Difficult-Rocket/Difficult_Rocket/main.py

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# -------------------------------
# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
# -------------------------------
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"""
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writen by shenjackyuanjie
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mail: 3695888@qq.com
github: @shenjackyuanjie
gitee: @shenjackyuanjie
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"""
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import sys
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import time
import logging
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import traceback
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import importlib
import importlib.util
import logging.config
import multiprocessing
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from io import StringIO
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from pathlib import Path
from typing import TYPE_CHECKING, List, Optional, Dict, TypeVar
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if TYPE_CHECKING:
from Difficult_Rocket.api.mod import ModInfo
else:
ModInfo = TypeVar('ModInfo')
from Difficult_Rocket.utils import tools
from Difficult_Rocket.api.types import Options
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from Difficult_Rocket.utils.translate import tr
from Difficult_Rocket.runtime import DR_runtime
from Difficult_Rocket.utils.thread import new_thread
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from Difficult_Rocket.crash import write_info_to_cache
from Difficult_Rocket import client, server, DR_status
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class Console(Options):
name = 'python stdin console'
running: bool = False
caches: List[str] = []
@new_thread('python console', daemon=True, log_thread=True)
def main(self):
while self.running:
try:
get_str = input('>>>')
except (EOFError, KeyboardInterrupt):
get_str = 'stop'
self.caches.append(get_str)
if get_str == 'stop':
self.running = False
break
def start(self):
self.running = True
self.main()
def stop(self):
self.running = False
def get_command(self) -> Optional[str]:
return self.caches.pop(0) if self.caches else None
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class Game(Options):
name = 'MainGame'
client: client.Client
server: server.Server
console: Console
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console_class: Console = Console
main_config: Dict
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logging_config: Dict
logger: logging.Logger
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mod_module: List["ModInfo"] = []
def init_logger(self) -> None:
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log_path = self.logging_config['handlers']['file']['filename']
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log_path = f"logs/{log_path.format(time.strftime('%Y-%m-%d %H-%M-%S' , time.gmtime(DR_runtime.start_time_ns / 1000_000_000)))}"
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mkdir = False
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if not Path('logs/').is_dir():
Path('logs/').mkdir()
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mkdir = True
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self.logging_config['handlers']['file']['filename'] = log_path
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logging.config.dictConfig(self.logging_config)
self.logger = logging.getLogger('main')
if mkdir:
self.logger.info(tr().main.logger.mkdir())
def init_mods(self) -> None:
"""验证/加载 mod"""
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self.mod_module = []
mods = []
mod_path = Path(DR_runtime.mod_path)
if not mod_path.exists():
self.logger.info(tr().main.mod.find.faild.no_mod_folder())
return
# 寻找有效 mod
paths = mod_path.iterdir()
sys.path.append(DR_runtime.mod_path)
for mod_path in paths:
try:
if mod_path.name == '__pycache__':
continue
self.logger.info(tr().main.mod.find.start().format(mod_path))
if mod_path.is_dir():
if importlib.util.find_spec(mod_path.name) is not None:
mods.append(mod_path.name)
else:
self.logger.warning(tr().main.mod.load.faild.info().format(mod_path.name, tr().main.mod.find.faild.no_spec()))
elif mod_path.suffix in ('.pyz', '.zip', '.pyd', '.py'):
if importlib.util.find_spec(mod_path.name) is not None:
mods.append(mod_path.name)
except ImportError as e:
self.logger.warning(tr().main.mod.find.faild().format(mod_path, e))
self.logger.info(tr().main.mod.find.done())
# 加载有效 mod
module = []
for mod in mods:
try:
self.logger.info(tr().main.mod.load.start().format(mod))
mod_module = importlib.import_module(mod)
if not hasattr(mod_module, "mod_class"):
self.logger.warning(tr().main.mod.load.faild.info().format(mod, tr().main.mod.load.faild.no_mod_class()))
del mod_module # 释放内存
continue
mod_class: type(ModInfo) = mod_module.mod_class
mod_class = mod_class()
module.append(mod_class)
self.logger.info(tr().main.mod.load.info().format(mod_class.mod_id, mod_class.version))
except ImportError as e:
self.logger.warning(tr().main.mod.load.faild.info().format(mod, e))
self.logger.info(tr().main.mod.load.done())
self.mod_module = module
mod_list = []
for mod in module:
mod_list.append((mod.mod_id, mod.version))
# 调用 on_load
self.dispatch_event('on_load', game=self)
DR_runtime.DR_Mod_List = mod_list
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def init_console(self) -> None:
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self.console = self.console_class()
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self.console.start()
def start(self):
self.server.run()
if DR_status.use_multiprocess:
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try:
game_process = multiprocessing.Process(target=self.client.start, name='pyglet app')
game_process.start()
game_process.join()
except Exception:
return -1
else:
return 1
else:
self.client.start()
def dispatch_event(self, event_name: str, *args, **kwargs) -> None:
"""向 mod 分发事件"""
for mod in self.mod_module:
if hasattr(mod, event_name):
try:
getattr(mod, event_name)(*args, **kwargs)
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except Exception:
error = traceback.format_exc()
self.logger.error(tr().main.mod.event.error().format(event_name, error, mod.mod_id))
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def log_env(self) -> None:
cache_steam = StringIO()
write_info_to_cache(cache_steam)
text = cache_steam.getvalue()
self.logger.info(text)
self.flush_option()
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config_cache = self.logging_config.copy()
self.logging_config = {"logging_config": "too long to show"}
self.logger.info(f"\n{self.as_markdown()}")
self.logging_config = config_cache
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def setup(self) -> None:
self.client = client.Client(game=self, net_mode='local')
self.server = server.Server(net_mode='local')
def init(self, **kwargs) -> bool:
self.load_file()
self.setup()
self.log_env()
return True
def load_file(self) -> bool:
"""加载文件"""
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self.logging_config = tools.load_file('configs/logger.toml')
self.init_logger()
self.init_mods()
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self.init_console()
return True
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