Difficult-Rocket/Difficult_Rocket/client.py

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# -------------------------------
# Difficult Rocket
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# Copyright © 2021-2022 by shenjackyuanjie
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# All rights reserved
# -------------------------------
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"""
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writen by shenjackyuanjie
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mail: 3695888@qq.com
github: @shenjackyuanjie
gitee: @shenjackyuanjie
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"""
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# system function
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import os
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import sys
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import time
import logging
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import traceback
import configparser
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from decimal import Decimal
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if __name__ == '__main__': # been start will not run this
sys.path.append('/bin/libs')
sys.path.append('/bin')
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# Difficult_Rocket function
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import translate
from Difficult_Rocket.api.Exp import *
from Difficult_Rocket.translate import tr
from Difficult_Rocket.command import line
from Difficult_Rocket.fps.fps_log import FpsLogger
from Difficult_Rocket.guis.widgets import InputBox
from Difficult_Rocket.api import tools, new_thread
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# libs function
local_lib = True
if local_lib:
from libs import pyglet
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from libs.pyglet.window import Window
from libs.pyglet.window import key, mouse
else:
import pyglet
from pyglet.window import key, mouse
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class Client:
def __init__(self, net_mode='local'):
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start_time = time.time_ns()
# logging
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self.logger = logging.getLogger('client')
# config
self.config = tools.load_file('configs/main.config')
# value
self.process_id = 'Client'
self.process_name = 'Client process'
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self.process_pid = os.getpid()
self.net_mode = net_mode
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self.caption = tools.name_handler(self.config['window']['caption'], {'version': self.config['runtime']['version']})
self.window = ClientWindow(net_mode=self.net_mode,
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width=int(self.config['window']['width']),
height=int(self.config['window']['height']),
fullscreen=tools.format_bool(self.config['window']['full_screen']),
caption=self.caption,
resizable=tools.format_bool(self.config['window']['resizable']),
visible=tools.format_bool(self.config['window']['visible']))
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self.logger.info(tr.lang('client', 'setup.done'))
end_time = time.time_ns()
self.use_time = end_time - start_time
self.logger.info(tr.lang('client', 'setup.use_time').format(Decimal(self.use_time) / 1000000000))
self.logger.debug(tr.lang('client', 'setup.use_time_ns').format(self.use_time))
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def start(self):
self.window.start_game() # 游戏启动
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# TODO 写一下服务端启动相关,还是需要服务端啊
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class ClientWindow(Window):
def __init__(self, net_mode='local', *args, **kwargs):
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start_time = time.time_ns()
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super().__init__(*args, **kwargs)
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"""
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:param dev_list: 共享内存
:param dev_dic: 共享内存
:param logger: logger
:param net_mode: 网络模式 # local / ip
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"""
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# logging
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self.logger = logging.getLogger('client')
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# value
self.net_mode = net_mode
self.run_input = False
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# configs
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pyglet.resource.path = ['/textures/']
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pyglet.resource.reindex()
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self.set_icon(pyglet.image.load('textures/icon.png'))
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self.main_config = tools.load_file('configs/main.config')
self.game_config = tools.load_file('configs/game.config')
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# dic
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self.environment = {}
self.textures = {} # all textures
self.runtime = {}
# FPS
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self.FPS = Decimal(int(self.main_config['runtime']['fps']))
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self.SPF = Decimal('1') / self.FPS
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self.fps_log = FpsLogger(stable_fps=int(self.FPS))
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# batch
self.part_batch = pyglet.graphics.Batch()
self.label_batch = pyglet.graphics.Batch()
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# frame
self.frame = pyglet.gui.Frame(self, order=20)
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self.M_frame = pyglet.gui.MovableFrame(self, modifier=key.LCTRL)
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# setup
self.setup()
# 命令显示
self.command_group = pyglet.graphics.Group(0)
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# self.command = line.CommandLine(x=50, y=30, # 实例化
# width=self.width - 100, height=40,
# length=int(self.game_config['command']['show']),
# batch=self.label_batch, group=self.command_group)
# self.push_handlers(self.command)
# self.command.set_handler('on_command', self.on_command)
# self.command.set_handler('on_message', self.on_message)
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self.input_box = InputBox(x=50, y=30, width=300, height=20,
batch=self.label_batch) # 实例化
self.push_handlers(self.input_box)
self.input_box.enabled = True
# fps显示
self.fps_label = pyglet.text.Label(x=10, y=self.height - 10,
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width=self.width - 20, height=20,
anchor_x='left', anchor_y='top',
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font_name=translate.微软等宽无线, font_size=20,
multiline=True,
batch=self.label_batch, group=self.command_group)
# 设置刷新率
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pyglet.clock.schedule_interval(self.update, float(self.SPF))
# 完成设置后的信息输出
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self.logger.info(tr.lang('window', 'setup.done'))
self.logger.info(tr.lang('window', 'os.pid_is').format(os.getpid(), os.getppid()))
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end_time = time.time_ns()
self.use_time = end_time - start_time
self.logger.info(tr.lang('window', 'setup.use_time').format(Decimal(self.use_time) / 1000000000))
self.logger.debug(tr.lang('window', 'setup.use_time_ns').format(self.use_time))
