950 lines
29 KiB
Python
950 lines
29 KiB
Python
|
# ----------------------------------------------------------------------------
|
||
|
# pyglet
|
||
|
# Copyright (c) 2006-2008 Alex Holkner
|
||
|
# Copyright (c) 2008-2020 pyglet contributors
|
||
|
# All rights reserved.
|
||
|
#
|
||
|
# Redistribution and use in source and binary forms, with or without
|
||
|
# modification, are permitted provided that the following conditions
|
||
|
# are met:
|
||
|
#
|
||
|
# * Redistributions of source code must retain the above copyright
|
||
|
# notice, this list of conditions and the following disclaimer.
|
||
|
# * Redistributions in binary form must reproduce the above copyright
|
||
|
# notice, this list of conditions and the following disclaimer in
|
||
|
# the documentation and/or other materials provided with the
|
||
|
# distribution.
|
||
|
# * Neither the name of pyglet nor the names of its
|
||
|
# contributors may be used to endorse or promote products
|
||
|
# derived from this software without specific prior written
|
||
|
# permission.
|
||
|
#
|
||
|
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||
|
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||
|
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||
|
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||
|
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||
|
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||
|
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||
|
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||
|
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||
|
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||
|
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||
|
# POSSIBILITY OF SUCH DAMAGE.
|
||
|
# ----------------------------------------------------------------------------
|
||
|
|
||
|
"""2D shapes.
|
||
|
|
||
|
This module provides classes for a variety of simplistic 2D shapes,
|
||
|
such as Rectangles, Circles, and Lines. These shapes are are made
|
||
|
internally from OpenGL primitives, and provide excellent performance
|
||
|
when drawn as part of a :py:class:`~pyglet.graphics.Batch`.
|
||
|
Convenience methods are provided for positioning, changing color
|
||
|
and opacity, and rotation (where applicible). To create more
|
||
|
complex shapes than what is provided here, the lower evel
|
||
|
graphics API is more appropriate.
|
||
|
See the :ref:`guide_graphics` for more details.
|
||
|
|
||
|
A simple example of drawing shapes::
|
||
|
|
||
|
import pyglet
|
||
|
from pyglet import shapes
|
||
|
|
||
|
window = pyglet.window.Window(960, 540)
|
||
|
batch = pyglet.graphics.Batch()
|
||
|
|
||
|
circle = shapes.Circle(700, 150, 100, color=(50, 225, 30), batch=batch)
|
||
|
square = shapes.Rectangle(200, 200, 200, 200, color=(55, 55, 255), batch=batch)
|
||
|
rectangle = shapes.Rectangle(250, 300, 400, 200, color=(255, 22, 20), batch=batch)
|
||
|
rectangle.opacity = 128
|
||
|
rectangle.rotation = 33
|
||
|
line = shapes.Line(100, 100, 100, 200, width=19, batch=batch)
|
||
|
line2 = shapes.Line(150, 150, 444, 111, width=4, color=(200, 20, 20), batch=batch)
|
||
|
|
||
|
@window.event
|
||
|
def on_draw():
|
||
|
window.clear()
|
||
|
batch.draw()
|
||
|
|
||
|
pyglet.app.run()
|
||
|
|
||
|
|
||
|
|
||
|
.. versionadded:: 1.5.4
|
||
|
"""
|
||
|
|
||
|
import math
|
||
|
|
||
|
from pyglet.gl import GL_COLOR_BUFFER_BIT, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA
|
||
|
from pyglet.gl import GL_TRIANGLES, GL_LINES, GL_BLEND
|
||
|
from pyglet.gl import glPushAttrib, glPopAttrib, glBlendFunc, glEnable, glDisable
|
||
|
from pyglet.graphics import Group, Batch
|
||
|
|
||
|
|
||
|
class _ShapeGroup(Group):
|
||
|
"""Shared Shape rendering Group.
|
||
|
|
||
|
The group is automatically coalesced with other shape groups
|
||
|
sharing the same parent group and blend parameters.
|
||
|
"""
|
||
|
|
||
|
def __init__(self, blend_src, blend_dest, parent=None):
|
||
|
"""Create a Shape group.
|
||
|
|
||
|
The group is created internally. Usually you do not
|
||
|
need to explicitly create it.
|
||
|
|
||
|
:Parameters:
|
||
|
`blend_src` : int
|
||
|
OpenGL blend source mode; for example,
|
||
|
``GL_SRC_ALPHA``.
|
||
|
`blend_dest` : int
|
||
|
OpenGL blend destination mode; for example,
|
||
|
``GL_ONE_MINUS_SRC_ALPHA``.
|
||
|
`parent` : `~pyglet.graphics.Group`
|
||
|
Optional parent group.
