Difficult-Rocket/Difficult_Rocket/client.py

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# -------------------------------
# Difficult Rocket
# Copyright © 2021 by shenjackyuanjie
# All rights reserved
# -------------------------------
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"""
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writen by shenjackyuanjie
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mail: 3695888@qq.com
github: @shenjackyuanjie
gitee: @shenjackyuanjie
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"""
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# system function
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import os
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import sys
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import time
import random
import logging
import threading
import configparser
import multiprocessing
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from decimal import Decimal
from multiprocessing import Pipe
from multiprocessing.connection import Connection
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if __name__ == '__main__': # been start will not run this
sys.path.append('/bin/libs')
sys.path.append('/bin')
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# Difficult_Rocket function
from Difficult_Rocket import crash
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from Difficult_Rocket.api.Exp import *
from Difficult_Rocket.api.translate import tr
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from Difficult_Rocket.drag_sprite import DragSprite
from Difficult_Rocket.api import tools, config, new_thread, thread
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# libs function
local_lib = True
if local_lib:
from libs import pyglet
from libs.pyglet.window import key, mouse
else:
import pyglet
from pyglet.window import key, mouse
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class Client:
def __init__(self, net_mode='local'):
# logging
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self.logger = logging.getLogger('client')
# config
self.config = tools.config('configs/main.config')
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# lang
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self.lang = tools.config('configs/lang/%s.json5' % self.config['runtime']['language'], 'client')
# value
self.process_id = 'Client'
self.process_name = 'Client process'
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self.process_pid = os.getpid()
self.net_mode = net_mode
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self.caption = tools.name_handler(self.config['window']['caption'], {'version': self.config['runtime']['version']})
self.window = ClientWindow(net_mode=self.net_mode,
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width=int(self.config['window']['width']),
height=int(self.config['window']['height']),
fullscreen=tools.format_bool(self.config['window']['full_screen']),
caption=self.caption,
resizable=tools.format_bool(self.config['window']['resizable']),
visible=tools.format_bool(self.config['window']['visible']))
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def start(self):
self.window.start_game() # 游戏启动
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# TODO 写一下服务端启动相关,还是需要服务端啊
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class ClientWindow(pyglet.window.Window):
def __init__(self, net_mode='local', *args, **kwargs):
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self.times = [time.time()]
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super().__init__(*args, **kwargs)
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"""
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:param dev_list: 共享内存
:param dev_dic: 共享内存
:param logger: logger
:param net_mode: 网络模式 # local / ip
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"""
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# logging
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self.logger = logging.getLogger('client')
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# value
self.net_mode = net_mode
self.run_input = False
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# configs
pyglet.resource.path = ['textures']
pyglet.resource.reindex()
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self.config_file = tools.config('configs/main.config')
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self.FPS = Decimal(int(self.config_file['runtime']['fps']))
self.SPF = Decimal('1') / self.FPS
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# lang
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self.lang = tools.config('configs/lang/%s.json5' % self.config_file['runtime']['language'], 'client')
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# dic
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self.environment = {}
self.textures = {} # all textures
self.runtime = {}
# FPS
self.max_fps = [self.FPS, time.time()]
self.min_fps = [self.FPS, time.time()]
self.fps_wait = 5
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# batch
self.part_batch = pyglet.graphics.Batch()
self.label_batch = pyglet.graphics.Batch()
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# frame
self.frame = pyglet.gui.Frame(self)
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self.M_frame = pyglet.gui.MovableFrame(self)
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# setup
self.setup()
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self.info_label = pyglet.text.Label(x=10, y=self.height - 10,
anchor_x='left', anchor_y='top',
batch=self.label_batch)
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pyglet.clock.schedule_interval(self.update, float(self.SPF))
