Difficult-Rocket/libs/pyglet/window/cocoa/__init__.py

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from ctypes import *
import pyglet
from pyglet.window import BaseWindow
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from pyglet.window import MouseCursor, DefaultMouseCursor
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from pyglet.window import WindowException
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from pyglet.event import EventDispatcher
from pyglet.canvas.cocoa import CocoaCanvas
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from pyglet.libs.darwin import cocoapy, CGPoint, AutoReleasePool
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from .systemcursor import SystemCursor
from .pyglet_delegate import PygletDelegate
from .pyglet_window import PygletWindow, PygletToolWindow
from .pyglet_view import PygletView
NSApplication = cocoapy.ObjCClass('NSApplication')
NSCursor = cocoapy.ObjCClass('NSCursor')
NSColor = cocoapy.ObjCClass('NSColor')
NSEvent = cocoapy.ObjCClass('NSEvent')
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NSArray = cocoapy.ObjCClass('NSArray')
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NSImage = cocoapy.ObjCClass('NSImage')
quartz = cocoapy.quartz
cf = cocoapy.cf
class CocoaMouseCursor(MouseCursor):
gl_drawable = False
def __init__(self, cursorName):
# cursorName is a string identifying one of the named default NSCursors
# e.g. 'pointingHandCursor', and can be sent as message to NSCursor class.
self.cursorName = cursorName
def set(self):
cursor = getattr(NSCursor, self.cursorName)()
cursor.set()
class CocoaWindow(BaseWindow):
def __init__(self, width=None, height=None, caption=None, resizable=False, style=BaseWindow.WINDOW_STYLE_DEFAULT,
fullscreen=False, visible=True, vsync=True, file_drops=False, display=None, screen=None, config=None,
context=None, mode=None):
with AutoReleasePool():
super().__init__(width, height, caption, resizable, style, fullscreen, visible, vsync, file_drops, display,
screen, config, context, mode)
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# NSWindow instance.
_nswindow = None
# Delegate object.
_delegate = None
# Window properties
_mouse_platform_visible = True
_mouse_ignore_motion = False
# Flag set during close() method.
_was_closed = False
# NSWindow style masks.
_style_masks = {
BaseWindow.WINDOW_STYLE_DEFAULT: cocoapy.NSTitledWindowMask |
cocoapy.NSClosableWindowMask |
cocoapy.NSMiniaturizableWindowMask,
BaseWindow.WINDOW_STYLE_DIALOG: cocoapy.NSTitledWindowMask |
cocoapy.NSClosableWindowMask,
BaseWindow.WINDOW_STYLE_TOOL: cocoapy.NSTitledWindowMask |
cocoapy.NSClosableWindowMask |
cocoapy.NSUtilityWindowMask,
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BaseWindow.WINDOW_STYLE_BORDERLESS: cocoapy.NSBorderlessWindowMask,
}
def _recreate(self, changes):
if 'context' in changes:
self.context.set_current()
if 'fullscreen' in changes:
if not self._fullscreen: # leaving fullscreen
self.screen.release_display()
self._create()
def _create(self):
with AutoReleasePool():
if self._nswindow:
# The window is about the be recreated so destroy everything
# associated with the old window, then destroy the window itself.
nsview = self.canvas.nsview
self.canvas = None
self._nswindow.orderOut_(None)
self._nswindow.close()
self.context.detach()
self._nswindow.release()
self._nswindow = None
nsview.release()
self._delegate.release()
self._delegate = None
# Determine window parameters.
content_rect = cocoapy.NSMakeRect(0, 0, self._width, self._height)
WindowClass = PygletWindow
if self._fullscreen:
style_mask = cocoapy.NSBorderlessWindowMask
else:
if self._style not in self._style_masks:
self._style = self.WINDOW_STYLE_DEFAULT
style_mask = self._style_masks[self._style]
if self._resizable:
style_mask |= cocoapy.NSResizableWindowMask
if self._style == BaseWindow.WINDOW_STYLE_TOOL:
