Difficult-Rocket/mods/dr_game/sr1_ship.py

487 lines
20 KiB
Python
Raw Normal View History

2022-12-11 10:39:05 +08:00
# -------------------------------
# Difficult Rocket
2023-01-20 14:08:12 +08:00
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
2022-12-11 10:39:05 +08:00
# All rights reserved
# -------------------------------
2023-01-30 11:59:34 +08:00
import time
2023-04-20 23:51:28 +08:00
import random
2023-06-17 14:36:43 +08:00
import logging
2023-05-25 00:40:20 +08:00
import traceback
2023-06-22 01:41:11 +08:00
from pathlib import Path
2023-08-12 00:49:46 +08:00
from typing import List, TYPE_CHECKING, Dict, Optional, Generator, Tuple
2022-12-25 23:15:49 +08:00
2023-08-12 23:32:43 +08:00
from pyglet.gl import gl
2023-08-13 00:21:22 +08:00
from pyglet.math import Mat4
2023-01-19 22:29:43 +08:00
from pyglet.text import Label
2022-12-29 10:13:20 +08:00
from pyglet.sprite import Sprite
2023-01-19 22:29:43 +08:00
from pyglet.graphics import Batch, Group
2023-06-18 01:20:27 +08:00
from pyglet.shapes import Line, Rectangle
2022-12-11 10:39:05 +08:00
2023-04-30 00:48:42 +08:00
from . import DR_mod_runtime
2023-08-12 01:49:01 +08:00
from .types import SR1Textures, SR1Rotation
2023-04-30 00:48:42 +08:00
2022-12-11 10:39:05 +08:00
# Difficult Rocket
2023-06-16 23:36:24 +08:00
from Difficult_Rocket import DR_status
2023-06-22 01:41:11 +08:00
from Difficult_Rocket.utils.translate import Tr
2023-08-20 21:42:38 +08:00
from Difficult_Rocket.client import ClientWindow
2023-01-21 14:50:30 +08:00
from Difficult_Rocket.api.types import Fonts, Options
2023-01-21 11:48:07 +08:00
from Difficult_Rocket.command.line import CommandText
2022-12-26 11:46:05 +08:00
from Difficult_Rocket.client.screen import BaseScreen
2023-08-12 01:49:01 +08:00
from Difficult_Rocket.api.camera import CenterGroupCamera
2023-08-20 21:42:38 +08:00
from Difficult_Rocket.api.gui.widget import PressTextButton
2022-12-25 23:15:49 +08:00
2023-04-30 00:48:42 +08:00
if DR_mod_runtime.use_DR_rust:
2023-06-25 15:00:37 +08:00
from .Difficult_Rocket_rs import (SR1PartList_rs,
2023-07-21 18:33:15 +08:00
SR1Ship_rs,
SR1PartData_rs,
2023-08-12 00:28:31 +08:00
SR1PartType_rs)
2023-04-05 01:27:34 +08:00
2023-06-17 14:36:43 +08:00
logger = logging.getLogger('client.dr_game_sr1_ship')
2023-07-12 16:46:32 +08:00
logger.level = logging.DEBUG
2023-07-01 21:57:54 +08:00
sr_tr = Tr(lang_path=Path(__file__).parent / 'lang')
2023-01-23 00:01:01 +08:00
2022-12-25 23:15:49 +08:00
2023-07-24 09:46:19 +08:00
class SR1ShipRenderStatus(Options): # NOQA
name = "SR1ShipRenderStatus"
# main status
draw_done: bool = False
draw_call: bool = False
update_call: bool = False
focus: bool = True
moving: bool = False
# debug status
draw_d_pos: bool = False
draw_mouse_pos: bool = False
draw_mouse_d_pos: bool = False
2023-01-21 14:50:30 +08:00
2022-12-25 23:15:49 +08:00
class SR1ShipRender(BaseScreen):
"""用于渲染 sr1 船的类"""
2022-12-26 11:46:05 +08:00
def __init__(self,
2023-08-20 21:42:38 +08:00
main_window: ClientWindow):
2022-12-25 23:15:49 +08:00
super().__init__(main_window)
2023-07-12 16:46:32 +08:00
self.logger = logger
