Difficult-Rocket/Difficult_Rocket/__init__.py

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# -------------------------------
# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
# -------------------------------
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"""
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writen by shenjackyuanjie
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mail: 3695888@qq.com
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github: @shenjackyuanjie
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gitee: @shenjackyuanjie
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"""
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# import ctypes
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import os
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import sys
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import warnings
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import importlib
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import traceback
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import contextlib
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from typing import Optional, List, Tuple
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from Difficult_Rocket.api.types import Options
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from libs.MCDR.version import Version
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game_version = Version("0.7.2.1") # 游戏版本
build_version = Version("1.2.1.0") # 编译文件版本(与游戏本体无关)
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Api_version = Version("0.0.2.0") # API 版本
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__version__ = game_version
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# TODO 解耦 DR SDK 与 DR_mod 和 DR_rs
DR_rust_version = Version("0.2.6.1") # DR 的 Rust 编写部分的版本
# 后面会移除的 DR_rs 相关信息
# DR_rs和 DR_mod 的部分正在和 DR SDK 解耦
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long_version: int = 14
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"""
long_version: 一个用于标记内部协议的整数
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14: BaseScreen 的每一个函数都添加了一个参数: window: "ClientWindow"
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13: DR_runtime 添加 API_version
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12: 去除 DR_runtime global_logger
logging 自己拿去
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11: DR_option 添加 use_DR_rust
修复了一些拼写错误
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10: DR_runtime 添加 DR_Rust_get_version
9 : DR_option 添加 pyglet_macosx_dev_test
8 : DR_runtime 添加 DR_rust_version
DR_option 添加 DR_rust_available
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以后就有 DR_rust
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7 : DR_option 添加 std_font_size
6 : 事实证明, 不如直接用int
5 : 添加 build_version 信息,用于标记编译文件版本,
游戏版本改为四位数终于有一个可以让我随便刷的版本号位数了
4 : translate 的字体常量位置改了一下,顺便调换顺序
3 : 就是试试改一下正好 compiler 要用
2 : longlong 好耶
1 : 我可算想起来还有这回事了 v0.6.4
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"""
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class _DR_option(Options):
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"""
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DR 的一般配置/状态
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"""
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name = 'DR Option'
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# runtime options
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InputBox_use_TextEntry: bool = True
record_threads: bool = True
report_translate_not_found: bool = True
use_multiprocess: bool = False
DR_rust_available: bool = False
use_cProfile: bool = False
use_local_logging: bool = False
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use_DR_rust: bool = True
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# tests
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playing: bool = False
debugging: bool = False
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crash_report_test: bool = True
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pyglet_macosx_dev_test: bool = True
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# window option
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gui_scale: float = 1.0 # default 1.0 2.0 -> 2x 3 -> 3x
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def init(self, **kwargs):
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if sys.platform != 'darwin': # MacOS 的测试只能在 Macos 上跑
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self.pyglet_macosx_dev_test = False
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try:
from libs.Difficult_Rocket_rs import test_call, get_version_str
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test_call(self)
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print(f'DR_rust available: {get_version_str()}')
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except ImportError:
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if __name__ != '__main__':
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traceback.print_exc()
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self.DR_rust_available = False
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self.use_DR_rust = self.use_DR_rust and self.DR_rust_available
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self.flush_option()
def test_rust(self):
if self.DR_rust_available:
from libs.Difficult_Rocket_rs import part_list_read_test
part_list_read_test("./configs/PartList.xml")
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def draw(self):
self.DR_rust_available = True
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@property
def std_font_size(self) -> int:
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return round(12 * self.gui_scale)
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class _DR_runtime(Options):
"""
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DR 的运行时配置/状态
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"""
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name = 'DR Runtime'
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# game version status
DR_version: Version = game_version # DR SDK 版本
Build_version: Version = build_version # DR 构建 版本
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API_version: Version = Api_version # DR SDK API 版本
DR_long_version: int = long_version # DR SDK 内部协议版本 (不要问我为什么不用 Version我也在考虑
DR_Mod_List: List[Tuple[str, Version]] = [] # DR Mod 列表
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DR_Rust_version: Version = DR_rust_version # 后面要去掉的 DR_rs 版本
DR_Rust_get_version: Optional[Version] = None # 后面也要去掉的 DR_rs 版本
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# run status
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running: bool = False
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start_time_ns: Optional[int] = None
client_setup_cause_ns: Optional[int] = None
server_setup_cause_ns: Optional[int] = None
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# game runtimes
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# global_logger: logging.Logger
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# game options
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mod_path: str = './mods'
language: str = 'zh-CN'
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default_language: str = 'zh-CN'
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def init(self, **kwargs) -> None:
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with contextlib.suppress(ImportError):
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from libs.Difficult_Rocket_rs import get_version_str
self.DR_Rust_get_version = Version(get_version_str())
if self.DR_Rust_get_version != self.DR_Rust_version:
relationship = 'larger' if self.DR_Rust_version > self.DR_Rust_get_version else 'smaller'
warnings.warn(f'DR_rust builtin version is {self.DR_Rust_version} but true version is {get_version_str()}.\n'
f'Builtin version {relationship} than true version')
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self.find_mods()
def load_file(self) -> bool:
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with contextlib.suppress(FileNotFoundError):
with open('./configs/main.toml', 'r', encoding='utf-8') as f:
import rtoml
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config_file = rtoml.load(f)
self.language = config_file['runtime']['language']
self.mod_path = config_file['game']['mods']['path']
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return True
return False
def load_mods(self) -> None:
mod_list = self.find_mods()
def find_mods(self) -> List[str]:
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objects = os.listdir(self.mod_path)
for obj in objects:
if os.path.isdir(os.path.join(self.mod_path, obj)):
...
else:
...
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...
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DR_option = _DR_option()
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DR_runtime = _DR_runtime()
if DR_option.playing:
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from Difficult_Rocket.utils import new_thread
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def think_it(something):
return something
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@new_thread('think')
def think(some_thing_to_think):
gotcha = think_it(some_thing_to_think)
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return gotcha