WindowClass = PygletToolWindow
# First create an instance of our NSWindow subclass.
# FIX ME:
# Need to use this initializer to have any hope of multi-monitor support.
# But currently causes problems on Mac OS X Lion. So for now, we initialize the
# window without including screen information.
#
# self._nswindow = WindowClass.alloc().initWithContentRect_styleMask_backing_defer_screen_(
# content_rect, # contentRect
# style_mask, # styleMask
# NSBackingStoreBuffered, # backing
# False, # defer
# self.screen.get_nsscreen()) # screen
self._nswindow = WindowClass.alloc().initWithContentRect_styleMask_backing_defer_(
content_rect, # contentRect
style_mask, # styleMask
cocoapy.NSBackingStoreBuffered, # backing
False) # defer
if self._fullscreen:
# BUG: I suspect that this doesn't do the right thing when using
# multiple monitors (which would be to go fullscreen on the monitor
# where the window is located). However I've no way to test.
blackColor = NSColor.blackColor()
self._nswindow.setBackgroundColor_(blackColor)
self._nswindow.setOpaque_(True)
self.screen.capture_display()
self._nswindow.setLevel_(quartz.CGShieldingWindowLevel())
self.context.set_full_screen()
self._center_window()
self._mouse_in_window = True
else:
self._set_nice_window_location()
self._mouse_in_window = self._mouse_in_content_rect()
# Then create a view and set it as our NSWindow's content view.
self._nsview = PygletView.alloc().initWithFrame_cocoaWindow_(content_rect, self)
self._nswindow.setContentView_(self._nsview)
self._nswindow.makeFirstResponder_(self._nsview)
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# Create a canvas with the view as its drawable and attach context to it.
self.canvas = CocoaCanvas(self.display, self.screen, self._nsview)
self.context.attach(self.canvas)
# Configure the window.
self._nswindow.setAcceptsMouseMovedEvents_(True)
self._nswindow.setReleasedWhenClosed_(False)
self._nswindow.useOptimizedDrawing_(True)
self._nswindow.setPreservesContentDuringLiveResize_(False)
# Set the delegate.
self._delegate = PygletDelegate.alloc().initWithWindow_(self)
# Configure CocoaWindow.
self.set_caption(self._caption)
if self._minimum_size is not None:
self.set_minimum_size(*self._minimum_size)
if self._maximum_size is not None:
self.set_maximum_size(*self._maximum_size)
if self._file_drops:
array = NSArray.arrayWithObject_(cocoapy.NSPasteboardTypeURL)
self._nsview.registerForDraggedTypes_(array)
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self.context.update_geometry()
self.switch_to()
self.set_vsync(self._vsync)
self.set_visible(self._visible)
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def _set_nice_window_location(self):
# Construct a list of all visible windows that aren't us.
visible_windows = [win for win in pyglet.app.windows if
win is not self and
win._nswindow and
win._nswindow.isVisible()]
# If there aren't any visible windows, then center this window.
if not visible_windows:
self._center_window()
# Otherwise, cascade from last window in list.
else:
point = visible_windows[-1]._nswindow.cascadeTopLeftFromPoint_(cocoapy.NSZeroPoint)
self._nswindow.cascadeTopLeftFromPoint_(point)
def _center_window(self):
# [NSWindow center] does not move the window to a true center position
# and also always moves the window to the main display.
x = self.screen.x + int((self.screen.width - self._width) // 2)
y = self.screen.y + int((self.screen.height - self._height) // 2)
self._nswindow.setFrameOrigin_(cocoapy.NSPoint(x, y))
def close(self):
# If we've already gone through this once, don't do it again.
if self._was_closed:
return
with AutoReleasePool():
# Restore cursor visibility
self.set_mouse_platform_visible(True)
self.set_exclusive_mouse(False)
self.set_exclusive_keyboard(False)
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# Remove the delegate object
if self._delegate:
self._nswindow.setDelegate_(None)
self._delegate.release()
self._delegate = None
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# Remove window from display and remove its view.
if self._nswindow:
self._nswindow.orderOut_(None)
self._nswindow.setContentView_(None)
self._nswindow.close()
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# Restore screen mode. This also releases the display
# if it was captured for fullscreen mode.
self.screen.restore_mode()
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# Remove view from canvas and then remove canvas.