2023-06-22 01:41:11 +08:00
logger.info(sr_tr().mod.info.setup.start())
2023-04-05 10:34:58 +08:00
load_start_time = time.time_ns()
2023-07-24 09:46:19 +08:00
# status
self.status = SR1ShipRenderStatus()
2023-07-28 14:34:31 +08:00
2023-01-19 22:29:43 +08:00
self.dx = 0
self.dy = 0
2023-08-12 20:20:18 +08:00
self.width = main_window.width
self.height = main_window.height
2023-07-21 13:10:21 +08:00
2023-07-02 15:54:50 +08:00
self.main_batch = Batch()
2023-08-12 23:32:43 +08:00
self.group_camera = CenterGroupCamera(window=main_window,
2023-08-12 01:20:24 +08:00
order=10,
parent=main_window.main_group,
min_zoom=(1 / 2) ** 10,
max_zoom=10)
2023-08-12 00:49:46 +08:00
self.part_group = Group(0, parent=self.group_camera)
2023-07-21 13:10:21 +08:00
2023-06-22 02:05:12 +08:00
self.debug_label = Label(x=20, y=main_window.height - 100, font_size=DR_status.std_font_size,
2023-01-24 12:25:23 +08:00
text='SR1 render!', font_name=Fonts.微软等宽无线,
width=main_window.width - 20, height=20,
2023-07-12 16:46:32 +08:00
anchor_x='left', anchor_y='top',
batch=self.main_batch, group=Group(5, parent=self.part_group))
self.render_d_line = Line(0, 0, 0, 0, width=5, color=(200, 200, 10, 255),
batch=self.main_batch, group=Group(5, parent=self.part_group))
2023-07-24 09:46:19 +08:00
self.render_d_line.visible = self.status.draw_d_pos
2023-07-12 16:46:32 +08:00
self.render_d_label = Label('debug label NODATA', font_name=Fonts.微软等宽无线,
x=main_window.width / 2, y=main_window.height / 2)
2023-07-24 09:46:19 +08:00
self.render_d_label.visible = self.status.draw_d_pos
2023-07-12 16:46:32 +08:00
2023-09-02 01:53:11 +08:00
self.test_button = PressTextButton(x=100, y=100, width=150, height=30, text='test button',
2023-08-20 21:42:38 +08:00
batch=self.main_batch, group=Group(5, parent=main_window.main_group))
# self.test_button.push_handlers(main_window)
main_window.push_handlers(self.test_button)
2023-07-12 16:46:32 +08:00
# Optional data
2023-07-21 18:33:15 +08:00
self.textures: SR1Textures = SR1Textures()
2023-07-12 16:46:32 +08:00
self.gen_draw: Optional[Generator] = None
self.rust_ship: Optional[SR1Ship_rs] = None
2023-07-21 23:10:57 +08:00
self.ship_name: Optional[str] = None
2023-07-12 16:46:32 +08:00
# List/Dict data
2023-07-21 20:09:24 +08:00
self.parts_sprite: Dict[int, List[Sprite]] = {}
self.part_box_dict: Dict[int, Rectangle] = {}
2023-06-18 01:20:27 +08:00
self.part_line_box: Dict[int, List[Line]] = {}
2023-06-26 01:39:16 +08:00
self.part_line_list: List[Line] = []
2023-07-12 16:46:32 +08:00
2023-04-30 00:48:42 +08:00
if DR_mod_runtime.use_DR_rust:
2023-01-24 12:25:23 +08:00
self.rust_parts = None
2023-07-21 13:10:21 +08:00
self.part_list_rs = SR1PartList_rs('assets/builtin/PartList.xml', 'builtin_part_list')
self.load_xml('assets/builtin/dock1.xml')
2022-12-25 23:15:49 +08:00
2023-07-21 16:00:03 +08:00
load_end_time = time.time_ns()
logger.info(sr_tr().mod.info.setup.use_time().format((load_end_time - load_start_time) / 1000000000))
2023-07-24 09:46:19 +08:00
@property
def size(self) -> Tuple[int, int]:
""" 渲染器的渲染大小 """
return self.width, self.height
@size.setter
