Difficult-Rocket/mods/five_point/main.py

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2.9 KiB
Python
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from typing import Dict
from pyglet.graphics import Batch
from pyglet.shapes import Circle, Line
from Difficult_Rocket.api.screen import BaseScreen
from Difficult_Rocket.client import ClientWindow
class FivePointRender(BaseScreen):
def __init__(self, main_window: "ClientWindow"):
super().__init__(main_window)
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self.scale = 50
self.sheet_size = (-10, 10)
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self.chest_sheet = []
self.batch = Batch()
center_x, center_y = main_window.width // 2, main_window.height // 2
for dx in range(self.sheet_size[0], self.sheet_size[1] + 1):
x_side = Line(x=0, y=center_y + (dx * self.scale),
x2=main_window.width, y2=center_y + (dx * self.scale),
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width=3, color=(0, 200, 0, 200), batch=self.batch)
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y_side = Line(x=center_x + (dx * self.scale), y=0,
x2=center_x + (dx * self.scale), y2=main_window.height,
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width=3, color=(0, 200, 0, 200), batch=self.batch)
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self.chest_sheet.append([x_side, y_side])
self.nodes: Dict[str, Circle] = {}
def draw_batch(self, window: "ClientWindow"):
self.batch.draw()
def on_resize(self, width: int, height: int, window: "ClientWindow"):
center_x, center_y = width // 2, height // 2
for index, line in zip(range(self.sheet_size[0], self.sheet_size[1] + 1), self.chest_sheet):
line[0].y = center_y + (index * self.scale)
line[0].x2 = width
line[0].y2 = center_y + (index * self.scale)
line[1].x = center_x + (index * self.scale)
line[1].x2 = center_x + (index * self.scale)
line[1].y2 = height
def on_mouse_press(self, x: int, y: int, button: int, modifiers: int, window: "ClientWindow"):
if x > (window.width // 2 + self.scale * self.sheet_size[1]) or x < (window.width // 2 + self.scale * self.sheet_size[0]):
return
if y > (window.height // 2 + self.scale * self.sheet_size[1]) or y < (window.height // 2 + self.scale * self.sheet_size[0]):
return
dx_mouse = x - window.width // 2
dy_mouse = y - window.height // 2
pos_x = round(dx_mouse/self.scale)
pos_y = round(dy_mouse/self.scale)
pos_str = f'{pos_x}/{pos_y}'
if button == 2:
if self.nodes.get(pos_str):
del self.nodes[pos_str]
return
color = (200, 24, 20, 200) if button == 1 else (24, 200, 20, 200)
node = Circle(x=pos_x * self.scale + window.width // 2, y=pos_y * self.scale + window.height // 2,
radius=15, color=color, batch=self.batch)
self.nodes[pos_str] = node
def on_mouse_drag(self, x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int, window: "ClientWindow"):
self.on_mouse_press(x, y, buttons, modifiers, window)