Difficult-Rocket/Difficult_Rocket/__init__.py

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# -------------------------------
# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
# -------------------------------
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import sys
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import importlib
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import traceback
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import contextlib
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import importlib.util
from pathlib import Path
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from typing import Optional, List, Tuple
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from Difficult_Rocket.api.types import Options
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from libs.MCDR.version import Version
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game_version = Version("0.8.0.0") # 游戏版本
build_version = Version("1.2.1.0") # 编译文件版本(与游戏本体无关)
Api_version = Version("0.1.1.0") # API 版本
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__version__ = game_version
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long_version: int = 15
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"""
long_version: 一个用于标记内部协议的整数
15: 完全移除 DR_rust 相关内容 解耦完成
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14: BaseScreen 的每一个函数都添加了一个参数: window: "ClientWindow"
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13: DR_runtime 添加 API_version
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12: 去除 DR_runtime global_logger
logging 自己拿去
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11: DR_option 添加 use_DR_rust
修复了一些拼写错误
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10: DR_runtime 添加 DR_Rust_get_version
9 : DR_option 添加 pyglet_macosx_dev_test
8 : DR_runtime 添加 DR_rust_version
DR_option 添加 DR_rust_available
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以后就有 DR_rust
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7 : DR_option 添加 std_font_size
6 : 事实证明, 不如直接用int
5 : 添加 build_version 信息,用于标记编译文件版本,
游戏版本改为四位数终于有一个可以让我随便刷的版本号位数了
4 : translate 的字体常量位置改了一下,顺便调换顺序
3 : 就是试试改一下正好 compiler 要用
2 : longlong 好耶
1 : 我可算想起来还有这回事了 v0.6.4
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"""
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class _DR_option(Options):
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"""
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DR 的一般配置/状态
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"""
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name = 'DR Option'
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# runtime options
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InputBox_use_TextEntry: bool = True
record_threads: bool = True
report_translate_not_found: bool = True
use_multiprocess: bool = False
DR_rust_available: bool = False
use_cProfile: bool = False
use_local_logging: bool = False
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# tests
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playing: bool = False
debugging: bool = False
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crash_report_test: bool = False
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# window option
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gui_scale: float = 1.0 # default 1.0 2.0 -> 2x 3 -> 3x
@property
def std_font_size(self) -> int:
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return round(12 * self.gui_scale)
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class _DR_runtime(Options):
"""
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DR 的运行时配置/状态
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"""
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name = 'DR Runtime'
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# game version status
DR_version: Version = game_version # DR SDK 版本
Build_version: Version = build_version # DR 构建 版本
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API_version: Version = Api_version # DR SDK API 版本
DR_long_version: int = long_version # DR SDK 内部协议版本 (不要问我为什么不用 Version我也在考虑
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DR_Mod_List: List[Tuple[str, Version]] = [] # DR Mod 列表 (name, version)
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# run status
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running: bool = False
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start_time_ns: Optional[int] = None
client_setup_cause_ns: Optional[int] = None
server_setup_cause_ns: Optional[int] = None
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# game runtimes
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# global_logger: logging.Logger
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# game options
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mod_path: str = './mods'
language: str = 'zh-CN'
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default_language: str = 'zh-CN'
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def load_file(self) -> bool:
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with contextlib.suppress(FileNotFoundError):
with open('./configs/main.toml', 'r', encoding='utf-8') as f:
import rtoml
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config_file = rtoml.load(f)
self.language = config_file['runtime']['language']
self.mod_path = config_file['game']['mods']['path']
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return True
return False
def find_mods(self) -> List[str]:
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mods = []
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mod_path = Path(self.mod_path)
if not mod_path.exists():
mod_path.mkdir()
return []
paths = mod_path.iterdir()
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sys.path.append(self.mod_path)
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for mod_path in paths:
try:
if mod_path.is_dir() and mod_path.name != '__pycache__': # 处理文件夹 mod
if importlib.util.find_spec(mod_path.name) is not None:
mods.append(mod_path.name)
else:
print(f'can not import mod {mod_path} because importlib can not find spec')
elif mod_path.suffix in ('.pyz', '.zip'): # 处理压缩包 mod
if importlib.util.find_spec(mod_path.name) is not None:
mods.append(mod_path.name)
elif mod_path.suffix == '.pyd': # pyd 扩展 mod
if importlib.util.find_spec(mod_path.name) is not None:
mods.append(mod_path.name)
elif mod_path.suffix == '.py': # 处理单文件 mod
print(f'importing mod {mod_path=} {mod_path.stem}')
if importlib.util.find_spec(mod_path.stem) is not None:
mods.append(mod_path.stem)
except ImportError:
print(f'ImportError when loading mod {mod_path}')
traceback.print_exc()
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return mods
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DR_option = _DR_option()
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DR_runtime = _DR_runtime()
if DR_option.playing:
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from Difficult_Rocket.utils.thread import new_thread
def think_it(something):
return something
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@new_thread('think')
def think(some_thing_to_think):
gotcha = think_it(some_thing_to_think)
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return gotcha