|
||
|
"""
|
||
|
super().__init__(parent)
|
||
|
self.blend_src = blend_src
|
||
|
self.blend_dest = blend_dest
|
||
|
|
||
|
def set_state(self):
|
||
|
glPushAttrib(GL_COLOR_BUFFER_BIT)
|
||
|
glEnable(GL_BLEND)
|
||
|
glBlendFunc(self.blend_src, self.blend_dest)
|
||
|
|
||
|
def unset_state(self):
|
||
|
glDisable(GL_BLEND)
|
||
|
glPopAttrib()
|
||
|
|
||
|
def __eq__(self, other):
|
||
|
return (other.__class__ is self.__class__ and
|
||
|
self.parent is other.parent and
|
||
|
self.blend_src == other.blend_src and
|
||
|
self.blend_dest == other.blend_dest)
|
||
|
|
||
|
def __hash__(self):
|
||
|
return hash((id(self.parent), self.blend_src, self.blend_dest))
|
||
|
|
||
|
|
||
|
class _ShapeBase:
|
||
|
"""Base class for Shape objects"""
|
||
|
|
||
|
_rgb = (255, 255, 255)
|
||
|
_opacity = 255
|
||
|
_visible = True
|
||
|
_x = 0
|
||
|
_y = 0
|
||
|
_anchor_x = 0
|
||
|
_anchor_y = 0
|
||
|
_batch = None
|
||
|
_group = None
|
||
|
_vertex_list = None
|
||
|
|
||
|
def __del__(self):
|
||
|
try:
|
||
|
if self._vertex_list is not None:
|
||
|
self._vertex_list.delete()
|
||
|
except:
|
||
|
pass
|
||
|
|
||
|
def _update_position(self):
|
||
|
raise NotImplementedError
|
||
|
|
||
|
def _update_color(self):
|
||
|
raise NotImplementedError
|
||
|
|
||
|
def draw(self):
|
||
|
"""Draw the shape at its current position.
|
||
|
|
||
|
Using this method is not recommended. Instead, add the
|
||
|
shape to a `pyglet.graphics.Batch` for efficient rendering.
|
||
|
"""
|
||
|
self._group.set_state_recursive()
|
||
|
self._vertex_list.draw(GL_TRIANGLES)
|
||
|
self._group.unset_state_recursive()
|
||
|
|
||
|
def delete(self):
|
||
|
self._vertex_list.delete()
|
||
|
self._vertex_list = None
|
||
|
|
||
|
@property
|
||
|
def x(self):
|
||
|
"""X coordinate of the shape.
|
||
|
|
||
|
:type: int or float
|
||
|
"""
|
||
|
return self._x
|
||
|
|
||
|
@x.setter
|
||
|
def x(self, value):
|
||
|
self._x = value
|
||
|
self._update_position()
|
||
|
|
||
|
@property
|
||
|
def y(self):
|
||
|
"""Y coordinate of the shape.
|
||
|
|
||
|
:type: int or float
|
||
|
"""
|
||
|
return self._y
|
||
|
|
||
|
@y.setter
|
||
|
def y(self, value):
|
||
|
self._y = value
|
||
|
self._update_position()
|
||
|
|
||
|
@property
|
||
|
def position(self):
|
||
|
"""The (x, y) coordinates of the shape, as a tuple.
|
||
|
|
||
|
:Parameters:
|
||
|
`x` : int or float
|
||
|
X coordinate of the sprite.
|
||
|
`y` : int or float
|
||
|
Y coordinate of the sprite.
|
||
|
"""
|
||
|
return self._x, self._y
|
||
|
|
||
|
@position.setter
|
||
|
def position(self, values):
|
||
|
self._x, self._y = values
|
||
|
self._update_position()
|
||
|
|
||
|
@property
|
||
|
def anchor_x(self):
|
||
|
"""The X coordinate of the anchor point
|
||
|
|
||
|
:type: int or float
|
||
|
"""
|
||
|
return self._anchor_x
|
||
|
|
||
|
@anchor_x.setter
|
||
|
def anchor_x(self, value):
|
||
|
self._anchor_x = value
|
||
|
self._update_position()
|
||
|
|
||
|
@property
|
||
|
def anchor_y(self):
|
||
|
"""The Y coordinate of the anchor point
|
||
|
|
||
|
:type: int or float
|
||
|
"""
|
||
|
return self._anchor_y
|
||
|
|
||
|
@anchor_y.setter
|
||
|
def anchor_y(self, value):
|
||
|
self._anchor_y = value
|
||
|
self._update_position()
|
||
|
|
||
|
@property
|
||
|
def anchor_position(self):
|
||
|
"""The (x, y) coordinates of the anchor point, as a tuple.
|
||
|
|
||
|
:Parameters:
|
||
|
`x` : int or float
|
||
|
X coordinate of the anchor point.
