Difficult-Rocket/libs/pyglet/graphics/vertexarray.py

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import pyglet
from pyglet.gl import GLuint, glGenVertexArrays, glDeleteVertexArrays, glBindVertexArray
__all__ = ['VertexArray']
class VertexArray:
"""OpenGL Vertex Array Object"""
def __init__(self):
"""Create an instance of a Vertex Array object."""
self._context = pyglet.gl.current_context
self._id = GLuint()
glGenVertexArrays(1, self._id)
@property
def id(self):
return self._id.value
def bind(self):
glBindVertexArray(self._id)
@staticmethod
def unbind():
glBindVertexArray(0)
def delete(self):
glDeleteVertexArrays(1, self._id)
self._id = None
__enter__ = bind
def __exit__(self, *_):
glBindVertexArray(0)
def __del__(self):
if self._id is not None:
try:
self._context.delete_vao(self.id)
self._id = None
except (ImportError, AttributeError):
pass # Interpreter is shutting down
def __repr__(self):
return "{}(id={})".format(self.__class__.__name__, self._id.value)