Difficult-Rocket/libs/pyglet/__init__.py

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"""pyglet is a cross-platform games and multimedia package.
More information is available at http://www.pyglet.org
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"""
import os
import sys
from typing import TYPE_CHECKING
#: The release version
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version = '2.0.5'
__version__ = version
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MIN_PYTHON_VERSION = 3, 8
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MIN_PYTHON_VERSION_STR = '.'.join([str(v) for v in MIN_PYTHON_VERSION])
if sys.version_info < MIN_PYTHON_VERSION:
raise Exception(f"pyglet {version} requires Python {MIN_PYTHON_VERSION_STR} or newer.")
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if 'sphinx' in sys.modules:
setattr(sys, 'is_pyglet_doc_run', True)
_is_pyglet_doc_run = hasattr(sys, "is_pyglet_doc_run") and sys.is_pyglet_doc_run
# pyglet platform treats *BSD systems as Linux
compat_platform = sys.platform
if "bsd" in compat_platform:
compat_platform = "linux-compat"
_enable_optimisations = not __debug__
if getattr(sys, 'frozen', None):
_enable_optimisations = True
#: Global dict of pyglet options. To change an option from its default, you
#: must import ``pyglet`` before any sub-packages. For example::
#:
#: import pyglet
#: pyglet.options['debug_gl'] = False
#:
#: The default options can be overridden from the OS environment. The
#: corresponding environment variable for each option key is prefaced by
#: ``PYGLET_``. For example, in Bash you can set the ``debug_gl`` option with::
#:
#: PYGLET_DEBUG_GL=True; export PYGLET_DEBUG_GL
#:
#: For options requiring a tuple of values, separate each value with a comma.
#:
#: The non-development options are:
#:
#: audio
#: A sequence of the names of audio modules to attempt to load, in
#: order of preference. Valid driver names are:
#:
#: * xaudio2, the Windows Xaudio2 audio module (Windows only)
#: * directsound, the Windows DirectSound audio module (Windows only)
#: * pulse, the PulseAudio module (Linux only)
#: * openal, the OpenAL audio module
#: * silent, no audio
#: debug_lib
#: If True, prints the path of each dynamic library loaded.
#: debug_gl
#: If True, all calls to OpenGL functions are checked afterwards for
#: errors using ``glGetError``. This will severely impact performance,
#: but provides useful exceptions at the point of failure. By default,
#: this option is enabled if ``__debug__`` is (i.e., if Python was not run
#: with the -O option). It is disabled by default when pyglet is "frozen"
#: within a py2exe or py2app library archive.
#: shadow_window
#: By default, pyglet creates a hidden window with a GL context when
#: pyglet.gl is imported. This allows resources to be loaded before
#: the application window is created, and permits GL objects to be
#: shared between windows even after they've been closed. You can
#: disable the creation of the shadow window by setting this option to
#: False.
#:
#: Some OpenGL driver implementations may not support shared OpenGL
#: contexts and may require disabling the shadow window (and all resources
#: must be loaded after the window using them was created). Recommended
#: for advanced developers only.
#:
#: .. versionadded:: 1.1
#: vsync
#: If set, the `pyglet.window.Window.vsync` property is ignored, and
#: this option overrides it (to either force vsync on or off). If unset,
#: or set to None, the `pyglet.window.Window.vsync` property behaves
#: as documented.
#: xsync
#: If set (the default), pyglet will attempt to synchronise the drawing of
#: double-buffered windows to the border updates of the X11 window
#: manager. This improves the appearance of the window during resize
#: operations. This option only affects double-buffered windows on
#: X11 servers supporting the Xsync extension with a window manager
#: that implements the _NET_WM_SYNC_REQUEST protocol.
#:
#: .. versionadded:: 1.1
#: search_local_libs
#: If False, pyglet won't try to search for libraries in the script
#: directory and its `lib` subdirectory. This is useful to load a local
#: library instead of the system installed version. This option is set
#: to True by default.
#:
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#: .. versionadded:: 1.2
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#:
options = {
'audio': ('xaudio2', 'directsound', 'openal', 'pulse', 'silent'),
'debug_font': False,
'debug_gl': not _enable_optimisations,
'debug_gl_trace': False,
'debug_gl_trace_args': False,
'debug_gl_shaders': False,
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'debug_graphics_batch': False,
'debug_lib': False,
'debug_media': False,
'debug_texture': False,
'debug_trace': False,
'debug_trace_args': False,
'debug_trace_depth': 1,
'debug_trace_flush': True,
'debug_win32': False,
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'debug_input': False,
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'debug_x11': False,
'shadow_window': True,
'vsync': None,
'xsync': True,
'xlib_fullscreen_override_redirect': False,
'search_local_libs': True,
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'win32_gdi_font': False,
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'headless': False,
'headless_device': 0,
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'win32_disable_shaping': False,
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'dw_legacy_naming': False,
'win32_disable_xinput': False,
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'com_mta': False,
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'osx_alt_loop': False
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}
_option_types = {
'audio': tuple,
'debug_font': bool,
'debug_gl': bool,
'debug_gl_trace': bool,
'debug_gl_trace_args': bool,
'debug_gl_shaders': bool,
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'debug_graphics_batch': bool,
'debug_lib': bool,
'debug_media': bool,
'debug_texture': bool,
'debug_trace': bool,
'debug_trace_args': bool,
'debug_trace_depth': int,
'debug_trace_flush': bool,
'debug_win32': bool,
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'debug_input': bool,
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'debug_x11': bool,
'shadow_window': bool,
'vsync': bool,
'xsync': bool,
'xlib_fullscreen_override_redirect': bool,
'search_local_libs': bool,
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'win32_gdi_font': bool,
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'headless': bool,
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'headless_device': int,
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'win32_disable_shaping': bool,
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'dw_legacy_naming': bool,
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'win32_disable_xinput': bool,
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'com_mta': bool,
'osx_alt_loop': bool,
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}
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for key in options:
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"""Read defaults for options from environment"""
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assert key in _option_types, f"Option '{key}' must have a type set in _option_types."