|
||
|
`y` : int or float
|
||
|
Y coordinate of the anchor point.
|
||
|
"""
|
||
|
return self._anchor_x, self._anchor_y
|
||
|
|
||
|
@anchor_position.setter
|
||
|
def anchor_position(self, values):
|
||
|
self._anchor_x, self._anchor_y = values
|
||
|
self._update_position()
|
||
|
|
||
|
@property
|
||
|
def color(self):
|
||
|
"""The shape color.
|
||
|
|
||
|
This property sets the color of the shape.
|
||
|
|
||
|
The color is specified as an RGB tuple of integers '(red, green, blue)'.
|
||
|
Each color component must be in the range 0 (dark) to 255 (saturated).
|
||
|
|
||
|
:type: (int, int, int)
|
||
|
"""
|
||
|
return self._rgb
|
||
|
|
||
|
@color.setter
|
||
|
def color(self, values):
|
||
|
self._rgb = list(map(int, values))
|
||
|
self._update_color()
|
||
|
|
||
|
@property
|
||
|
def opacity(self):
|
||
|
"""Blend opacity.
|
||
|
|
||
|
This property sets the alpha component of the color of the shape.
|
||
|
With the default blend mode (see the constructor), this allows the
|
||
|
shape to be drawn with fractional opacity, blending with the
|
||
|
background.
|
||
|
|
||
|
An opacity of 255 (the default) has no effect. An opacity of 128
|
||
|
will make the shape appear translucent.
|
||
|
|
||
|
:type: int
|
||
|
"""
|
||
|
return self._opacity
|
||
|
|
||
|
@opacity.setter
|
||
|
def opacity(self, value):
|
||
|
self._opacity = value
|
||
|
self._update_color()
|
||
|
|
||
|
@property
|
||
|
def visible(self):
|
||
|
"""True if the shape will be drawn.
|
||
|
|
||
|
:type: bool
|
||
|
"""
|
||
|
return self._visible
|
||
|
|
||
|
@visible.setter
|
||
|
def visible(self, value):
|
||
|
self._visible = value
|
||
|
self._update_position()
|
||
|
|
||
|
|
||
|
class Arc(_ShapeBase):
|
||
|
def __init__(self, x, y, radius, segments=None, angle=math.tau, start_angle=0,
|
||
|
closed=False, color=(255, 255, 255), batch=None, group=None):
|
||
|
"""Create an Arc.
|
||
|
|
||
|
The Arc's anchor point (x, y) defaults to it's center.
|
||
|
|
||
|
:Parameters:
|
||
|
`x` : float
|
||
|
X coordinate of the circle.
|
||
|
`y` : float
|
||
|
Y coordinate of the circle.
|
||
|
`radius` : float
|
||
|
The desired radius.
|
||
|
`segments` : int
|
||
|
You can optionally specifify how many distict line segments
|
||
|
the arc should be made from. If not specified it will be
|
||
|
automatically calculated using the formula:
|
||
|
`max(14, int(radius / 1.25))`.
|
||
|
`angle` : float
|
||
|
The angle of the arc, in radians. Defaults to tau (pi * 2),
|
||
|
which is a full circle.
|
||
|
`start_angle` : float
|
||
|
The start angle of the arc, in radians. Defaults to 0.
|
||
|
`closed` : bool
|
||
|
If True, the ends of the arc will be connected with a line.
|
||
|
defaults to False.
|
||
|
`color` : (int, int, int)
|
||
|
The RGB color of the circle, specified as a tuple of
|
||
|
three ints in the range of 0-255.
|
||
|
`batch` : `~pyglet.graphics.Batch`
|
||
|
Optional batch to add the circle to.
|
||
|
`group` : `~pyglet.graphics.Group`
|
||
|
Optional parent group of the circle.