def size(self, value: Tuple[int, int]):
if not self.width == value[0] or not self.height == value[1]:
self.width, self.height = value
2023-01-19 22:29:43 +08:00
def load_xml(self, file_path: str) -> bool:
2023-07-21 13:10:21 +08:00
"""
加载 xml 文件
:param file_path:
:return:
"""
2023-01-19 22:29:43 +08:00
try:
2023-04-05 12:13:02 +08:00
start_time = time.time_ns()
2023-06-22 01:41:11 +08:00
logger.info(sr_tr().sr1.ship.xml.loading().format(file_path))
2023-07-21 23:10:57 +08:00
self.ship_name = file_path.split('/')[-1].split('.')[0]
2023-05-25 00:40:20 +08:00
if DR_mod_runtime.use_DR_rust:
2023-07-21 13:10:21 +08:00
self.rust_ship = SR1Ship_rs(file_path, self.part_list_rs, 'a_new_ship')
2023-06-22 01:41:11 +08:00
logger.info(sr_tr().sr1.ship.xml.load_done())
logger.info(sr_tr().sr1.ship.xml.load_time().format(
2023-04-05 12:13:02 +08:00
(time.time_ns() - start_time) / 1000000000))
2023-01-19 22:29:43 +08:00
return True
2023-07-24 09:46:19 +08:00
except Exception:
traceback.print_exc()
self.logger.error(traceback.format_exc())
2023-01-19 22:29:43 +08:00
return False
2023-07-21 23:10:57 +08:00
def gen_sprite(self, each_count: int = 100) -> Generator:
2023-07-21 13:10:21 +08:00
"""
生成 sprite
通过生成器减少一次性渲染的压力
:param each_count: 每次生成的数量 (默认 100) (过大会导致卡顿)
:return: 生成器
"""
2023-02-07 12:02:37 +08:00
count = 0
2023-07-24 09:46:19 +08:00
self.status.draw_done = False
2023-07-21 16:00:03 +08:00
# rust 渲染
2023-07-21 18:33:15 +08:00
if DR_mod_runtime.use_DR_rust:
2023-07-21 23:10:57 +08:00
cache = self.rust_ship.as_dict()
2023-08-12 00:28:31 +08:00
part_group = Group(2, parent=self.part_group)
line_box_group = Group(6, parent=self.part_group)
2023-07-21 23:10:57 +08:00
for p_id, parts in cache.items():
2023-07-21 18:33:15 +08:00
p_id: int
parts: List[Tuple[SR1PartType_rs, SR1PartData_rs]]
batch = []
for p_type, p_data in parts:
2023-08-08 21:34:20 +08:00
sprite_name = self.part_list_rs.get_part_type(p_data.part_type_id).sprite
part_sprite = Sprite(img=self.textures.get_texture(sprite_name),
2023-07-21 18:33:15 +08:00
x=p_data.x * 60, y=p_data.y * 60, z=random.random(),
batch=self.main_batch, group=part_group)
2023-07-21 20:09:24 +08:00
part_sprite.rotation = p_data.angle_r
part_sprite.scale_x = -1 if p_data.flip_x else 1
part_sprite.scale_y = -1 if p_data.flip_y else 1
2023-07-21 18:33:15 +08:00
batch.append(part_sprite)
2023-07-27 01:13:20 +08:00
part_box = self.rust_ship.get_part_box(p_id)
if part_box:
2023-06-18 01:26:03 +08:00
# 线框
part_line_box = []
2023-06-18 01:45:00 +08:00
width = 4
2023-07-12 16:46:32 +08:00
color = (random.randrange(0, 255), random.randrange(0, 255), random.randrange(0, 255),
random.randrange(100, 200))
2023-07-27 01:13:20 +08:00
(x, y), (x2, y2) = part_box
part_line_box.append(Line(x=x * 30, y=y * 30, x2=x * 30, y2=y2 * 30,
2023-07-02 15:54:50 +08:00
batch=self.main_batch, width=width, color=color, group=line_box_group))
2023-07-27 01:13:20 +08:00
part_line_box.append(Line(x=x * 30, y=y2 * 30, x2=x2 * 30, y2=y2 * 30,
2023-07-02 15:54:50 +08:00
batch=self.main_batch, width=width, color=color, group=line_box_group))
2023-07-27 01:13:20 +08:00