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def setup(self):
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self.load_fonts()
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def load_fonts(self):
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fonts_folder_path = self.main_config['runtime']['fonts_folder']
# 加载字体路径
for fonts_folders in os.listdir(fonts_folder_path):
# 从字体路径内加载字体文件夹
for files in os.listdir(os.path.join(fonts_folder_path, fonts_folders)):
# 从字体文件夹加载字体(或是字体类文件夹)
if os.path.isfile(os.path.join(fonts_folder_path, fonts_folders, files)):
# 如果是字体文件,则直接加载
pyglet.font.add_file(os.path.join(fonts_folder_path, fonts_folders, files))
else: # 否则,遍历加载字体类文件夹并加载
for font in os.listdir(os.path.join(fonts_folder_path, fonts_folders, files)):
pyglet.font.add_file(os.path.join(fonts_folder_path, fonts_folders, files, font))
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# @new_thread('window load_editor')
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def load_Editor(self):
pass
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def start_game(self) -> None:
self.run_input = True
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self.read_input()
pyglet.app.run()
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@new_thread('window read_input', daemon=True)
def read_input(self):
self.logger.debug('read_input start')
while self.run_input:
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get = input()
if get in ('', ' ', '\n', '\r'):
continue
if get == 'stop':
self.run_input = False
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try:
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self.on_command(line.CommandText(get))
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except CommandError:
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self.logger.error(traceback.format_exc())
self.logger.debug('read_input end')
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@new_thread('window save_info')
def save_info(self):
config_file = configparser.ConfigParser()
config_file.read('configs/main.config')
config_file['window']['width'] = str(self.width)
config_file['window']['height'] = str(self.height)
config_file.write(open('configs/main.config', 'w', encoding='utf-8'))
"""
draws and some event
"""
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def update(self, tick: float):
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decimal_tick = Decimal(str(tick)[:10])
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self.FPS_update(decimal_tick)
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self.fps_log.update_tick(Decimal(tick))
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def FPS_update(self, tick: Decimal):
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now_FPS = pyglet.clock.get_fps()
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self.fps_log.update_tick(tick)
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self.fps_label.text = f'FPS: {self.fps_log.fps: >5.1f}({self.fps_log.middle_fps: >5.1f})[{now_FPS}] \n{self.fps_log.max_fps: >7.1f} {self.fps_log.min_fps:>5.1f}'
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def on_draw(self, *dt):
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self.clear()
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self.draw_batch()
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def on_resize(self, width: int, height: int):
super().on_resize(width, height)
self.fps_label.y = height - 10
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def draw_batch(self):
self.part_batch.draw()
self.label_batch.draw()
"""
command line event
"""
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def on_command(self, command: line.CommandText):
self.logger.info(tr.lang('window', 'command.text').format(command))
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if command.match('stop'):
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self.dispatch_event('on_close', 'command') # source = command
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elif command.match('fps'):
if command.match('log'):
self.logger.debug(self.fps_log.fps_list)
elif command.match('max'):
self.logger.info(self.fps_log.max_fps)
self.command.push_line(self.fps_log.max_fps, block_line=True)
elif command.match('min'):
self.logger.info(self.fps_log.min_fps)
self.command.push_line(self.fps_log.min_fps, block_line=True)
elif command.match('default'):
self.set_size(int(self.main_config['window_default']['width']), int(self.main_config['window_default']['height']))
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def on_message(self, message: line.CommandLine.text):
self.logger.info(tr.lang('window', 'message.text').format(message))
"""
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keyboard and mouse input
"""
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def on_mouse_motion(self, x, y, dx, dy) -> None:
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pass
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers) -> None:
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pass
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def on_mouse_press(self, x, y, button, modifiers) -> None:
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self.logger.debug(tr.lang('window', 'mouse.press').format([x, y], tr.lang('window', 'mouse.{}'.format(mouse.buttons_string(button)))))
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def on_mouse_release(self, x, y, button, modifiers) -> None:
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self.logger.debug(tr.lang('window', 'mouse.release').format([x, y], tr.lang('window', 'mouse.{}'.format(mouse.buttons_string(button)))))
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def on_key_press(self, symbol, modifiers) -> None:
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if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK |
key.MOD_CAPSLOCK |
key.MOD_SCROLLLOCK)):
self.dispatch_event('on_close')
self.logger.debug(tr.lang('window', 'key.press').format(key.symbol_string(symbol), key.modifiers_string(modifiers)))
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def on_key_release(self, symbol, modifiers) -> None:
self.logger.debug(tr.lang('window', 'key.release').format(key.symbol_string(symbol), key.modifiers_string(modifiers)))
def on_text(self, text):
if text == '\r':
self.logger.debug(tr.lang('window', 'text.new_line'))
else:
self.logger.debug(tr.lang('window', 'text.input').format(text))
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if text == 't':
self.input_box.enabled = True
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def on_text_motion(self, motion):
motion_string = key.motion_string(motion)
self.logger.debug(tr.lang('window', 'text.motion').format(motion_string))
def on_text_motion_select(self, motion):
motion_string = key.motion_string(motion)
self.logger.debug(tr.lang('window', 'text.motion_select').format(motion_string))
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def on_close(self, source: str = 'window') -> None:
self.logger.info(tr.lang('window', 'game.stop_get').format(tr.lang('window', f'game.{source}_stop')))
self.logger.info(tr.lang('window', 'game.stop'))
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self.fps_log.check_list = False
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if self.run_input:
self.run_input = False
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self.save_info()
super().on_close()
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self.logger.info(tr.lang('window', 'game.end'))