|
||
|
"""
|
||
|
self._x = x
|
||
|
self._y = y
|
||
|
self._radius = radius
|
||
|
self._segments = segments or max(14, int(radius / 1.25))
|
||
|
self._num_verts = self._segments * 2 + (2 if closed else 0)
|
||
|
|
||
|
self._rgb = color
|
||
|
self._angle = angle
|
||
|
self._start_angle = start_angle
|
||
|
self._closed = closed
|
||
|
self._rotation = 0
|
||
|
|
||
|
self._batch = batch or Batch()
|
||
|
self._group = _ShapeGroup(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, group)
|
||
|
|
||
|
self._vertex_list = self._batch.add(self._num_verts, GL_LINES, self._group, 'v2f', 'c4B')
|
||
|
self._update_position()
|
||
|
self._update_color()
|
||
|
|
||
|
def _update_position(self):
|
||
|
if not self._visible:
|
||
|
vertices = (0,) * self._segments * 4
|
||
|
else:
|
||
|
x = self._x + self._anchor_x
|
||
|
y = self._y + self._anchor_y
|
||
|
r = self._radius
|
||
|
tau_segs = self._angle / self._segments
|
||
|
start_angle = self._start_angle - math.radians(self._rotation)
|
||
|
|
||
|
# Calcuate the outer points of the arc:
|
||
|
points = [(x + (r * math.cos((i * tau_segs) + start_angle)),
|
||
|
y + (r * math.sin((i * tau_segs) + start_angle))) for i in range(self._segments + 1)]
|
||
|
|
||
|
# Create a list of doubled-up points from the points:
|
||
|
vertices = []
|
||
|
for i in range(len(points) - 1):
|
||
|
line_points = *points[i], *points[i + 1]
|
||
|
vertices.extend(line_points)
|
||
|
|
||
|
if self._closed:
|
||
|
chord_points = *points[-1], *points[0]
|
||
|
vertices.extend(chord_points)
|
||
|
|
||
|
self._vertex_list.vertices[:] = vertices
|
||
|
|
||
|
def _update_color(self):
|
||
|
self._vertex_list.colors[:] = [*self._rgb, int(self._opacity)] * self._num_verts
|
||
|
|
||
|
@property
|
||
|
def rotation(self):
|
||
|
"""Clockwise rotation of the arc, in degrees.
|
||
|
|
||
|
The arc will be rotated about its (anchor_x, anchor_y)
|
||
|
position.
|
||
|
|
||
|
:type: float
|
||
|
"""
|
||
|
return self._rotation
|
||
|
|
||
|
@rotation.setter
|
||
|
def rotation(self, rotation):
|
||
|
self._rotation = rotation
|
||
|
self._update_position()
|
||
|
|
||
|
def draw(self):
|
||
|
"""Draw the shape at its current position.
|
||
|
|
||
|
Using this method is not recommended. Instead, add the
|
||
|
shape to a `pyglet.graphics.Batch` for efficient rendering.
|
||
|
"""
|
||
|
self._vertex_list.draw(GL_LINES)
|
||
|
|
||
|
|
||
|
class Circle(_ShapeBase):
|
||
|
def __init__(self, x, y, radius, segments=None, color=(255, 255, 255), batch=None, group=None):
|
||
|
"""Create a circle.
|
||
|
|
||
|
The circle's anchor point (x, y) defaults to the center of the circle.
|
||
|
|
||
|
:Parameters:
|
||
|
`x` : float
|
||
|
X coordinate of the circle.
|
||
|
`y` : float
|
||
|
Y coordinate of the circle.
|
||
|
`radius` : float
|
||
|
The desired radius.
|
||
|
`segments` : int
|
||
|
You can optionally specifify how many distict triangles
|
||
|
the circle should be made from. If not specified it will
|
||
|
be automatically calculated based using the formula:
|
||
|
`max(14, int(radius / 1.25))`.
|
||
|
`color` : (int, int, int)
|
||
|
The RGB color of the circle, specified as a tuple of
|
||
|
three ints in the range of 0-255.
|
||
|
`batch` : `~pyglet.graphics.Batch`
|
||
|
Optional batch to add the circle to.
|
||
|
`group` : `~pyglet.graphics.Group`
|
||
|
Optional parent group of the circle.
|
||
|
"""
|
||
|
self._x = x
|
||
|
self._y = y
|
||
|
self._radius = radius
|
||
|
self._segments = segments or max(14, int(radius / 1.25))
|
||
|
self._rgb = color
|
||
|
|
||
|
self._batch = batch or Batch()
|
||
|
self._group = _ShapeGroup(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, group)
|
||
|
|
||
|
self._vertex_list = self._batch.add(self._segments * 3, GL_TRIANGLES, self._group, 'v2f', 'c4B')
|
||
|
self._update_position()
|
||
|
self._update_color()
|
||
|
|
||
|
def _update_position(self):
|
||
|
if not self._visible:
|
||
|
vertices = (0,) * self._segments * 6
|
||
|
else:
|
||
|
x = self._x + self._anchor_x
|
||
|
y = self._y + self._anchor_y
|
||
|
r = self._radius
|
||
|
tau_segs = math.pi * 2 / self._segments
|
||
|
|
||
|
# Calcuate the outer points of the circle:
|
||
|
points = [(x + (r * math.cos(i * tau_segs)),
|
||
|
y + (r * math.sin(i * tau_segs))) for i in range(self._segments)]
|
||
|
|
||
|
# Create a list of trianges from the points:
|
||
|
vertices = []
|
||
|
for i, point in enumerate(points):
|
||
|
triangle = x, y, *points[i - 1], *point
|
||
|
vertices.extend(triangle)
|
||
|
|
||
|
self._vertex_list.vertices[:] = vertices
|
||
|
|
||
|
def _update_color(self):
|
||
|
self._vertex_list.colors[:] = [*self._rgb, int(self._opacity)] * self._segments * 3
|
||
|
|
||
|
@property
|
||
|
def radius(self):
|
||
|
"""The radius of the circle.
