Difficult-Rocket/Difficult_Rocket/mod/api/__init__.py

89 lines
2.7 KiB
Python
Raw Normal View History

2022-02-16 13:36:26 +08:00
# -------------------------------
# Difficult Rocket
2023-01-20 14:08:12 +08:00
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
2022-02-16 13:36:26 +08:00
# All rights reserved
# -------------------------------
"""
writen by shenjackyuanjie
mail: 3695888@qq.com
github: @shenjackyuanjie
gitee: @shenjackyuanjie
"""
2023-04-19 00:42:31 +08:00
2023-05-03 18:03:07 +08:00
# system function
from typing import Tuple, List, Optional, TypeVar, TYPE_CHECKING
2023-04-19 00:42:31 +08:00
2023-05-03 18:03:07 +08:00
# from DR
if TYPE_CHECKING:
from Difficult_Rocket.main import Game
from Difficult_Rocket.client import ClientWindow
else:
Game = TypeVar("Game")
ClientWindow = TypeVar("ClientWindow")
from Difficult_Rocket import DR_runtime
from Difficult_Rocket.utils.options import Options
2023-04-19 00:42:31 +08:00
2023-05-03 18:03:07 +08:00
# from libs
from libs.MCDR.version import Version
RequireVersion = Tuple[Version, Version]
# 第一个是最低兼容版本,第二个是最高兼容版本
# 例如: ("1.0.0", "1.1.0") 表示从1.0.0版本开始兼容,到1.1.0版本结束兼容
ForceRequire = bool
class ModInfo(Options):
"""
加载mod时候的参数
"""
"""基本信息"""
mod_id: str # mod id
name: str # mod 名称
version: Version # mod 版本
"""作者、描述"""
writer: str # 作者
link: str = "" # 作者链接
description: str = "" # 描述 (务必简洁明了)
info: str = "" # 其他信息 (可以很多很多)
"""版本相关信息"""
DR_version: RequireVersion = (DR_runtime.DR_version, DR_runtime.DR_version) # DR SDK 兼容版本
DR_Api_version: RequireVersion = (DR_runtime.API_version, DR_runtime.API_version) # DR Api版本
Mod_Require_version: List[Tuple[str, ForceRequire, RequireVersion]] = [] # mod 依赖版本
"""mod 状态"""
is_enable: bool = True # 是否启用
is_loaded: bool = False # 是否加载
"""mod 配置"""
config: Options = Options() # mod 配置存储
old_mod: Optional["ModInfo"] = None # 旧的mod实例
def on_load(self, game: Game, old_self: Optional["ModInfo"] = None) -> bool:
""" 加载时调用 """
print(f'Mod {self.mod_id} loaded')
return True
def on_client_start(self, game: Game, client: ClientWindow):
""" 客户端启动时调用 """
print(f'Mod {self.mod_id} client start')
def on_client_stop(self, game: Game, client: ClientWindow, source: str = 'window'):
""" 客户端停止时调用 """
print(f'Mod {self.mod_id} client stop')
def on_server_start(self, game: Game):
""" 服务器启动时调用 """
print(f'Mod {self.mod_id} server start')
def on_server_stop(self, game: Game):
""" 服务器停止时调用 """
print(f'Mod {self.mod_id} server stop')
def on_unload(self, game: Game):
""" 卸载时调用 """
print(f'Mod {self.mod_id} unloaded')