Difficult-Rocket/Difficult_Rocket/gui/widget/button.py

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# -------------------------------
# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
# -------------------------------
"""
writen by shenjackyuanjie
mail: 3695888@qq.com
github: @shenjackyuanjie
gitee: @shenjackyuanjie
"""
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from typing import Optional, Union, Tuple
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# from libs import pyglet
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import pyglet
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from pyglet.text import Label
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from pyglet.gui import widgets
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from pyglet.window import mouse
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# from pyglet.sprite import Sprite
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from pyglet.shapes import Rectangle
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# from pyglet.image import AbstractImage
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from pyglet.graphics import Batch, Group
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from Difficult_Rocket.api.types import Fonts
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# from Difficult_Rocket import DR_status
RGBA = Tuple[int, int, int, int]
class BaseTheme:
"""
用于定义主题的类
"""
def __init__(self,
main_color: RGBA = (39, 73, 114, 256),
secondary_color: RGBA = (66, 150, 250, 256),
main_font: str = Fonts.鸿蒙简体,
):
self.main_color = main_color
self.secondary_color = secondary_color
self.main_font = main_font
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class FontTheme(BaseTheme):
"""
字体的主题
"""
def __init__(self,
main_color: RGBA = (39, 73, 114, 256),
secondary_color: RGBA = (66, 150, 250, 256),
main_font: str = Fonts.鸿蒙简体,
font_size: Optional[int] = 15,
font_bold: Optional[bool] = False,
font_italic: Optional[bool] = False,
font_stretch: Optional[bool] = False,
):
super().__init__(main_color, secondary_color, main_font)
self.font_size = font_size
self.font_bold = font_bold
self.font_italic = font_italic
self.font_stretch = font_stretch
class ButtonTheme(BaseTheme):
"""
Button 的主题
"""
def __init__(self,
main_color: RGBA = (39, 73, 114, 256),
secondary_color: RGBA = (66, 150, 250, 256),
hit_color: RGBA = (15, 135, 250, 256),
main_font: str = Fonts.鸿蒙简体,
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font_theme: Optional[FontTheme] = None,
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):
super().__init__(main_color, secondary_color, main_font)
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self.font_theme = font_theme or FontTheme(main_color, secondary_color, main_font)
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self.hit_color = hit_color
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class PressTextButton(widgets.WidgetBase):
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"""
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自带 字符 + 材质 的按钮就不用单独做材质了
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"""
def __init__(self,
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x: int,
y: int,
width: int,
height: int,
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text: str,
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font_theme: Optional[FontTheme] = None,
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batch: Optional[Batch] = None,
group: Optional[Group] = None,
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theme: Optional[ButtonTheme] = None,
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):
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super().__init__(x, y, width, height)
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self.back_ground_batch = batch or Batch()
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self.front_batch = batch or Batch()
if group:
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self.front_group = Group(order=10, parent=group)
self.back_ground_group = Group(order=5, parent=group)
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else:
self.front_group = Group(order=5)
self.back_ground_group = Group(order=10)
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self.pressed = False
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self.theme = theme or ButtonTheme()
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self.font_theme = font_theme or FontTheme()
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self.untouched_color = self.theme.main_color
self.touched_color = self.theme.secondary_color
self.hit_color = self.theme.hit_color
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# from ImGui
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self.text = text
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self.text_label = Label(font_name=self.font_theme.main_font, font_size=self.font_theme.font_size,
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batch=self.front_batch, group=self.front_group,
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x=self._x, y=self._y, width=self._width,
height=self._height,)
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self.font = pyglet.font.load(self.font_theme.main_font,
self.font_theme.font_size,
bold=self.font_theme.font_bold,
italic=self.font_theme.font_italic,
stretch=self.font_theme.font_stretch)
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self.font_height = self.font.ascent - self.font.descent
self.back_rec = Rectangle(x=self._x, y=self._y,
width=self._width, height=self._height,
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color=self.untouched_color, # ImGui color
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batch=self.back_ground_batch, group=self.back_ground_group)
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self.value = text # 重新分配一下高度和宽度的位置
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@property
def value(self):
return self.text
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@value.setter
def value(self, value):
self.text = value
self.text_label.text = value
text_width = self.text_label.content_width
self.text_label.x = self._x + (self.width - text_width) // 2
self.text_label.y = self._y + (self.height - self.font_height) // 2 + (self.font_height * 0.2) # 修正一下位置
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def __contains__(self, item):
return item in self.back_rec
def on_mouse_motion(self, x, y, dx, dy):
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if (x, y) in self.back_rec:
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self.back_rec.color = self.touched_color
else:
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self.pressed = False
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self.back_rec.color = self.untouched_color
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def on_mouse_press(self, x, y, buttons, modifiers) -> bool:
if (x, y) in self and buttons == mouse.LEFT:
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self.back_rec.color = self.hit_color
self.dispatch_event('on_press', x, y)
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self.pressed = True
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return True
return False
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def on_mouse_release(self, x, y, buttons, modifiers):
if self.pressed and (x, y) in self:
self.back_rec.color = self.touched_color
self.pressed = False
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def _update_position(self):
self.text_label.position = self._x, self._y
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self.back_rec.position = self._x, self._y
self.back_rec.width = self._width
self.back_rec.height = self._height
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...
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def on_press(self, x, y):
import random
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self.value += "1"
next_rgb = [random.randint(50, 255) for _ in range(3)]
self.untouched_color = (*next_rgb, 255)
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PressTextButton.register_event_type('on_press')