|
||
|
|
||
|
:type: float
|
||
|
"""
|
||
|
return self._radius
|
||
|
|
||
|
@radius.setter
|
||
|
def radius(self, value):
|
||
|
self._radius = value
|
||
|
self._update_position()
|
||
|
|
||
|
|
||
|
class Line(_ShapeBase):
|
||
|
def __init__(self, x, y, x2, y2, width=1, color=(255, 255, 255), batch=None, group=None):
|
||
|
"""Create a line.
|
||
|
|
||
|
The line's anchor point defaults to the center of the line's
|
||
|
width on the X axis, and the Y axis.
|
||
|
|
||
|
:Parameters:
|
||
|
`x` : float
|
||
|
The first X coordinate of the line.
|
||
|
`y` : float
|
||
|
The first Y coordinate of the line.
|
||
|
`x2` : float
|
||
|
The second X coordinate of the line.
|
||
|
`y2` : float
|
||
|
The second Y coordinate of the line.
|
||
|
`width` : float
|
||
|
The desired width of the line.
|
||
|
`color` : (int, int, int)
|
||
|
The RGB color of the line, specified as a tuple of
|
||
|
three ints in the range of 0-255.
|
||
|
`batch` : `~pyglet.graphics.Batch`
|
||
|
Optional batch to add the line to.
|
||
|
`group` : `~pyglet.graphics.Group`
|
||
|
Optional parent group of the line.
|
||
|
"""
|
||
|
self._x = x
|
||
|
self._y = y
|
||
|
self._x2 = x2
|
||
|
self._y2 = y2
|
||
|
|
||
|
self._width = width
|
||
|
self._rotation = math.degrees(math.atan2(y2 - y, x2 - x))
|
||
|
self._rgb = color
|
||
|
|
||
|
self._batch = batch or Batch()
|
||
|
self._group = _ShapeGroup(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, group)
|
||
|
self._vertex_list = self._batch.add(6, GL_TRIANGLES, self._group, 'v2f', 'c4B')
|
||
|
self._update_position()
|
||
|
self._update_color()
|
||
|
|
||
|
def _update_position(self):
|
||
|
if not self._visible:
|
||
|
self._vertex_list.vertices[:] = (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
|
||
|
else:
|
||
|
x1 = -self._anchor_y
|
||
|
y1 = self._anchor_x - self._width / 2
|
||
|
x = self._x
|
||
|
y = self._y
|
||
|
x2 = x1 + math.hypot(self._y2 - y, self._x2 - x)
|
||
|
y2 = y1 + self._width
|
||
|
|
||
|
r = math.atan2(self._y2 - y, self._x2 - x)
|
||
|
cr = math.cos(r)
|
||
|
sr = math.sin(r)
|
||
|
ax = x1 * cr - y1 * sr + x
|
||
|
ay = x1 * sr + y1 * cr + y
|
||
|
bx = x2 * cr - y1 * sr + x
|
||
|
by = x2 * sr + y1 * cr + y
|
||
|
cx = x2 * cr - y2 * sr + x
|
||
|
cy = x2 * sr + y2 * cr + y
|
||
|
dx = x1 * cr - y2 * sr + x
|
||
|
dy = x1 * sr + y2 * cr + y
|
||
|
self._vertex_list.vertices[:] = (ax, ay, bx, by, cx, cy, ax, ay, cx, cy, dx, dy)
|
||
|
|
||
|
def _update_color(self):
|
||
|
self._vertex_list.colors[:] = [*self._rgb, int(self._opacity)] * 6
|
||
|
|
||
|
@property
|
||
|
def x2(self):
|
||
|
"""Second X coordinate of the shape.
|
||
|
|
||
|
:type: int or float
|
||
|
"""
|
||
|
return self._x2
|
||
|
|
||
|
@x2.setter
|
||
|
def x2(self, value):
|
||
|
self._x2 = value
|
||
|
self._update_position()
|
||
|
|
||
|
@property
|
||
|
def y2(self):
|
||
|
"""Second Y coordinate of the shape.
|
||
|
|
||
|
:type: int or float
|
||
|
"""
|
||
|
return self._y2
|
||
|
|
||
|
@y2.setter
|
||
|
def y2(self, value):
|
||
|
self._y2 = value
|
||
|
self._update_position()
|
||
|
|
||
|
@property
|
||
|
def position(self):
|
||
|
"""The (x, y, x2, y2) coordinates of the line, as a tuple.
|
||
|
|
||
|
:Parameters:
|
||
|
`x` : int or float
|
||
|
X coordinate of the line.
|
||
|
`y` : int or float
|
||
|
Y coordinate of the line.
