398 lines
10 KiB
Python
398 lines
10 KiB
Python
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"""Showcase what the output of pymunk.pyglet_util draw methods will look like.
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See pygame_util_demo.py for a comparison to pygame.
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"""
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__docformat__ = "reStructuredText"
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import sys
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import pyglet
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import pymunk
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import pymunk.pyglet_util
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from pymunk.vec2d import Vec2d
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def fill_space(space, custom_color=(255, 255, 0, 255)):
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captions = []
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### Static
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captions.append(((50, 680), "Static Shapes"))
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# Static Segments
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segments = [
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pymunk.Segment(space.static_body, (10, 400), (10, 600), 0),
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pymunk.Segment(space.static_body, (20, 400), (20, 600), 1),
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pymunk.Segment(space.static_body, (30, 400), (30, 600), 3),
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pymunk.Segment(space.static_body, (50, 400), (50, 600), 5),
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]
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space.add(*segments)
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b = pymunk.Body(body_type=pymunk.Body.STATIC)
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b.position = (40, 630)
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b.angle = 3.14 / 7
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s = pymunk.Segment(b, (-30, 0), (30, 0), 2)
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space.add(b, s)
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# Static Circles
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b = pymunk.Body(body_type=pymunk.Body.STATIC)
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b.position = (120, 630)
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s = pymunk.Circle(b, 10)
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space.add(b, s)
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b = pymunk.Body(body_type=pymunk.Body.STATIC)
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b.position = (120, 630)
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s = pymunk.Circle(b, 10, (-30, 0))
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space.add(b, s)
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b = pymunk.Body(body_type=pymunk.Body.STATIC)
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b.position = (120, 560)
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b.angle = 3.14 / 4
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s = pymunk.Circle(b, 40)
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space.add(b, s)
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# Static Polys
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b = pymunk.Body(body_type=pymunk.Body.STATIC)
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b.position = (120, 460)
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b.angle = 3.14 / 4
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s = pymunk.Poly(b, [(0, -25), (30, 25), (-30, 25)])
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space.add(b, s)
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b = pymunk.Body(body_type=pymunk.Body.STATIC)
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b.position = (120, 500)
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t = pymunk.Transform(ty=-100)
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s = pymunk.Poly(b, [(0, -25), (30, 25), (-30, 25)], t, radius=1)
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space.add(b, s)
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b = pymunk.Body(body_type=pymunk.Body.STATIC)
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b.position = (50, 430)
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t = pymunk.Transform(ty=-100)
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s = pymunk.Poly(
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b,
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[
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(0.0, -30.0),
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(19.0, -23.0),
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(30.0, -5.0),
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(26.0, 15.0),
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(10.0, 28.0),
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(-10.0, 28.0),
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(-26.0, 15.0),
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(-30.0, -5.0),
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(-19.0, -23.0),
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],
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t,
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)
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space.add(b, s)
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### Kinematic
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captions.append(((220, 680), "Kinematic Shapes"))
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# Kinematic Segments
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b = pymunk.Body(body_type=pymunk.Body.KINEMATIC)
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segments = [
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pymunk.Segment(b, (180, 400), (180, 600), 0),
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pymunk.Segment(b, (190, 400), (190, 600), 1),
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pymunk.Segment(b, (200, 400), (200, 600), 3),
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pymunk.Segment(b, (220, 400), (220, 600), 5),
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]
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space.add(b, *segments)
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b = pymunk.Body(body_type=pymunk.Body.KINEMATIC)
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b.position = (210, 630)
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b.angle = 3.14 / 7
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s = pymunk.Segment(b, (-30, 0), (30, 0), 2)
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space.add(b, s)
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# Kinematic Circles
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b = pymunk.Body(body_type=pymunk.Body.KINEMATIC)
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b.position = (290, 630)
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s = pymunk.Circle(b, 10)
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space.add(b, s)
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b = pymunk.Body(body_type=pymunk.Body.KINEMATIC)
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b.position = (290, 630)
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s = pymunk.Circle(b, 10, (-30, 0))
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space.add(b, s)
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b = pymunk.Body(body_type=pymunk.Body.KINEMATIC)
