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# ----------------------------------------------------------------------------
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# pyglet
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# Copyright (c) 2006-2008 Alex Holkner
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# Copyright (c) 2008-2021 pyglet contributors
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions
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# are met:
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#
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# * Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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# * Redistributions in binary form must reproduce the above copyright
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# notice, this list of conditions and the following disclaimer in
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# the documentation and/or other materials provided with the
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# distribution.
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# * Neither the name of pyglet nor the names of its
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# contributors may be used to endorse or promote products
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# derived from this software without specific prior written
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# permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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# POSSIBILITY OF SUCH DAMAGE.
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# ----------------------------------------------------------------------------
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import ctypes
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from pyglet.gl import *
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_c_types = {
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GL_BYTE: ctypes.c_byte,
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GL_UNSIGNED_BYTE: ctypes.c_ubyte,
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GL_SHORT: ctypes.c_short,
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GL_UNSIGNED_SHORT: ctypes.c_ushort,
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GL_INT: ctypes.c_int,
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GL_UNSIGNED_INT: ctypes.c_uint,
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GL_FLOAT: ctypes.c_float,
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GL_DOUBLE: ctypes.c_double,
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}
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class VertexAttribute:
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"""Abstract accessor for an attribute in a mapped buffer."""
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def __init__(self, name, location, count, gl_type, normalize):
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"""Create the attribute accessor.
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:Parameters:
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`name` : str
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Name of the vertex attribute.
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`location` : int
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Location (index) of the vertex attribute.
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`count` : int
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Number of components in the attribute.
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`gl_type` : int
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OpenGL type enumerant; for example, ``GL_FLOAT``
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`normalize`: bool
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True if OpenGL should normalize the values
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"""
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self.name = name
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self.location = location
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self.count = count
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self.gl_type = gl_type
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self.c_type = _c_types[gl_type]
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self.normalize = normalize
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self.align = ctypes.sizeof(self.c_type)
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self.size = count * self.align
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self.stride = self.size
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def enable(self):
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"""Enable the attribute."""
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glEnableVertexAttribArray(self.location)
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def set_pointer(self, pointer):
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"""Setup this attribute to point to the currently bound buffer at
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the given offset.
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``offset`` should be based on the currently bound buffer's ``ptr``
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member.
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:Parameters:
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`offset` : int
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Pointer offset to the currently bound buffer for this
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attribute.
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"""
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glVertexAttribPointer(self.location, self.count, self.gl_type, self.normalize, self.stride, pointer)
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def get_region(self, buffer, start, count):
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"""Map a buffer region using this attribute as an accessor.
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The returned region consists of a contiguous array of component
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data elements. For example, if this attribute uses 3 floats per
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vertex, and the `count` parameter is 4, the number of floats mapped
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will be ``3 * 4 = 12``.
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:Parameters:
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`buffer` : `AbstractMappable`
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The buffer to map.
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`start` : int
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Offset of the first vertex to map.
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`count` : int
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Number of vertices to map
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:rtype: `AbstractBufferRegion`
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"""
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byte_start = self.stride * start
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byte_size = self.stride * count
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array_count = self.count * count
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ptr_type = ctypes.POINTER(self.c_type * array_count)
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return buffer.get_region(byte_start, byte_size, ptr_type)
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def set_region(self, buffer, start, count, data):
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"""Set the data over a region of the buffer.
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:Parameters:
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`buffer` : AbstractMappable`
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The buffer to modify.
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`start` : int
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Offset of the first vertex to set.
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`count` : int
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Number of vertices to set.
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`data` : sequence
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Sequence of data components.
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"""
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byte_start = self.stride * start
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byte_size = self.stride * count
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array_count = self.count * count
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data = (self.c_type * array_count)(*data)
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buffer.set_data_region(data, byte_start, byte_size)
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def __repr__(self):
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return f"VertexAttribute(name='{self.name}', location={self.location}, count={self.count})"
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