|
||
|
`x2` : int or float
|
||
|
X2 coordinate of the line.
|
||
|
`y2` : int or float
|
||
|
Y2 coordinate of the line.
|
||
|
"""
|
||
|
return self._x, self._y, self._x2, self._y2
|
||
|
|
||
|
@position.setter
|
||
|
def position(self, values):
|
||
|
self._x, self._y, self._x2, self._y2 = values
|
||
|
self._update_position()
|
||
|
|
||
|
|
||
|
class Rectangle(_ShapeBase):
|
||
|
def __init__(self, x, y, width, height, color=(255, 255, 255), batch=None, group=None):
|
||
|
"""Create a rectangle or square.
|
||
|
|
||
|
The rectangles's anchor point defaults to the (x, y) coordinates,
|
||
|
which are at the bottom left.
|
||
|
|
||
|
:Parameters:
|
||
|
`x` : float
|
||
|
The X coordinate of the rectangle.
|
||
|
`y` : float
|
||
|
The Y coordinate of the rectangle.
|
||
|
`width` : float
|
||
|
The width of the rectangle.
|
||
|
`height` : float
|
||
|
The height of the rectangle.
|
||
|
`color` : (int, int, int)
|
||
|
The RGB color of the rectangle, specified as
|
||
|
a tuple of three ints in the range of 0-255.
|
||
|
`batch` : `~pyglet.graphics.Batch`
|
||
|
Optional batch to add the rectangle to.
|
||
|
`group` : `~pyglet.graphics.Group`
|
||
|
Optional parent group of the rectangle.
|
||
|
"""
|
||
|
self._x = x
|
||
|
self._y = y
|
||
|
self._width = width
|
||
|
self._height = height
|
||
|
self._rotation = 0
|
||
|
self._rgb = color
|
||
|
|
||
|
self._batch = batch or Batch()
|
||
|
self._group = _ShapeGroup(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, group)
|
||
|
self._vertex_list = self._batch.add(6, GL_TRIANGLES, self._group, 'v2f', 'c4B')
|
||
|
self._update_position()
|
||
|
self._update_color()
|
||
|
|
||
|
def _update_position(self):
|
||
|
if not self._visible:
|
||
|
self._vertex_list.vertices = (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
|
||
|
elif self._rotation:
|
||
|
x1 = -self._anchor_x
|
||
|
y1 = -self._anchor_y
|
||
|
x2 = x1 + self._width
|
||
|
y2 = y1 + self._height
|
||
|
x = self._x
|
||
|
y = self._y
|
||
|
|
||
|
r = -math.radians(self._rotation)
|
||
|
cr = math.cos(r)
|
||
|
sr = math.sin(r)
|
||
|
ax = x1 * cr - y1 * sr + x
|
||
|
ay = x1 * sr + y1 * cr + y
|
||
|
bx = x2 * cr - y1 * sr + x
|
||
|
by = x2 * sr + y1 * cr + y
|
||
|
cx = x2 * cr - y2 * sr + x
|
||
|
cy = x2 * sr + y2 * cr + y
|
||
|
dx = x1 * cr - y2 * sr + x
|
||
|
dy = x1 * sr + y2 * cr + y
|
||
|
self._vertex_list.vertices = (ax, ay, bx, by, cx, cy, ax, ay, cx, cy, dx, dy)
|
||
|
else:
|
||
|
x1 = self._x - self._anchor_x
|
||
|
y1 = self._y - self._anchor_y
|
||
|
x2 = x1 + self._width
|
||
|
y2 = y1 + self._height
|
||
|
self._vertex_list.vertices = (x1, y1, x2, y1, x2, y2, x1, y1, x2, y2, x1, y2)
|
||
|
|
||
|
def _update_color(self):
|
||
|
self._vertex_list.colors[:] = [*self._rgb, int(self._opacity)] * 6
|
||
|
|
||
|
@property
|
||
|
def width(self):
|
||
|
"""The width of the rectangle.
|
||
|
|
||
|
:type: float
|
||
|
"""
|
||
|
return self._width
|
||
|
|
||
|
@width.setter
|
||
|
def width(self, value):
|
||
|
self._width = value
|
||
|
self._update_position()
|
||
|
|
||
|
@property
|
||
|
def height(self):
|
||
|
"""The height of the rectangle.
|
||
|
|
||
|
:type: float
|
||
|
"""
|
||
|
return self._height
|
||
|
|
||
|
@height.setter
|
||
|
def height(self, value):
|
||
|
self._height = value
|
||
|
self._update_position()
|
||
|
|
||
|
@property
|
||
|
def rotation(self):
|
||
|
"""Clockwise rotation of the rectangle, in degrees.
|
||
|
|
||
|
The Rectangle will be rotated about its (anchor_x, anchor_y)
|
||
|
position.
