Difficult-Rocket/Difficult_Rocket/client/__init__.py

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# -------------------------------
# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
# -------------------------------
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import os
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import sys
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import time
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import inspect
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import functools
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import traceback
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from pathlib import Path
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from decimal import Decimal
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from typing import Callable, Dict, List, TYPE_CHECKING, Type
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# third function
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import tomli
import tomli_w
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import pyglet
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# from pyglet import gl
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# from pyglet.gl import glClearColor
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# from pyglet.libs.win32 import _user32
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from pyglet.graphics import Group, Batch
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from pyglet.window import Window
from pyglet.window import key, mouse
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from pyglet.gui.widgets import TextEntry
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# Difficult_Rocket function
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if TYPE_CHECKING:
from Difficult_Rocket.main import Game
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from Difficult_Rocket import DR_status
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from Difficult_Rocket.utils import tools
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from Difficult_Rocket.command import line
from Difficult_Rocket.api.types import Options
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from Difficult_Rocket.utils.translate import tr
from Difficult_Rocket.runtime import DR_runtime
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from Difficult_Rocket.api.screen import BaseScreen
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from Difficult_Rocket.utils.thread import new_thread
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from Difficult_Rocket.client.screen import DRDEBUGScreen
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from Difficult_Rocket.client.fps.fps_log import FpsLogger
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from Difficult_Rocket.exception.language import LanguageNotFound
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from lib_not_dr import loggers
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logger = loggers.config.get_logger("client")
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class ClientOption(Options):
fps: int = 60
width: int = 1024
height: int = 768
file_drop: bool = True
fullscreen: bool = False
resizeable: bool = True
visible: bool = True
gui_scale: float = 1.0
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vsync: bool = False
background_color: List[float] = [21 / 255, 22 / 255, 23 / 255, 0.0]
caption: str = "Difficult Rocket v{DR_version}"
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def load_file(self) -> None:
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file = DR_runtime.main_config
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self.fps = int(file["runtime"]["fps"])
self.width = int(file["window"]["width"])
self.height = int(file["window"]["height"])
self.fullscreen = tools.format_bool(file["window"]["full_screen"])
self.resizeable = tools.format_bool(file["window"]["resizable"])
self.gui_scale = float(file["window"]["gui_scale"])
self.caption = DR_status.format(file["window"]["caption"])
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self.vsync = tools.format_bool(file["window"]["vsync"])
color = (i / 255 for i in file["window"]["background_color"][0:3])
alpha = file["window"]["background_color"][3]
self.background_color = [*color, alpha]
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self.caption = DR_runtime.format(self.caption)
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class Client:
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"""
客户端
"""
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def __init__(self, game: "Game", net_mode="local"):
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start_time = time.time_ns()
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# log
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self.logger = loggers.get_logger("client").set_tag("client")
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self.logger.info(tr().client.setup.start())
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# config
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self.config = ClientOption()
# value
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self.process_id = "Client"
self.process_name = "Client process"
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self.process_pid = os.getpid()
self.net_mode = net_mode
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self.game = game
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self.window = ClientWindow(
game=game,
net_mode=self.net_mode,
width=self.config.width,
height=self.config.height,
fullscreen=self.config.fullscreen,
caption=self.config.caption,
resizable=self.config.resizeable,
visible=self.config.visible,
file_drops=True,
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vsync=False,
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)
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pyglet.gl.glClearColor(*self.config.background_color)
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end_time = time.time_ns()
self.use_time = end_time - start_time
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self.logger.info(
tr().client.setup.use_time().format(Decimal(self.use_time) / 1000000000)
)
self.logger.debug(tr().client.setup.use_time_ns().format(self.use_time))
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def start(self):
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"""
启动客户端
"""
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DR_runtime.running = True
self.window.start_game() # 游戏启动
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# TODO 写一下服务端启动相关,还是需要服务端啊
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def __repr__(self):
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return f"<Client {self.process_name} {self.process_pid}>"
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def pyglet_load_fonts_folder(folder) -> None:
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"""
递归加载字体文件夹
:param folder:
:return:
"""
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font_path = Path(folder)
if not font_path.exists():
font_path.mkdir(parents=True)
return None
logger.info(tr().client.load.font.start().format(font_path), tag="font")
start_time = time.time_ns()
for dir_path, dir_names, file_names in os.walk(font_path):
dir_path = Path(dir_path)
for file_name in file_names:
file_name = Path(file_name)
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if file_name.suffix in (".ttf", ".otf"):
logger.debug(
tr().client.load.font.file().format(str(dir_path / file_name)),
tag="font",
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)
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try:
pyglet.font.add_file(str(dir_path / file_name))
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except Exception:
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logger.error(
tr()
.client.load.font.error()
.format(str(dir_path / file_name), traceback.format_exc())
)
end_time = time.time_ns()
use_time = end_time - start_time
logger.info(
tr().client.load.font.use_time().format(use_time / 1000000000), tag="font"
)
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def _call_back(call_back: Callable) -> Callable:
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"""
>>> def call_back_example():
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>>> pass
>>> @_call_back(call_back_example)
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>>> def on_draw(self):
>>> pass
用于在调用窗口函数后调用指定函数 的装饰器
:param call_back: 需要调用的函数
:return: 包装后的函数
"""
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def wrapper(func):
@functools.wraps(func)
def warp(self: "ClientWindow", *args, **kwargs):
result = func(self, *args, **kwargs)
# call_back(self)
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return result
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return warp
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return wrapper
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def _call_screen_after(func: Callable) -> Callable:
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"""
>>> @_call_screen_after
>>> def on_draw(self):
>>> pass
用于在调用窗口函数后调用子窗口函数 的装饰器
:param func: 需要包装的函数
:return: 包装后的函数
"""
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@functools.wraps(func)
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def warped(self: "ClientWindow", *args, **kwargs):
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result = func(self, *args, **kwargs)
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for title, a_screen in self.screen_list.items():
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a_screen.window_pointer = self
# 提前帮子窗口设置好指针
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if hasattr(a_screen, func.__name__):
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try:
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getattr(a_screen, func.__name__)(*args, **kwargs, window=self)
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except Exception:
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traceback.print_exc()
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return result
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warped.__signature__ = inspect.signature(func) # type: ignore
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return warped
def _call_screen_before(func: Callable) -> Callable:
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"""
>>> @_call_screen_before
>>> def on_draw(self):
>>> pass
用于在调用窗口函数前调用子窗口函数 的装饰器
:param func: 需要包装的函数
:return: 包装后的函数
"""
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@functools.wraps(func)
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def warped(self: "ClientWindow", *args, **kwargs):
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for title, a_screen in self.screen_list.items():
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a_screen.window_pointer = self
# 提前帮子窗口设置好指针
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if hasattr(a_screen, func.__name__):
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try:
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getattr(a_screen, func.__name__)(*args, **kwargs, window=self)
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except Exception:
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traceback.print_exc()
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result = func(self, *args, **kwargs)
return result
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warped.__signature__ = inspect.signature(func) # type: ignore
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return warped
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class ClientWindow(Window):
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def __init__(self, game: "Game", net_mode="local", *args, **kwargs):
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"""
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@param net_mode:
@param args:
@param kwargs:
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"""
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start_time = time.time_ns()
super().__init__(*args, **kwargs)
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# log
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self.logger = loggers.get_logger("client").set_tag("window")
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self.logger.info(tr().window.setup.start())
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# value
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self.game = game
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self.net_mode = net_mode
self.run_input = False
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self.command_list: List[str] = []
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# FPS
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self.FPS = Decimal(int(DR_runtime.main_config["runtime"]["fps"]))
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self.SPF = Decimal("1") / self.FPS
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self.fps_log = FpsLogger(stable_fps=int(self.FPS))
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# batch
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self.main_batch = Batch()
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self.main_group = Group(0)
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# frame
self.frame = pyglet.gui.Frame(self, order=20)
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self.M_frame = pyglet.gui.MovableFrame(self, modifier=key.LCTRL)
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self.screen_list: Dict[str, BaseScreen] = {}
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# setup
self.setup()
# 命令显示
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self.input_box = TextEntry(
x=50,
y=30,
width=300,
batch=self.main_batch,
text="",
group=Group(1000, parent=self.main_group),
) # 实例化
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self.input_box.push_handlers(self)