if self.canvas:
self.canvas.nsview.release()
self.canvas.nsview = None
self.canvas = None
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# Do this last, so that we don't see white flash
# when exiting application from fullscreen mode.
super(CocoaWindow, self).close()
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self._was_closed = True
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def switch_to(self):
if self.context:
self.context.set_current()
def flip(self):
self.draw_mouse_cursor()
if self.context:
self.context.flip()
def dispatch_events(self):
self._allow_dispatch_event = True
# Process all pyglet events.
self.dispatch_pending_events()
event = True
# Dequeue and process all of the pending Cocoa events.
with AutoReleasePool():
NSApp = NSApplication.sharedApplication()
while event and self._nswindow and self._context:
event = NSApp.nextEventMatchingMask_untilDate_inMode_dequeue_(
cocoapy.NSAnyEventMask, None, cocoapy.NSEventTrackingRunLoopMode, True)
if event:
event_type = event.type()
# Pass on all events.
NSApp.sendEvent_(event)
# And resend key events to special handlers.
if event_type == cocoapy.NSKeyDown and not event.isARepeat():
NSApp.sendAction_to_from_(cocoapy.get_selector('pygletKeyDown:'), None, event)
elif event_type == cocoapy.NSKeyUp:
NSApp.sendAction_to_from_(cocoapy.get_selector('pygletKeyUp:'), None, event)
elif event_type == cocoapy.NSFlagsChanged:
NSApp.sendAction_to_from_(cocoapy.get_selector('pygletFlagsChanged:'), None, event)
NSApp.updateWindows()
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self._allow_dispatch_event = False
def dispatch_pending_events(self):
while self._event_queue:
event = self._event_queue.pop(0)
EventDispatcher.dispatch_event(self, *event)
def set_caption(self, caption):
self._caption = caption
if self._nswindow is not None:
self._nswindow.setTitle_(cocoapy.get_NSString(caption))
def set_icon(self, *images):
# Only use the biggest image from the list.
max_image = images[0]
for img in images:
if img.width > max_image.width and img.height > max_image.height:
max_image = img
# Grab image data from pyglet image.
image = max_image.get_image_data()
format = 'ARGB'
bytesPerRow = len(format) * image.width
data = image.get_data(format, -bytesPerRow)
# Use image data to create a data provider.
# Using CGDataProviderCreateWithData crashes PyObjC 2.2b3, so we create
# a CFDataRef object first and use it to create the data provider.
cfdata = c_void_p(cf.CFDataCreate(None, data, len(data)))
provider = c_void_p(quartz.CGDataProviderCreateWithCFData(cfdata))
colorSpace = c_void_p(quartz.CGColorSpaceCreateDeviceRGB())
# Then create a CGImage from the provider.
cgimage = c_void_p(quartz.CGImageCreate(
image.width, image.height, 8, 32, bytesPerRow,
colorSpace,
cocoapy.kCGImageAlphaFirst,
provider,
None,
True,
cocoapy.kCGRenderingIntentDefault))
if not cgimage:
return
cf.CFRelease(cfdata)
quartz.CGDataProviderRelease(provider)
quartz.CGColorSpaceRelease(colorSpace)
# Turn the CGImage into an NSImage.
size = cocoapy.NSMakeSize(image.width, image.height)
nsimage = NSImage.alloc().initWithCGImage_size_(cgimage, size)
if not nsimage:
return
# And finally set the app icon.
NSApp = NSApplication.sharedApplication()
NSApp.setApplicationIconImage_(nsimage)
nsimage.release()
def get_location(self):
window_frame = self._nswindow.frame()
rect = self._nswindow.contentRectForFrameRect_(window_frame)
screen_frame = self._nswindow.screen().frame()
screen_width = int(screen_frame.size.width)
screen_height = int(screen_frame.size.height)
return int(rect.origin.x), int(screen_height - rect.origin.y - rect.size.height)
def set_location(self, x, y):
window_frame = self._nswindow.frame()
rect = self._nswindow.contentRectForFrameRect_(window_frame)
screen_frame = self._nswindow.screen().frame()
screen_width = int(screen_frame.size.width)
screen_height = int(screen_frame.size.height)
origin = cocoapy.NSPoint(x, screen_height - y - rect.size.height)
self._nswindow.setFrameOrigin_(origin)
def get_framebuffer_size(self):
view = self.context._nscontext.view()
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bounds = view.convertRectToBacking_(view.bounds()).size
return int(bounds.width), int(bounds.height)
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def set_size(self, width: int, height: int) -> None:
super().set_size(width, height)
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# Move frame origin down so that top-left corner of window doesn't move.