part_line_box.append(Line(x=x2 * 30, y=y2 * 30, x2=x2 * 30, y2=y * 30,
2023-07-02 15:54:50 +08:00
batch=self.main_batch, width=width, color=color, group=line_box_group))
2023-07-27 01:13:20 +08:00
part_line_box.append(Line(x=x2 * 30, y=y * 30, x2=x * 30, y2=y * 30,
2023-07-02 15:54:50 +08:00
batch=self.main_batch, width=width, color=color, group=line_box_group))
2023-07-27 01:13:20 +08:00
# 直接用循环得了
2023-07-21 23:10:57 +08:00
self.part_line_box[p_id] = part_line_box
self.parts_sprite[p_id] = batch
count += 1
if count >= each_count:
count = 0
yield
2023-07-02 20:16:21 +08:00
connect_line_group = Group(7, parent=self.part_group)
2023-06-26 01:39:16 +08:00
for connect in self.rust_ship.connection:
# 连接线
2023-07-21 23:10:57 +08:00
parent_part_data = cache[connect[2]][0][1]
child_part_data = cache[connect[3]][0][1]
2023-06-26 01:39:16 +08:00
color = (random.randrange(100, 255), random.randrange(0, 255), random.randrange(0, 255), 255)
self.part_line_list.append(Line(x=parent_part_data.x * 60, y=parent_part_data.y * 60,
x2=child_part_data.x * 60, y2=child_part_data.y * 60,
2023-07-02 15:54:50 +08:00
batch=self.main_batch, group=connect_line_group,
2023-06-26 01:39:16 +08:00
width=1, color=color))
count += 1
2023-07-02 20:16:21 +08:00
if count >= each_count * 3:
2023-06-26 01:39:16 +08:00
count = 0
2023-07-02 20:16:21 +08:00
yield count
2023-07-21 23:10:57 +08:00
# python 渲染
# for part_id, part in part_datas.items():
# # 下面就是调用 pyglet 去渲染的部分
# # render_scale = DR_status.gui_scale # 这个是 DR 的缩放比例 可以调节的
# # 在不缩放的情况下XML的1个单位长度对应60个像素
# # render_x = part.x * 60
# # render_y = part.y * 60
# # cache_sprite = Sprite(img=self.textures.get_texture(part.textures),
# # x=render_x, y=render_y, z=random.random(),
# # batch=self.main_batch, group=self.part_group)
# # # 你得帮我换算一下 XML 里的 x y 和这里的屏幕像素的关系
# # # 旋转啥的不是大问题, 我找你要那个渲染代码就是要 x y 的换算逻辑
# # cache_sprite.rotation = SR1Rotation.get_rotation(part.angle)
# # if part.flip_x:
# # cache_sprite.scale_x = -1
# # if part.flip_y:
# # cache_sprite.scale_y = -1
# # self.parts_sprite[part.id] = cache_sprite
#
# if DR_mod_runtime.use_DR_rust:
# count += 1
# if count >= each_count:
# count = 0
# yield count
2023-07-24 09:46:19 +08:00
self.status.draw_done = True
2023-02-07 12:02:37 +08:00
raise GeneratorExit
def render_ship(self):
2023-07-21 13:10:21 +08:00
"""
渲染船
"""
2023-07-24 09:46:19 +08:00
self.status.draw_done = False
2023-07-21 23:10:57 +08:00
logger.info(sr_tr().sr1.ship.ship.load().format(self.ship_name))
2023-02-07 12:02:37 +08:00
start_time = time.perf_counter_ns()
self.parts_sprite: Dict[int, Sprite] = {}
2023-06-18 01:45:00 +08:00
self.part_line_box = {}
2023-07-02 15:58:49 +08:00
self.part_line_list = []
2023-08-12 01:20:24 +08:00
self.group_camera.reset()
2023-02-07 12:02:37 +08:00
# 调用生成器 减少卡顿
2023-02-19 11:47:15 +08:00
try:
2023-07-21 23:10:57 +08:00
self.gen_draw = self.gen_sprite()
2023-07-24 09:46:19 +08:00
if not self.status.draw_done:
next(self.gen_draw)
2023-07-21 23:10:57 +08:00
except (GeneratorExit, StopIteration):
2023-07-24 09:46:19 +08:00
self.status.draw_done = True
self.status.draw_call = False
full_mass = 0