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self.input_box.set_handler("on_commit", self.on_input)
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self.push_handlers(self.input_box)
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self.input_box.enabled = True
# 设置刷新率
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# pyglet.clock.schedule_interval(self.draw_update, float(self.SPF))
# 完成设置后的信息输出
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self.logger.info(tr().window.os.pid_is().format(os.getpid(), os.getppid()))
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end_time = time.time_ns()
self.use_time = end_time - start_time
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DR_runtime.client_setup_cause_ns = self.use_time
self.logger.info(tr().window.setup.use_time().format(self.use_time / 1000000000))
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self.logger.debug(tr().window.setup.use_time_ns().format(self.use_time))
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def setup(self):
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self.set_icon(pyglet.image.load("assets/textures/icon.png"))
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self.load_fonts()
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self.screen_list["DR_debug"] = DRDEBUGScreen(self)
self.game.dispatch_mod_event("on_client_start", game=self.game, client=self)
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def load_fonts(self) -> None:
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fonts_folder_path = DR_runtime.main_config["runtime"]["fonts_folder"]
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# 加载字体路径
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# 淦,还写了个递归来处理
pyglet_load_fonts_folder(fonts_folder_path)
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def start_game(self) -> None:
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self.set_icon(pyglet.image.load("assets/textures/icon.png"))
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try:
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pyglet.clock.schedule_interval(self.draw_call, float(self.SPF))
pyglet.app.run(None)
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except KeyboardInterrupt:
self.logger.warn(
"==========client stop. KeyboardInterrupt info==========", tag="starter"
)
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traceback.print_exc()
self.logger.warn(
"==========client stop. KeyboardInterrupt info end==========",
tag="starter",
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)
self.dispatch_event("on_close", "input")
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sys.exit(0)
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@new_thread("window save_info")
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def save_info(self):
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self.logger.info(tr().client.config.save.start())
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config_file = DR_runtime.main_config
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config_file["window"]["width"] = self.width
config_file["window"]["height"] = self.height
config_file["runtime"]["language"] = DR_runtime.language
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tomli_w.dump(config_file, open("./config/main.toml", "wb"))
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self.logger.info(tr().client.config.save.done())
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"""
client api
"""
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def add_sub_screen(self, title: str, sub_screen: Type[BaseScreen]):
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self.screen_list[title] = sub_screen(self)
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def remove_sub_screen(self, title: str):
self.screen_list.pop(title)
"""
draws and some event
"""
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@_call_screen_after
def draw_update(self, tick: float):
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decimal_tick = Decimal(str(tick)[:10])
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now_FPS = pyglet.clock.get_frequency()
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self.fps_log.update_tick(now_FPS, decimal_tick)
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def draw_call(self, dt: float):
self.switch_to()
# self.logger.debug(f"draw call {dt}")
self.on_draw(dt)
self.flip()
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@_call_screen_after
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def on_draw(self, dt: float):
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while (command := self.game.console.get_command()) is not None:
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self.on_command(line.CommandText(command))
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self.clear()
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self.draw_update(dt)
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self.draw_batch()
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@_call_screen_after
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def on_resize(self, width: int, height: int):
super().on_resize(width, height)
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@_call_screen_after
def on_refresh(self, dt):
...
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@_call_screen_after
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def on_show(self):
# HWND_TOPMOST = -1
# _user32.SetWindowPos(self._hwnd, HWND_TOPMOST, 0, 0, self.width, self.height, 0)
...
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@_call_screen_after
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def on_hide(self):
# self.set_location(*self.get_location())
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print("on hide!")
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@_call_screen_before
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def draw_batch(self):
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self.main_batch.draw()
"""
command line event
"""
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def on_input(self, message: str) -> None:
command_text = line.CommandText(message)
self.on_command(command_text)
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self.input_box.value = ""
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def new_command(self):
self.game.console.new_command()
@_call_back(new_command)
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@_call_screen_after
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def on_command(self, command: line.CommandText):
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command.text = command.text.rstrip("\n").rstrip(" ").strip("/")
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self.logger.info(tr().window.command.text().format(f"|{command.text}|"))
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if command.find("stop"):
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self.logger.info("command stop!")