|
||
|
|
||
|
:type: float
|
||
|
"""
|
||
|
return self._rotation
|
||
|
|
||
|
@rotation.setter
|
||
|
def rotation(self, rotation):
|
||
|
self._rotation = rotation
|
||
|
self._update_position()
|
||
|
|
||
|
|
||
|
class BorderedRectangle(_ShapeBase):
|
||
|
def __init__(self, x, y, width, height, border=1, color=(255, 255, 255),
|
||
|
border_color=(100, 100, 100), batch=None, group=None):
|
||
|
"""Create a rectangle or square.
|
||
|
|
||
|
The rectangles's anchor point defaults to the (x, y) coordinates,
|
||
|
which are at the bottom left.
|
||
|
|
||
|
:Parameters:
|
||
|
`x` : float
|
||
|
The X coordinate of the rectangle.
|
||
|
`y` : float
|
||
|
The Y coordinate of the rectangle.
|
||
|
`width` : float
|
||
|
The width of the rectangle.
|
||
|
`height` : float
|
||
|
The height of the rectangle.
|
||
|
`color` : (int, int, int)
|
||
|
The RGB color of the rectangle, specified as
|
||
|
a tuple of three ints in the range of 0-255.
|
||
|
`batch` : `~pyglet.graphics.Batch`
|
||
|
Optional batch to add the rectangle to.
|
||
|
`group` : `~pyglet.graphics.Group`
|
||
|
Optional parent group of the rectangle.
|
||
|
"""
|
||
|
self._x = x
|
||
|
self._y = y
|
||
|
self._width = width
|
||
|
self._height = height
|
||
|
self._border = border
|
||
|
self._rgb = color
|
||
|
self._brgb = border_color
|
||
|
|
||
|
self._batch = batch or Batch()
|
||
|
self._group = _ShapeGroup(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, group)
|
||
|
indices = [0, 1, 2, 0, 2, 3, 0, 4, 3, 4, 7, 3, 0, 1, 5, 0, 5, 4, 1, 2, 5, 5, 2, 6, 6, 2, 3, 6, 3, 7]
|
||
|
self._vertex_list = self._batch.add_indexed(8, GL_TRIANGLES, self._group, indices, 'v2f', 'c4B')
|
||
|
self._update_position()
|
||
|
self._update_color()
|
||
|
|
||
|
def _update_position(self):
|
||
|
if not self._visible:
|
||
|
self._vertex_list.vertices = (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
|
||
|
else:
|
||
|
b = self._border
|
||
|
bx1 = self._x - self._anchor_x
|
||
|
by1 = self._y - self._anchor_y
|
||
|
bx2 = bx1 + self._width
|
||
|
by2 = by1 + self._height
|
||
|
ix1 = bx1 + b
|
||
|
iy1 = by1 + b
|
||
|
ix2 = bx2 - b
|
||
|
iy2 = by2 - b
|
||
|
self._vertex_list.vertices[:] = (ix1, iy1, ix2, iy1, ix2, iy2, ix1, iy2,
|
||
|
bx1, by1, bx2, by1, bx2, by2, bx1, by2,)
|
||
|
|
||
|
def _update_color(self):
|
||
|
opacity = int(self._opacity)
|
||
|
self._vertex_list.colors[:] = [*self._rgb, opacity] * 4 + [*self._brgb, opacity] * 4
|
||
|
|
||
|
@property
|
||
|
def width(self):
|
||
|
"""The width of the rectangle.
|
||
|
|
||
|
:type: float
|
||
|
"""
|
||
|
return self._width
|
||
|
|
||
|
@width.setter
|
||
|
def width(self, value):
|
||
|
self._width = value
|
||
|
self._update_position()
|
||
|
|
||
|
@property
|
||
|
def height(self):
|
||
|
"""The height of the rectangle.
|
||
|
|
||
|
:type: float
|
||
|
"""
|
||
|
return self._height
|
||
|
|
||
|
@height.setter
|
||
|
def height(self, value):
|
||
|
self._height = value
|
||
|
self._update_position()
|
||
|
|
||
|
|
||
|
class Triangle(_ShapeBase):
|
||
|
def __init__(self, x, y, x2, y2, x3, y3, color=(255, 255, 255), batch=None, group=None):
|
||
|
"""Create a triangle.
|
||
|
|
||
|
The triangle's anchor point defaults to the first vertex point.
|
||
|
|
||
|
:Parameters:
|
||
|
`x` : float
|
||
|
The first X coordinate of the triangle.
|
||
|
`y` : float
|
||
|
The first Y coordinate of the triangle.
|
||
|
`x2` : float
|
||
|
The second X coordinate of the triangle.
|
||
|
`y2` : float
|
||
|
The second Y coordinate of the triangle.