2023-04-30 00:48:42 +08:00
if DR_mod_runtime.use_DR_rust:
2023-07-21 23:10:57 +08:00
full_mass = self.rust_ship.mass
2023-06-22 01:41:11 +08:00
logger.info(sr_tr().sr1.ship.ship.load_time().format(
2023-04-05 11:53:40 +08:00
(time.perf_counter_ns() - start_time) / 1000000000))
2023-06-22 01:41:11 +08:00
logger.info(sr_tr().sr1.ship.ship.info().format(
2023-07-24 09:46:19 +08:00
len(self.rust_ship.as_list()),
f'{full_mass}kg' if DR_mod_runtime.use_DR_rust else sr_tr().game.require_DR_rs()))
2023-01-19 16:32:36 +08:00
2023-08-20 21:42:38 +08:00
def draw_batch(self, window: ClientWindow):
2023-07-24 09:46:19 +08:00
if self.status.draw_done:
2023-08-12 01:20:24 +08:00
self.render_d_label.text = f'x: {self.group_camera.view_x} y: {self.group_camera.view_y}'
self.render_d_label.position = self.group_camera.view_x + (self.window_pointer.width / 2), self.group_camera.view_y + (
2023-07-12 16:46:32 +08:00
self.window_pointer.height / 2) + 10, 0 # 0 for z
2023-08-12 01:20:24 +08:00
self.render_d_line.x2 = self.group_camera.view_x
self.render_d_line.y2 = self.group_camera.view_y
2023-08-12 23:32:43 +08:00
gl.glEnable(gl.GL_SCISSOR_TEST)
gl.glScissor(int(self.dx), int(self.dy), int(self.width), int(self.height))
gl.glViewport(int(self.dx), int(self.dy), self.window_pointer.width, self.window_pointer.height)
2023-08-12 00:49:46 +08:00
self.main_batch.draw() # use group camera, no need to with
2023-08-12 23:32:43 +08:00
gl.glViewport(0, 0, self.window_pointer.width, self.window_pointer.height)
gl.glScissor(0, 0, self.window_pointer.width, self.window_pointer.height)
gl.glDisable(gl.GL_SCISSOR_TEST)
2023-07-02 15:54:50 +08:00
2023-08-12 00:28:31 +08:00
# def on_draw(self, dt: float, window): # TODO: wait for pyglet 2.1
2023-08-20 21:42:38 +08:00
def on_draw(self, window: ClientWindow):
2023-07-24 09:46:19 +08:00
if self.status.draw_call:
2023-01-21 22:50:18 +08:00
self.render_ship()
2023-02-07 12:02:37 +08:00
2023-07-24 09:46:19 +08:00
if not self.status.draw_done:
2023-04-05 12:13:02 +08:00
try:
2023-02-07 12:02:37 +08:00
next(self.gen_draw)
2023-07-21 23:10:57 +08:00
except (GeneratorExit, StopIteration):
2023-07-24 09:46:19 +08:00
self.status.draw_done = True
2023-07-12 16:46:32 +08:00
self.logger.info(sr_tr().sr1.ship.ship.render.done())
2023-07-24 09:46:19 +08:00
except TypeError:
pass
2023-02-07 12:02:37 +08:00
2023-01-21 23:30:22 +08:00
self.debug_label.draw()
2023-02-07 12:02:37 +08:00
2023-08-20 21:42:38 +08:00
def on_resize(self, width: int, height: int, window: ClientWindow):
2023-06-22 02:05:12 +08:00
self.debug_label.y = height - 100
2023-07-24 09:46:19 +08:00
if not self.status.draw_done:
2023-01-19 22:29:43 +08:00
return
2023-07-12 16:46:32 +08:00
self.render_d_line.x2 = width // 2
self.render_d_line.y2 = height // 2
2023-08-20 21:42:38 +08:00
self.test_button._update_position()
2023-01-19 22:29:43 +08:00
2023-08-20 21:42:38 +08:00
def on_mouse_scroll(self, x: int, y: int, scroll_x: int, scroll_y: int, window: ClientWindow):
2023-07-24 09:46:19 +08:00
if not self.status.draw_done:
2023-01-19 22:29:43 +08:00
return
2023-07-25 19:54:51 +08:00