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env = f'PYGLET_{key.upper()}'
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try:
value = os.environ[env]
if _option_types[key] is tuple:
options[key] = value.split(',')
elif _option_types[key] is bool:
options[key] = value in ('true', 'TRUE', 'True', '1')
elif _option_types[key] is int:
options[key] = int(value)
except KeyError:
pass
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if compat_platform == 'cygwin':
# This hack pretends that the posix-like ctypes provides windows
# functionality. COM does not work with this hack, so there is no
# DirectSound support.
import ctypes
ctypes.windll = ctypes.cdll
ctypes.oledll = ctypes.cdll
ctypes.WINFUNCTYPE = ctypes.CFUNCTYPE
ctypes.HRESULT = ctypes.c_long
# Call tracing
# ------------
_trace_filename_abbreviations = {}
def _trace_repr(value, size=40):
value = repr(value)
if len(value) > size:
value = value[:size // 2 - 2] + '...' + value[-size // 2 - 1:]
return value
def _trace_frame(thread, frame, indent):
from pyglet import lib
if frame.f_code is lib._TraceFunction.__call__.__code__:
is_ctypes = True
func = frame.f_locals['self']._func
name = func.__name__
location = '[ctypes]'
else:
is_ctypes = False
code = frame.f_code
name = code.co_name
path = code.co_filename
line = code.co_firstlineno
try:
filename = _trace_filename_abbreviations[path]
except KeyError:
# Trim path down
dir = ''
path, filename = os.path.split(path)
while len(dir + filename) < 30:
filename = os.path.join(dir, filename)
path, dir = os.path.split(path)
if not dir:
filename = os.path.join('', filename)
break
else:
filename = os.path.join('...', filename)
_trace_filename_abbreviations[path] = filename
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location = f'({filename}:{line})'
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if indent:
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name = f'Called from {name}'
print(f'[{thread}] {indent}{name} {location}')
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if _trace_args:
if is_ctypes:
args = [_trace_repr(arg) for arg in frame.f_locals['args']]
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print(f' {indent}args=({", ".join(args)})')
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else:
for argname in code.co_varnames[:code.co_argcount]:
try:
argvalue = _trace_repr(frame.f_locals[argname])
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print(f' {indent}{argname}={argvalue}')
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except:
pass
if _trace_flush:
sys.stdout.flush()
def _thread_trace_func(thread):
def _trace_func(frame, event, arg):
if event == 'call':
indent = ''
for i in range(_trace_depth):
_trace_frame(thread, frame, indent)
indent += ' '
frame = frame.f_back
if not frame:
break
elif event == 'exception':
(exception, value, traceback) = arg
print('First chance exception raised:', repr(exception))
return _trace_func
def _install_trace():
global _trace_thread_count
sys.setprofile(_thread_trace_func(_trace_thread_count))
_trace_thread_count += 1
_trace_thread_count = 0
_trace_args = options['debug_trace_args']
_trace_depth = options['debug_trace_depth']
_trace_flush = options['debug_trace_flush']
if options['debug_trace']:
_install_trace()
# Lazy loading
# ------------
class _ModuleProxy:
_module = None
def __init__(self, name):
self.__dict__['_module_name'] = name
def __getattr__(self, name):
try:
return getattr(self._module, name)
except AttributeError:
if self._module is not None:
raise
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import_name = f'pyglet.{self._module_name}'
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__import__(import_name)
module = sys.modules[import_name]
object.__setattr__(self, '_module', module)
globals()[self._module_name] = module
return getattr(module, name)
def __setattr__(self, name, value):
try:
setattr(self._module, name, value)
except AttributeError:
if self._module is not None:
raise
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import_name = f'pyglet.{self._module_name}'
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__import__(import_name)
module = sys.modules[import_name]
object.__setattr__(self, '_module', module)
globals()[self._module_name] = module
setattr(module, name, value)
# Lazily load all modules, except if performing
# type checking or code inspection.
if TYPE_CHECKING:
from . import app
from . import canvas
from . import clock
from . import event
from . import font
from . import gl
from . import graphics
from . import gui
from . import input
from . import image
from . import lib
from . import math
from . import media
from . import model
from . import resource
from . import sprite
from . import shapes
from . import text
from . import window
else:
app = _ModuleProxy('app')
canvas = _ModuleProxy('canvas')
clock = _ModuleProxy('clock')
event = _ModuleProxy('event')
font = _ModuleProxy('font')
gl = _ModuleProxy('gl')
graphics = _ModuleProxy('graphics')
gui = _ModuleProxy('gui')
image = _ModuleProxy('image')
input = _ModuleProxy('input')
lib = _ModuleProxy('lib')
math = _ModuleProxy('math')
media = _ModuleProxy('media')
model = _ModuleProxy('model')
resource = _ModuleProxy('resource')
sprite = _ModuleProxy('sprite')
shapes = _ModuleProxy('shapes')
text = _ModuleProxy('text')
window = _ModuleProxy('window')