Difficult-Rocket/Difficult_Rocket/guis/widgets.py

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# -------------------------------
# Difficult Rocket
# Copyright © 2021 by shenjackyuanjie
# All rights reserved
# -------------------------------
"""
writen by shenjackyuanjie
mail: 3695888@qq.com
github: @shenjackyuanjie
gitee: @shenjackyuanjie
"""
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from Difficult_Rocket import translate
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# from libs import pyglet
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from libs.pyglet import font
from libs.pyglet.text import Label
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from libs.pyglet.window import key
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from libs.pyglet.gui import widgets
from libs.pyglet.sprite import Sprite
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from libs.pyglet.shapes import Rectangle
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from libs.pyglet.image import AbstractImage
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from libs.pyglet.graphics import Batch, Group
# from libs import pyperclip
from libs.pyperclip import paste, copy
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__all__ = ['Parts']
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class Parts(widgets.WidgetBase):
"""
parts
"""
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def __init__(self,
x: int,
y: int,
width: int,
height: int,
textures: AbstractImage,
batch: Batch,
parts_data: dict):
super().__init__(x, y, width, height)
self.sprite = Sprite(img=textures, x=x, y=y, batch=batch)
self._value = 0
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class InputBox(widgets.WidgetBase):
"""
input box
"""
def __init__(self,
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x: int, y: int, width: int, height: int,
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message: str = '',
font_name: str = translate.鸿蒙简体,
font_size: int = 15,
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font_bold: bool = False,
font_italic: bool = False,
font_stretch: bool = False,
font_dpi: int = 100,
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text_color: [int, int, int] = (187, 187, 187, 255),
out_line_color: [int, int, int] = (37, 116, 176),
cursor_color: [int, int, int] = (187, 187, 187),
select_color: [int, int, int] = (63, 115, 255),
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out_line: int = 2,
batch: Batch = Batch(),
group: Group = Group()):
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super().__init__(x, y, width, height)
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self._text = message
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self._text_position = 0
self.font = font.load(name=font_name, size=font_size,
blod=font_bold, italic=font_italic, stretch=font_stretch,
dpi=font_dpi)
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self.font_height = self.font.ascent - self.font.descent
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self.out_bound = out_line
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self._input_box = Label(x=x + out_line, y=y + out_line,
width=width, height=height,
color=text_color,
font_name=font_name, font_size=font_size,
batch=batch, group=group,
text=message)
self._out_box = Rectangle(x=x - out_line, y=y - out_line,
color=out_line_color,
width=width + (out_line * 2), height=height + (out_line * 2),
batch=batch, group=group)
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self._光标 = Rectangle(x=x + out_line, y=y + out_line,
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color=cursor_color,
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width=1, height=self.font_height,
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batch=batch, group=group)
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self._选择框 = Rectangle(x=x, y=y, width=0, height=self.font_height,
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color=select_color)
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self._选择的字 = Label(x=x, y=y, width=0, height=self.font_height,
color=text_color,
font_name=font_name, font_size=font_size,
batch=batch, group=group,
text='')
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"""
输入框的属性
"""
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@property
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def text(self) -> str:
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return self._text
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@text.setter
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def text(self, value) -> None:
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assert type(value) is str, 'Input Box\'s text must be string!'
self._text = value
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self._input_box.text = value
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@property
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def opacity(self) -> int:
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return self._input_box.opacity
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@opacity.setter
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def opacity(self, value: int) -> None:
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assert type(value) is int, 'Input Box\'s opacity must be int!'
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self._input_box.opacity = value
self._out_box.opacity = value
self._选择的字.opacity = value
self._选择框.opacity = value
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self._光标.opacity = value
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@property
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def visible(self) -> bool:
return self._input_box.visible
@visible.setter
def visible(self, value: bool) -> None:
assert type(value) is bool, 'Input Box\'s visible must be bool!'
self._input_box.visible = value
self._out_box.visible = value
self._选择的字.visible = value
self._选择框.visible = value
self._光标.visible = value
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@property
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def value(self) -> str:
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return self._text
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"""
事件调用
"""
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def _update_position(self):
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self._input_box.position = self._x + self.out_bound, self._y + self.out_bound
self._out_box.position = self._x - self.out_bound, self._y - self.out_bound
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self._光标.position = self._x + self.out_bound, self._y + self.out_bound
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def on_text(self, text: str):
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if self.enabled:
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if text in ('\r', '\n'):
if self.text:
self.dispatch_event('on_commit', self.text)
else:
self.text = f'{self.text[:self._text_position]}{text}{self.text[self._text_position:]}'
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def on_text_motion(self, motion):
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if self.enabled
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def on_text_motion_select(self, motion):
pass
def on_mouse_press(self, x, y, buttons, modifiers):
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if self._check_hit(x, y) and self._input_box.visible:
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self.enabled = True
else:
self.enabled = False
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
pass
def on_mouse_release(self, x, y, buttons, modifiers):
pass
def on_commit(self, text: str):
pass