if self.status.focus:
2023-08-12 20:20:18 +08:00
mouse_dx = x - (self.width / 2) + self.dx
mouse_dy = y - (self.height / 2) + self.dy
2023-07-25 19:54:51 +08:00
# 鼠标缩放位置相对于屏幕中心的位置
2023-08-12 00:49:46 +08:00
mouse_dx_d = mouse_dx - self.group_camera.view_x
mouse_dy_d = mouse_dy - self.group_camera.view_y
2023-07-25 19:54:51 +08:00
# 鼠标相对偏移量的偏移量
if scroll_y == 0:
zoom_d = 1
else:
2023-07-25 19:54:51 +08:00
zoom_d = ((2 ** scroll_y) - 1) * 0.5 + 1
# 缩放的变换量
2023-08-12 00:49:46 +08:00
if not (self.group_camera.zoom == 10 and scroll_y > 0):
if self.group_camera.zoom * zoom_d >= 10:
zoom_d = 10 / self.group_camera.zoom
self.group_camera.zoom = 10
2023-07-25 19:54:51 +08:00
else:
2023-08-12 00:49:46 +08:00
self.group_camera.zoom *= zoom_d
2023-07-25 19:54:51 +08:00
mouse_dx_d *= (1 - zoom_d)
mouse_dy_d *= (1 - zoom_d)
2023-08-12 00:49:46 +08:00
self.group_camera.view_x += mouse_dx_d
self.group_camera.view_y += mouse_dy_d
2023-07-25 19:54:51 +08:00
elif self.status.moving:
# 如果是在移动整体渲染位置
size_x, size_y = self.size
size_x += round(scroll_y) * 10
size_y += round(scroll_y) * 10
if size_x < 10:
size_x = 10
if size_y < 10:
size_y = 10
self.size = size_x, size_y
2023-08-20 21:42:38 +08:00
def on_command(self, command: CommandText, window: ClientWindow):
2023-07-21 13:10:21 +08:00
""" 解析命令 """
2023-07-12 16:46:32 +08:00
self.logger.info(f'command: {command}')
2023-05-24 00:43:11 +08:00
if command.find('render'):
if command.find('reset'):
2023-08-12 00:49:46 +08:00
self.group_camera.reset()
2023-01-25 11:11:45 +08:00
else:
2023-07-24 09:46:19 +08:00
self.status.draw_call = True
2023-01-21 11:48:07 +08:00
print('应该渲染飞船的')
2023-07-24 09:46:19 +08:00
2023-05-24 00:43:11 +08:00
elif command.find('debug'):
2023-07-12 16:46:32 +08:00
if command.find('delta'):
self.render_d_line.visible = not self.render_d_line.visible
2023-07-24 09:46:19 +08:00
self.status.draw_mouse_d_pos = self.render_d_line.visible
self.logger.info(f'sr1 mouse {self.status.draw_mouse_d_pos}')
2023-06-18 01:45:00 +08:00
elif command.find('ship'):
2023-07-24 09:46:19 +08:00
if self.status.draw_done:
2023-06-18 01:45:00 +08:00
for index, sprite in self.parts_sprite.items():
sprite.visible = not sprite.visible
2023-05-24 00:43:11 +08:00
elif command.find('get_buf'):
2023-02-07 18:42:41 +08:00
def screenshot(window):
2023-07-21 13:10:21 +08:00
"""
从窗口截图
:param window:
:return:
"""
2023-07-24 09:46:19 +08:00
from pyglet.gl import GLubyte, GL_RGBA, GL_UNSIGNED_BYTE, glReadPixels
2023-02-08 21:39:06 +08:00
import pyglet
2023-02-07 18:42:41 +08:00
format_str = "RGBA"
2023-06-27 01:06:09 +08:00
buf = (GLubyte * (len(format_str) * window.width * window.height))()
glReadPixels(0, 0, window.width, window.height, GL_RGBA, GL_UNSIGNED_BYTE, buf)
return pyglet.image.ImageData(window.width, window.height, format_str, buf)
2023-02-07 18:42:41 +08:00
image_data = screenshot(self.window_pointer)
image_data.save('test.png')
2023-05-24 00:43:11 +08:00
elif command.find('gen_img'):
2023-07-24 09:46:19 +08:00
if not self.status.draw_done:
return
if not DR_mod_runtime.use_DR_rust:
# 这个功能依赖于 DR rs (简称,我懒得在Python端实现)
return
