Difficult-Rocket/Difficult_Rocket/utils/camera.py

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# -------------------------------
# Difficult Rocket
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
# All rights reserved
# -------------------------------
# Huge thanks to pyglet developers
from typing import Tuple, Optional
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from pyglet.gl import gl
from pyglet.math import Mat4, Vec3
from pyglet.graphics import Group
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class Camera:
"""
>>> from pyglet.window import Window
>>> window = Window()
>>> camera = Camera(window)
>>> @window.event
>>> def on_draw():
>>> camera.begin()
>>> window.clear()
>>> camera.end()
"""
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def __init__(self,
window,
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zoom: Optional[float] = 1.0,
dx: Optional[float] = 1.0,
dy: Optional[float] = 1.0,
min_zoom: Optional[float] = 1.0,
max_zoom: Optional[float] = 1.0) -> None:
self.window = window
self.dx = dx
self.dy = dy
self.zoom = zoom
self.min_zoom = min_zoom
self.max_zoom = max_zoom
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self._stored_view = window.view
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@property
def position(self) -> Tuple[float, float]:
return self.dx, self.dy
@position.setter
def position(self, value: Tuple[float, float]):
self.dx, self.dy = value
@property
def zoom_level(self) -> float:
return self.zoom
@zoom_level.setter
def zoom_level(self, value: float) -> None:
self.zoom = min(max(value, self.min_zoom), self.max_zoom)
def begin(self) -> None:
view = self.window.view
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self._stored_view = view
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x = self.window.width / self.zoom + (self.dx / self.zoom)
y = self.window.height / self.zoom + (self.dy / self.zoom)
view_matrix = view.translate((x * self.zoom, y * self.zoom, 0))
view_matrix = view_matrix.scale((self.zoom, self.zoom, 1))
self.window.view = view_matrix
def end(self) -> None:
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self.window.view = self._stored_view
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def __enter__(self):
self.begin()
return self
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def __exit__(self, exc_type, exc_val, exc_tb):
self.end()
class CenterCamera(Camera):
"""
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A camera that centers the view in the center of the window
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>>> from pyglet.window import Window
>>> window = Window()
>>> camera = CenterCamera(window)
>>> @window.event
>>> def on_draw():
>>> camera.begin()
>>> window.clear()
>>> camera.end()
"""
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def begin(self) -> None:
view = self.window.view
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self._stored_view = view
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x = self.window.width / 2.0 / self.zoom + (self.dx / self.zoom)
y = self.window.height / 2.0 / self.zoom + (self.dy / self.zoom)
view_matrix = view.translate((x * self.zoom, y * self.zoom, 0))
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# print(f"camera translation {view_matrix}")
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view_matrix = view_matrix.scale((self.zoom, self.zoom, 1))
self.window.view = view_matrix
def end(self) -> None:
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self.window.view = self._stored_view
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class GroupCamera(Group):
"""
A camera by group
can be used by just added to your widget
"""
def __init__(self,
window,
order: int = 0,
parent: Optional[Group] = None,
view_x: Optional[int] = 0,
view_y: Optional[int] = 0,
zoom: Optional[float] = 1.0, ):
super().__init__(order=order, parent=parent)
self._window = window
self._previous_view = None
self._view_x = view_x
self._view_y = view_y
self._zoom = zoom
self._zoom_x = self._zoom
self._zoom_y = self._zoom
@property
def view_x(self) -> int:
return self._view_x
@view_x.setter
def view_x(self, value: int):
self._view_x = value
@property
def view_y(self) -> int:
return self._view_y
@view_y.setter
def view_y(self, value: int):
self._view_y = value
@property
def zoom(self) -> float:
return self._zoom
@zoom.setter
def zoom(self, value: float):
self._zoom = value
def set_state(self):
self._previous_view = self._window.view
# print(self._previous_view)
x = self._window.width / 2.0 / self._zoom_x + (self._view_x / self._zoom_x)
y = self._window.height / 2.0 / self._zoom_y + (self._view_y / self._zoom_y)
# view = Mat4.from_translation(Vec3(self._view_x * x, self._view_y * y, 0))
view = Mat4.from_translation(Vec3(self._view_x, self._view_y, 0))
# print(f"group translation {view}")
if self._zoom == 1.0:
self._window.view = view
else:
view = view.scale(Vec3(self._zoom, self._zoom, 1))
self._window.view = view
def unset_state(self):
self._window.view = self._previous_view