|
||
|
`x3` : float
|
||
|
The third X coordinate of the triangle.
|
||
|
`y3` : float
|
||
|
The third Y coordinate of the triangle.
|
||
|
`color` : (int, int, int)
|
||
|
The RGB color of the triangle, specified as
|
||
|
a tuple of three ints in the range of 0-255.
|
||
|
`batch` : `~pyglet.graphics.Batch`
|
||
|
Optional batch to add the triangle to.
|
||
|
`group` : `~pyglet.graphics.Group`
|
||
|
Optional parent group of the triangle.
|
||
|
"""
|
||
|
self._x = x
|
||
|
self._y = y
|
||
|
self._x2 = x2
|
||
|
self._y2 = y2
|
||
|
self._x3 = x3
|
||
|
self._y3 = y3
|
||
|
self._rotation = 0
|
||
|
|
||
|
self._rgb = color
|
||
|
|
||
|
self._batch = batch or Batch()
|
||
|
self._group = _ShapeGroup(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, group)
|
||
|
self._vertex_list = self._batch.add(3, GL_TRIANGLES, self._group, 'v2f', 'c4B')
|
||
|
self._update_position()
|
||
|
self._update_color()
|
||
|
|
||
|
def _update_position(self):
|
||
|
if not self._visible:
|
||
|
self._vertex_list.vertices = (0, 0, 0, 0, 0, 0)
|
||
|
else:
|
||
|
anchor_x = self._anchor_x
|
||
|
anchor_y = self._anchor_y
|
||
|
x1 = self._x - anchor_x
|
||
|
y1 = self._y - anchor_y
|
||
|
x2 = self._x2 - anchor_x
|
||
|
y2 = self._y2 - anchor_y
|
||
|
x3 = self._x3 - anchor_x
|
||
|
y3 = self._y3 - anchor_y
|
||
|
self._vertex_list.vertices = (x1, y1, x2, y2, x3, y3)
|
||
|
|
||
|
def _update_color(self):
|
||
|
self._vertex_list.colors[:] = [*self._rgb, int(self._opacity)] * 3
|
||
|
|
||
|
@property
|
||
|
def x2(self):
|
||
|
"""Second X coordinate of the shape.
|
||
|
|
||
|
:type: int or float
|
||
|
"""
|
||
|
return self._x2
|
||
|
|
||
|
@x2.setter
|
||
|
def x2(self, value):
|
||
|
self._x2 = value
|
||
|
self._update_position()
|
||
|
|
||
|
@property
|
||
|
def y2(self):
|
||
|
"""Second Y coordinate of the shape.
|
||
|
|
||
|
:type: int or float
|
||
|
"""
|
||
|
return self._y2
|
||
|
|
||
|
@y2.setter
|
||
|
def y2(self, value):
|
||
|
self._y2 = value
|
||
|
self._update_position()
|
||
|
|
||
|
@property
|
||
|
def x3(self):
|
||
|
"""Third X coordinate of the shape.
|
||
|
|
||
|
:type: int or float
|
||
|
"""
|
||
|
return self._x3
|
||
|
|
||
|
@x3.setter
|
||
|
def x3(self, value):
|
||
|
self._x3 = value
|
||
|
self._update_position()
|
||
|
|
||
|
@property
|
||
|
def y3(self):
|
||
|
"""Third Y coordinate of the shape.
|
||
|
|
||
|
:type: int or float
|
||
|
"""
|
||
|
return self._y3
|
||
|
|
||
|
@y3.setter
|
||
|
def y3(self, value):
|
||
|
self._y3 = value
|
||
|
self._update_position()
|
||
|
|
||
|
@property
|
||
|
def position(self):
|
||
|
"""The (x, y, x2, y2, x3, y3) coordinates of the triangle, as a tuple.
|
||
|
|
||
|
:Parameters:
|
||
|
`x` : int or float
|
||
|
X coordinate of the triangle.
|
||
|
`y` : int or float
|
||
|
Y coordinate of the triangle.
|
||
|
`x2` : int or float
|
||
|
X2 coordinate of the triangle.
|
||
|
`y2` : int or float
|
||
|
Y2 coordinate of the triangle.
|
||
|
`x3` : int or float
|
||
|
X3 coordinate of the triangle.
|
||
|
`y3` : int or float
|
||
|
Y3 coordinate of the triangle.
|
||
|
"""
|
||
|
return self._x, self._y, self._x2, self._y2, self._x3, self._y3
|
||
|
|
||
|
@position.setter
|
||
|
def position(self, values):
|
||
|
self._x, self._y, self._x2, self._y2, self._x3, self._y3 = values
|
||
|
self._update_position()
|
||
|
|
||
|
|
||
|
__all__ = ('Arc', 'Circle', 'Line', 'Rectangle', 'BorderedRectangle', 'Triangle')
|