img_box = self.rust_ship.img_pos
2023-07-23 11:03:22 +08:00
img_size = (img_box[2] - img_box[0], img_box[3] - img_box[1])
# 中心点是左上角坐标
img_center = (abs(img_box[0]), abs(img_box[3]))
try:
from PIL import Image
except ImportError:
traceback.print_exc()
print('PIL not found')
return
img = Image.new('RGBA', img_size)
2023-07-23 11:03:22 +08:00
part_data = self.rust_ship.as_dict()
for part, sprites in self.parts_sprite.items():
for index, sprite in enumerate(sprites):
sprite_img = sprite.image
2023-07-24 09:46:19 +08:00
print(
f"sprite_img: {sprite_img} {part_data[part][index][1].x * 60} {part_data[part][index][1].y * 60}")
2023-07-23 11:03:22 +08:00
img_data = sprite_img.get_image_data()
fmt = img_data.format
if fmt != 'RGB':
fmt = 'RGBA'
pitch = -(img_data.width * len(fmt))
pil_image = Image.frombytes(fmt, (img_data.width, img_data.height), img_data.get_data(fmt, pitch))
2023-07-24 09:46:19 +08:00
pil_image = pil_image.rotate(-SR1Rotation.get_rotation(part_data[part][index][1].angle),
expand=True)
2023-07-23 11:03:22 +08:00
if part_data[part][index][1].flip_y:
pil_image.transpose(Image.FLIP_TOP_BOTTOM)
if part_data[part][index][1].flip_x:
pil_image.transpose(Image.FLIP_LEFT_RIGHT)
img.paste(pil_image, (
int(part_data[part][index][1].x * 60 + img_center[0]),
int(-part_data[part][index][1].y * 60 + img_center[1])))
2023-07-24 09:46:19 +08:00
img.save(f'test{time.time()}.png', 'PNG')
2023-01-21 11:48:07 +08:00
2023-06-23 01:12:33 +08:00
elif command.find('test'):
if command.find('save'):
2023-07-24 09:46:19 +08:00
if not self.status.draw_done:
2023-06-23 01:12:33 +08:00
return
if not DR_mod_runtime.use_DR_rust:
return
2023-06-24 21:16:32 +08:00
logger.info(sr_tr().sr1.ship.save.start().format(self.rust_ship))
2023-06-23 01:12:33 +08:00
self.rust_ship.save('./test-save.xml')
2023-08-20 21:42:38 +08:00
def on_mouse_drag(self, x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int, window: ClientWindow):
2023-07-25 19:54:51 +08:00
if self.status.focus:
2023-08-12 00:28:31 +08:00
self.group_camera.view_x += dx
self.group_camera.view_y += dy
2023-07-25 19:54:51 +08:00
self.status.update_call = True
elif self.status.moving:
# 如果是在移动整体渲染位置
self.dx += dx
self.dy += dy
2023-01-19 22:29:43 +08:00
2023-08-20 21:42:38 +08:00
def on_file_drop(self, x: int, y: int, paths: List[str], window: ClientWindow):
2023-07-24 09:46:19 +08:00
if len(paths) > 1:
for path in paths:
try:
self.load_xml(path)
except Exception:
traceback.print_exc()
else:
if Path(paths[0]).is_dir():
for path in Path(paths[0]).glob('*.xml'):
try:
self.load_xml(str(path))
except ValueError:
traceback.print_exc()
if self.load_xml(paths[0]):
self.render_ship()
# for path in paths:
# if self.load_xml(path): # 加载成功一个就停下
# break
# self.render_ship()
2023-01-23 13:54:05 +08:00
2023-08-12 20:20:18 +08:00
@property
def view(self):
return self.window_pointer.view
@view.setter
def view(self, value: Mat4):
self.window_pointer.view = value
2023-01-23 13:54:05 +08:00
2023-08-20 21:42:38 +08:00
2023-01-23 13:54:05 +08:00
if __name__ == '__main__':
from objprint import op
2023-07-24 09:46:19 +08:00
op(SR1ShipRenderStatus())