# HUGE THANKS to Discord @nokiyasos for this fix!
pyglet.app.exit()
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elif command.find("fps"):
if command.find("log"):
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self.logger.debug(self.fps_log.fps_list)
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elif command.find("max"):
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self.logger.info(self.fps_log.max_fps)
# self.command.push_line(self.fps_log.max_fps, block_line=True)
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elif command.find("min"):
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self.logger.info(self.fps_log.min_fps)
# self.command.push_line(self.fps_log.min_fps, block_line=True)
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elif command.find("default"):
self.set_size(
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int(DR_runtime.main_config["window_default"]["width"]),
int(DR_runtime.main_config["window_default"]["height"]),
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)
elif command.find("lang"):
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try:
lang = command.text[5:]
tr._language = lang
self.logger.info(tr().language_set_to())
except LanguageNotFound:
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self.logger.info(
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tr().language_available().format(os.listdir("./config/lang")), tag="command"
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)
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self.save_info()
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elif command.find("mods"):
if command.find("list"):
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self.logger.info(tr().mod.list())
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for mod in self.game.mod_manager.loaded_mod_modules.values():
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self.logger.info(
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f"mod: {mod.name} id: {mod.mod_id} version: {mod.version}", tag="command"
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)
elif command.find("reload"):
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if not len(command.text) == 0:
print(f"reload mod: |{command.text}|")
self.game.mod_manager.reload_mod(command.text, game=self.game)
else:
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self.logger.info(tr().window.command.mods.reload.no_mod_id(), tag="command")
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@_call_screen_after
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def on_message(self, message: line.CommandText):
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self.logger.info(tr().window.message.text().format(message), tag="message")
"""
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keyboard and mouse input
"""
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@_call_screen_after
def on_activate(self):
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super().activate()
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@_call_screen_after
def on_deactivate(self):
...
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@_call_screen_before
def on_move(self, x, y):
...
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@_call_screen_after
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def on_mouse_motion(self, x, y, dx, dy):
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...
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@_call_screen_after
def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
...
@_call_screen_after
def on_mouse_enter(self, x, y):
...
@_call_screen_after
def on_mouse_leave(self, x, y):
...
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@_call_screen_after
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers) -> None:
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...
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@_call_screen_after
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def on_mouse_press(self, x, y, button, modifiers) -> None:
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self.logger.debug(
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tr()
.window.mouse.press()
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.format([x, y], tr().window.mouse[mouse.buttons_string(button)]()), tag="mouse"
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)
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@_call_screen_after
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def on_mouse_release(self, x, y, button, modifiers) -> None:
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self.logger.debug(
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tr()
.window.mouse.release()
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.format([x, y], tr().window.mouse[mouse.buttons_string(button)]()), tag="mouse"
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)
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@_call_screen_after
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def on_key_press(self, symbol, modifiers) -> None:
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if symbol == key.ESCAPE and not (
modifiers & ~(key.MOD_NUMLOCK | key.MOD_CAPSLOCK | key.MOD_SCROLLLOCK)
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):
self.dispatch_event("on_close", "window")
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if symbol == key.SLASH:
self.input_box._set_focus(True)
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self.logger.debug(
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tr()
.window.key.press()
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.format(key.symbol_string(symbol), key.modifiers_string(modifiers)), tag="key"
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)
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@_call_screen_after
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def on_key_release(self, symbol, modifiers) -> None:
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self.logger.debug(
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tr()
.window.key.release()
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.format(key.symbol_string(symbol), key.modifiers_string(modifiers)), tag="key"
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)
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@_call_screen_after
def on_file_drop(self, x, y, paths):
...
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@_call_screen_after
def on_text(self, text):
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if text == "\r":
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self.logger.debug(tr().window.text.new_line(), tag="text")
else:
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self.logger.debug(tr().window.text.input().format(text), tag="text")
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if text == "t":
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self.input_box.enabled = True
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@_call_screen_after
def on_text_motion(self, motion):
motion_string = key.motion_string(motion)
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self.logger.debug(tr().window.text.motion().format(motion_string), tag="text")
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@_call_screen_after
def on_text_motion_select(self, motion):
motion_string = key.motion_string(motion)
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self.logger.debug(tr().window.text.motion_select().format(motion_string), tag="text")
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@_call_screen_before
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def on_close(self, source: str = "window") -> None:
self.game.dispatch_mod_event(
"on_close", game=self.game, client=self, source=source
)
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self.logger.info(tr().window.game.stop_get().format(tr().game[source]()), tag="window")
self.logger.info(tr().window.game.stop(), tag="window")
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# self.fps_log.check_list = False
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DR_runtime.running = False
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if self.run_input:
self.run_input = False
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self.save_info()
super().on_close()
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self.logger.info(tr().window.game.end(), tag="window")
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ClientWindow.register_event_type("on_command")