window_frame = self._nswindow.frame()
rect = self._nswindow.contentRectForFrameRect_(window_frame)
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rect.origin.y += rect.size.height - height
rect.size.width = width
rect.size.height = height
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new_frame = self._nswindow.frameRectForContentRect_(rect)
# The window background flashes when the frame size changes unless it's
# animated, but we can set the window's animationResizeTime to zero.
is_visible = self._nswindow.isVisible()
self._nswindow.setFrame_display_animate_(new_frame, True, is_visible)
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self.dispatch_event('on_resize', width, height)
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def set_minimum_size(self, width: int, height: int) -> None:
super().set_minimum_size(width, height)
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if self._nswindow is not None:
ns_minimum_size = cocoapy.NSSize(*self._minimum_size)
self._nswindow.setContentMinSize_(ns_minimum_size)
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def set_maximum_size(self, width: int, height: int) -> None:
super().set_maximum_size(width, height)
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if self._nswindow is not None:
ns_maximum_size = cocoapy.NSSize(*self._maximum_size)
self._nswindow.setContentMaxSize_(ns_maximum_size)
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def activate(self):
if self._nswindow is not None:
NSApp = NSApplication.sharedApplication()
NSApp.activateIgnoringOtherApps_(True)
self._nswindow.makeKeyAndOrderFront_(None)
def set_visible(self, visible: bool = True) -> None:
super().set_visible(visible)
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if self._nswindow is not None:
if visible:
self.dispatch_event('on_resize', self._width, self._height)
self.dispatch_event('on_show')
self.dispatch_event('on_expose')
self._nswindow.makeKeyAndOrderFront_(None)
else:
self._nswindow.orderOut_(None)
def minimize(self):
self._mouse_in_window = False
if self._nswindow is not None:
self._nswindow.miniaturize_(None)
def maximize(self):
if self._nswindow is not None:
self._nswindow.zoom_(None)
def set_vsync(self, vsync: bool) -> None:
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if pyglet.options['vsync'] is not None:
vsync = pyglet.options['vsync']
super().set_vsync(vsync)
self.context.set_vsync(vsync)
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def _mouse_in_content_rect(self):
# Returns true if mouse is inside the window's content rectangle.
# Better to use this method to check manually rather than relying
# on instance variables that may not be set correctly.
point = NSEvent.mouseLocation()
window_frame = self._nswindow.frame()
rect = self._nswindow.contentRectForFrameRect_(window_frame)
return cocoapy.foundation.NSMouseInRect(point, rect, False)
def set_mouse_platform_visible(self, platform_visible=None):
# When the platform_visible argument is supplied with a boolean, then this
# method simply sets whether or not the platform mouse cursor is visible.
if platform_visible is not None:
if platform_visible:
SystemCursor.unhide()
else:
SystemCursor.hide()
# But if it has been called without an argument, it turns into
# a completely different function. Now we are trying to figure out
# whether or not the mouse *should* be visible, and if so, what it should
# look like.
else:
# If we are in mouse exclusive mode, then hide the mouse cursor.
if self._mouse_exclusive:
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SystemCursor.hide()
# If we aren't inside the window, then always show the mouse
# and make sure that it is the default cursor.
elif not self._mouse_in_content_rect():
NSCursor.arrowCursor().set()
SystemCursor.unhide()
# If we are in the window, then what we do depends on both
# the current pyglet-set visibility setting for the mouse and
# the type of the mouse cursor. If the cursor has been hidden
# in the window with set_mouse_visible() then don't show it.
elif not self._mouse_visible:
SystemCursor.hide()
# If the mouse is set as a system-defined cursor, then we
# need to set the cursor and show the mouse.
# *** FIX ME ***
elif isinstance(self._mouse_cursor, CocoaMouseCursor):
self._mouse_cursor.set()
SystemCursor.unhide()
# If the mouse cursor is OpenGL drawable, then it we need to hide
# the system mouse cursor, so that the cursor can draw itself.
elif self._mouse_cursor.gl_drawable:
SystemCursor.hide()
# Otherwise, show the default cursor.
else:
NSCursor.arrowCursor().set()
SystemCursor.unhide()
def get_system_mouse_cursor(self, name):
