Difficult-Rocket/Difficult_Rocket/__init__.py

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# -------------------------------
# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
# -------------------------------
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"""
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writen by shenjackyuanjie
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mail: 3695888@qq.com
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github: @shenjackyuanjie
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gitee: @shenjackyuanjie
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"""
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import contextlib
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# import ctypes
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import sys
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import logging
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import warnings
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import traceback
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from typing import List, Dict, Union, Optional
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from Difficult_Rocket.api.types import Options
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from libs.MCDR.version import Version
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game_version = Version("0.7.0.0") # 游戏版本
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build_version = Version("1.1.0.0") # 编译文件版本(与游戏本体无关)
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DR_rust_version = Version("0.1.6.2") # DR 的 Rust 编写部分的版本
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__version__ = game_version
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long_version: int = 11
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"""
long_version: 一个用于标记内部协议的整数
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11: DR_option 添加 use_DR_rust
修复了一些拼写错误
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10: DR_runtime 添加 DR_Rust_get_version
9 : DR_option 添加 pyglet_macosx_dev_test
8 : DR_runtime 添加 DR_rust_version
DR_option 添加 DR_rust_available
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以后就有 DR_rust
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7 : DR_option 添加 std_font_size
6 : 事实证明, 不如直接用int
5 : 添加 build_version 信息,用于标记编译文件版本,
游戏版本改为四位数终于有一个可以让我随便刷的版本号位数了
4 : translate 的字体常量位置改了一下,顺便调换顺序
3 : 就是试试改一下正好 compiler 要用
2 : longlong 好耶
1 : 我可算想起来还有这回事了 v0.6.4
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"""
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class _DR_option(Options):
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"""
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DR 的一般配置/状态
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"""
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name = 'DR Option'
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# runtime options
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InputBox_use_TextEntry: bool = True
record_threads: bool = True
report_translate_not_found: bool = True
use_multiprocess: bool = False
DR_rust_available: bool = False
use_DR_rust: bool = True
use_cProfile: bool = False
use_local_logging: bool = False
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# tests
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playing: bool = False
debugging: bool = False
crash_report_test: bool = True
pyglet_macosx_dev_test: bool = True
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# window option
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gui_scale: float = 1.0 # default 1.0 2.0 -> 2x 3 -> 3x
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def init(self, **kwargs):
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if sys.platform != 'darwin': # MacOS 的测试只能在 Macos 上跑
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self.pyglet_macosx_dev_test = False
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try:
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from libs.Difficult_Rocket_rs import test_call, get_version_str
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test_call(self)
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print(f'DR_rust available: {get_version_str()}')
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except ImportError:
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if __name__ != '__main__':
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traceback.print_exc()
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self.DR_rust_available = False
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self.use_DR_rust = self.use_DR_rust and self.DR_rust_available
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self.flush_option()
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def draw(self):
self.DR_rust_available = True
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@property
def std_font_size(self) -> int:
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return round(12 * self.gui_scale)
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class _DR_runtime(Options):
"""
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DR 的运行时配置/状态
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"""
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name = 'DR Runtime'
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# game status
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DR_version: Version = game_version
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Build_version: Version = build_version
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DR_Rust_version: Version = DR_rust_version
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DR_Rust_get_version: Optional[Version] = None
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DR_long_version: int = long_version
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# run status
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running: bool = False
start_time_ns: int = None
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client_setup_cause_ns: int = None
server_setup_cause_ns: int = None
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# game runtimes
global_logger: logging.Logger
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# game options
_language = 'zh-CN'
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default_language: str = 'zh-CN'
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def init(self, **kwargs) -> None:
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with contextlib.suppress(ImportError):
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from libs.Difficult_Rocket_rs import get_version_str
self.DR_Rust_get_version = Version(get_version_str())
if self.DR_Rust_get_version != self.DR_Rust_version:
relationship = 'larger' if self.DR_Rust_version > self.DR_Rust_get_version else 'smaller'
warnings.warn(f'DR_rust builtin version is {self.DR_Rust_version} but true version is {get_version_str()}.\n'
f'Builtin version {relationship} than true version')
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def __init__(self, **kwargs):
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self.__options = {'language': self.language}
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super().__init__(**kwargs)
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@property
def language(self):
return self._language
@language.setter
def language(self, value: str):
if value == self._language:
return
assert isinstance(value, str), "DR language MUST be string"
self._language = value
from Difficult_Rocket.utils import translate
translate.tr._update_lang()
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_DR_runtime.add_option('language', _DR_runtime.language)
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DR_option = _DR_option()
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DR_runtime = _DR_runtime()
if DR_option.playing:
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from Difficult_Rocket.utils import new_thread
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def think_it(something):
return something
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@new_thread('think')
def think(some_thing_to_think):
gotcha = think_it(some_thing_to_think)
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return gotcha