:
del self._timestamps[0]
def get_time(self):
self.update_play_cursor()
if self._timestamps:
cursor, ts = self._timestamps[0]
result = ts + (self._play_cursor - cursor) / float(self.source.audio_format.bytes_per_second)
else:
result = None
return result
def set_volume(self, volume):
self._xa2_source_voice.volume = volume
def set_position(self, position):
if self._xa2_source_voice.is_emitter:
self._xa2_source_voice.position = _convert_coordinates(position)
def set_min_distance(self, min_distance):
"""Not a true min distance, but similar effect. Changes CurveDistanceScaler default is 1."""
if self._xa2_source_voice.is_emitter:
self._xa2_source_voice.distance_scaler = min_distance
def set_max_distance(self, max_distance):
"""No such thing built into xaudio2"""
return
def set_pitch(self, pitch):
self._xa2_source_voice.frequency = pitch
def set_cone_orientation(self, cone_orientation):
if self._xa2_source_voice.is_emitter:
self._xa2_source_voice.cone_orientation = _convert_coordinates(cone_orientation)
def set_cone_inner_angle(self, cone_inner_angle):
if self._xa2_source_voice.is_emitter:
self._cone_inner_angle = int(cone_inner_angle)
self._set_cone_angles()
def set_cone_outer_angle(self, cone_outer_angle):
if self._xa2_source_voice.is_emitter:
self._cone_outer_angle = int(cone_outer_angle)
self._set_cone_angles()
def _set_cone_angles(self):
inner = min(self._cone_inner_angle, self._cone_outer_angle)
outer = max(self._cone_inner_angle, self._cone_outer_angle)
self._xa2_source_voice.set_cone_angles(math.radians(inner), math.radians(outer))
def set_cone_outer_gain(self, cone_outer_gain):
if self._xa2_source_voice.is_emitter:
self._xa2_source_voice.cone_outside_volume = cone_outer_gain
def prefill_audio(self):
# Cannot refill during a flush. Schedule will handle it.
if not self._flushing:
self.refill_source_player()
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class XAudio2Driver(AbstractAudioDriver):
def __init__(self):
self._xa2_driver = interface.XAudio2Driver()
self._xa2_listener = self._xa2_driver.create_listener()
assert self._xa2_driver is not None
assert self._xa2_listener is not None
def __del__(self):
self.delete()
def get_performance(self):
assert self._xa2_driver is not None
return self._xa2_driver.get_performance()
def create_audio_player(self, source, player):
assert self._xa2_driver is not None
return XAudio2AudioPlayer(self, self._xa2_driver, source, player)
def get_listener(self):
assert self._xa2_driver is not None
assert self._xa2_listener is not None
return XAudio2Listener(self._xa2_listener, self._xa2_driver)
def delete(self):
self._xa2_listener = None
class XAudio2Listener(AbstractListener):
def __init__(self, xa2_listener, xa2_driver):
self._xa2_listener = xa2_listener
self._xa2_driver = xa2_driver
def _set_volume(self, volume):
self._volume = volume
self._xa2_driver.volume = volume
def _set_position(self, position):
self._position = position
self._xa2_listener.position = _convert_coordinates(position)
def _set_forward_orientation(self, orientation):
self._forward_orientation = orientation
self._set_orientation()
def _set_up_orientation(self, orientation):
self._up_orientation = orientation
self._set_orientation()
def _set_orientation(self):
self._xa2_listener.orientation = _convert_coordinates(self._forward_orientation) + _convert_coordinates(
self._up_orientation)