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self.logger.info(self.lang['setup.done'])
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@new_thread('client_load_environment')
def load_environment(self) -> None:
# load parts info
self.environment['parts'] = config('configs/sys_value/parts.json5')
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try:
self.load_textures()
except TexturesError:
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raise
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@new_thread('client_load_textures')
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def load_textures(self) -> None:
# load parts
self.textures['parts'] = {}
for part in self.environment['parts']:
pass
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def setup(self):
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self.logger.info(self.lang['os.pid_is'].format(os.getpid(), os.getppid()))
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image = pyglet.image.load('textures/Editor/PartButton.png')
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self.textures['test'] = DragSprite(10, 20, image, batch=self.label_batch, drag_by_all=False, drag_out_window=True)
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self.load_environment()
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def start_game(self) -> None:
self.run_input = True
# self.input_line = threading.Thread(target=self.read_input, name='client_read_line', daemon=True)
# self.input_line.start()
pyglet.app.run()
def read_input(self):
self.logger.debug('read_input start')
while self.run_input:
get = input('<<<')
self.logger.info(get)
if get == 'stop':
self.run_input = False
self.logger.debug('read_input end')
"""
draws and some event
"""
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def update(self, tick: float):
self.FPS_update(tick)
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def FPS_update(self, tick: float):
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now_FPS = pyglet.clock.get_fps()
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if now_FPS > self.max_fps[0]:
self.max_fps = [now_FPS, time.time()]
elif now_FPS < self.min_fps[0]:
self.min_fps = [now_FPS, time.time()]
else:
if (time.time() - self.max_fps[1]) > self.fps_wait:
self.max_fps = [self.FPS, time.time()]
elif (time.time() - self.min_fps[1]) > self.fps_wait:
self.min_fps = [self.FPS, time.time()]
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self.info_label.text = 'FPS: {:.1f} {:.1f} ({:.1f}/{:.1f}) | MSPF: {:.5f} '.format(now_FPS, 1 / tick, self.max_fps[0], self.min_fps[0], tick)
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def on_draw(self):
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self.clear()
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self.draw_batch()
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def on_resize(self, width: int, height: int):
super().on_resize(width, height)
self.info_label.y = height - 10
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def draw_batch(self):
self.part_batch.draw()
self.label_batch.draw()
"""
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keyboard and mouse input
"""
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def on_mouse_motion(self, x, y, dx, dy) -> None:
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# self.logger.debug('按键移动 %s %s %s %s' % (x, y, dx, dy))
pass
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers) -> None:
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# self.logger.debug('按键拖拽 %s %s %s %s %s %s' % (x, y, dx, dy, buttons, modifiers))
self.textures['test'].on_mouse_drag(x, y, dx, dy, buttons, modifiers)
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pass
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def on_mouse_press(self, x, y, button, modifiers) -> None:
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if button == mouse.LEFT:
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self.logger.debug(self.lang['mouse.press'].format([x, y], self.lang['mouse.left']))
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elif button == mouse.RIGHT:
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self.logger.debug(self.lang['mouse.press'].format([x, y], self.lang['mouse.right']))
self.textures['test']._sprite.rotation = random.randint(0, 360)
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self.textures['test'].on_mouse_press(x, y, button, modifiers)
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def on_mouse_release(self, x, y, button, modifiers) -> None:
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self.logger.debug(self.lang['mouse.release'].format([x, y], self.lang['mouse.right']))
self.textures['test'].on_mouse_release(x, y, button, modifiers)
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def on_key_press(self, symbol, modifiers) -> None:
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if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK |
key.MOD_CAPSLOCK |
key.MOD_SCROLLLOCK)):
self.dispatch_event('on_close')
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def on_key_release(self, symbol, modifiers) -> None:
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pass
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def on_close(self) -> None:
self.run_input = False
# self.input_line.join()
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config_file = configparser.ConfigParser()
config_file.read('configs/main.config')
config_file['window']['width'] = str(self.width)
config_file['window']['height'] = str(self.height)
config_file.write(open('configs/main.config', 'w', encoding='utf-8'))
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super(ClientWindow, self).on_close()