# It would make a lot more sense for most of this code to be
# inside the CocoaMouseCursor class, but all of the CURSOR_xxx
# constants are defined as properties of BaseWindow.
if name == self.CURSOR_DEFAULT:
return DefaultMouseCursor()
cursors = {
self.CURSOR_CROSSHAIR: 'crosshairCursor',
self.CURSOR_HAND: 'pointingHandCursor',
self.CURSOR_HELP: 'arrowCursor',
self.CURSOR_NO: 'operationNotAllowedCursor', # Mac OS 10.6
self.CURSOR_SIZE: 'arrowCursor',
self.CURSOR_SIZE_UP: 'resizeUpCursor',
self.CURSOR_SIZE_UP_RIGHT: 'arrowCursor',
self.CURSOR_SIZE_RIGHT: 'resizeRightCursor',
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self.CURSOR_SIZE_DOWN_RIGHT: 'arrowCursor',
self.CURSOR_SIZE_DOWN: 'resizeDownCursor',
self.CURSOR_SIZE_DOWN_LEFT: 'arrowCursor',
self.CURSOR_SIZE_LEFT: 'resizeLeftCursor',
self.CURSOR_SIZE_UP_LEFT: 'arrowCursor',
self.CURSOR_SIZE_UP_DOWN: 'resizeUpDownCursor',
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self.CURSOR_SIZE_LEFT_RIGHT: 'resizeLeftRightCursor',
self.CURSOR_TEXT: 'IBeamCursor',
self.CURSOR_WAIT: 'arrowCursor', # No wristwatch cursor in Cocoa
self.CURSOR_WAIT_ARROW: 'arrowCursor', # No wristwatch cursor in Cocoa
}
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if name not in cursors:
raise RuntimeError('Unknown cursor name "%s"' % name)
return CocoaMouseCursor(cursors[name])
def set_mouse_position(self, x, y, absolute=False):
if absolute:
# If absolute, then x, y is given in global display coordinates
# which sets (0,0) at top left corner of main display. It is possible
# to warp the mouse position to a point inside of another display.
quartz.CGWarpMouseCursorPosition(CGPoint(x, y))
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else:
# Window-relative coordinates: (x, y) are given in window coords
# with (0,0) at bottom-left corner of window and y up. We find
# which display the window is in and then convert x, y into local
# display coords where (0,0) is now top-left of display and y down.
screenInfo = self._nswindow.screen().deviceDescription()
displayID = screenInfo.objectForKey_(cocoapy.get_NSString('NSScreenNumber'))
displayID = displayID.intValue()
displayBounds = quartz.CGDisplayBounds(displayID)
frame = self._nswindow.frame()
windowOrigin = frame.origin
x += windowOrigin.x
y = displayBounds.size.height - windowOrigin.y - y
quartz.CGDisplayMoveCursorToPoint(displayID, cocoapy.NSPoint(x, y))
def set_exclusive_mouse(self, exclusive=True):
super().set_exclusive_mouse(exclusive)
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if exclusive:
# Skip the next motion event, which would return a large delta.
self._mouse_ignore_motion = True
# Move mouse to center of window.
frame = self._nswindow.frame()
width, height = frame.size.width, frame.size.height
self.set_mouse_position(width / 2, height / 2)
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quartz.CGAssociateMouseAndMouseCursorPosition(False)
else:
quartz.CGAssociateMouseAndMouseCursorPosition(True)
# Update visibility of mouse cursor.
self.set_mouse_platform_visible()
def set_exclusive_keyboard(self, exclusive=True):
# http://developer.apple.com/mac/library/technotes/tn2002/tn2062.html
# http://developer.apple.com/library/mac/#technotes/KioskMode/
# BUG: System keys like F9 or command-tab are disabled, however
# pyglet also does not receive key press events for them.
# This flag is queried by window delegate to determine whether
# the quit menu item is active.
super().set_exclusive_keyboard(exclusive)
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if exclusive:
# "Be nice! Don't disable force-quit!"
# -- Patrick Swayze, Road House (1989)
options = cocoapy.NSApplicationPresentationHideDock | \
cocoapy.NSApplicationPresentationHideMenuBar | \
cocoapy.NSApplicationPresentationDisableProcessSwitching | \
cocoapy.NSApplicationPresentationDisableHideApplication
else:
options = cocoapy.NSApplicationPresentationDefault
NSApp = NSApplication.sharedApplication()
NSApp.setPresentationOptions_(options)
__all__ = ["CocoaWindow"]