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b.position = (290, 560)
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b.angle = 3.14 / 4
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s = pymunk.Circle(b, 40)
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space.add(b, s)
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# Kinematic Polys
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b = pymunk.Body(body_type=pymunk.Body.KINEMATIC)
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b.position = (290, 460)
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b.angle = 3.14 / 4
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s = pymunk.Poly(b, [(0, -25), (30, 25), (-30, 25)])
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space.add(b, s)
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b = pymunk.Body(body_type=pymunk.Body.KINEMATIC)
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b.position = (290, 500)
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t = pymunk.Transform(ty=-100)
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s = pymunk.Poly(b, [(0, -25), (30, 25), (-30, 25)], t, radius=3)
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space.add(b, s)
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b = pymunk.Body(body_type=pymunk.Body.KINEMATIC)
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b.position = (230, 430)
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t = pymunk.Transform(ty=-100)
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s = pymunk.Poly(
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b,
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[
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(19.0, -50.0),
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(30.0, -5.0),
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(26.0, 15.0),
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(10.0, 38.0),
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(-10.0, 38.0),
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(-26.0, 15.0),
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(-30.0, -5.0),
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(-19.0, -50.0),
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],
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t,
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)
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space.add(b, s)
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### Dynamic
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captions.append(((390, 680), "Dynamic Shapes"))
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# Dynamic Segments
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b = pymunk.Body(1, 1)
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segments = [
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pymunk.Segment(b, (350, 400), (350, 600), 0),
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pymunk.Segment(b, (360, 400), (360, 600), 1),
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pymunk.Segment(b, (370, 400), (370, 600), 3),
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pymunk.Segment(b, (390, 400), (390, 600), 5),
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]
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space.add(b, *segments)
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b = pymunk.Body(1, 1)
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b.position = (380, 630)
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b.angle = 3.14 / 7
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s = pymunk.Segment(b, (-30, 0), (30, 0), 7)
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space.add(b, s)
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# Dynamic Circles
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b = pymunk.Body(1, 1)
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b.position = (460, 630)
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s = pymunk.Circle(b, 10)
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space.add(b, s)
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b = pymunk.Body(1, 1)
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b.position = (460, 630)
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s = pymunk.Circle(b, 10, (-30, 0))
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space.add(b, s)
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b = pymunk.Body(1, 1)
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b.position = (460, 560)
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b.angle = 3.14 / 4
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s = pymunk.Circle(b, 40)
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space.add(b, s)
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# Dynamic Polys
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b = pymunk.Body(1, 1)
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b.position = (460, 460)
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b.angle = 3.14 / 4
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s = pymunk.Poly(b, [(0, -25), (30, 25), (-30, 25)])
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space.add(b, s)
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b = pymunk.Body(1, 1)
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b.position = (460, 500)
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s = pymunk.Poly(
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b, [(0, -25), (30, 25), (-30, 25)], pymunk.Transform(ty=-100), radius=5
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)
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space.add(b, s)
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b = pymunk.Body(1, 1)
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b.position = (400, 430)
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s = pymunk.Poly(
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b, [(0, -50), (50, 0), (30, 50), (-30, 50), (-50, 0)], pymunk.Transform(ty=-100)
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)
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space.add(b, s)
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###Constraints
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# PinJoints
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captions.append(((560, 660), "Pin Joint"))
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a = pymunk.Body(1, 1)
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a.position = (550, 600)
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sa = pymunk.Circle(a, 20)
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b = pymunk.Body(1, 1)
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b.position = (650, 620)
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sb = pymunk.Circle(b, 20)
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j = pymunk.PinJoint(a, b, anchor_a=(0, 0), anchor_b=(0, -20))
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space.add(sa, sb, a, b, j)
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# SlideJoints
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captions.append(((560, 560), "Slide Joint"))
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a = pymunk.Body(1, 1)
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a.position = (550, 500)
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sa = pymunk.Circle(a, 20)
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b = pymunk.Body(1, 1)
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b.position = (650, 520)
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sb = pymunk.Circle(b, 20)
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j = pymunk.SlideJoint(a, b, anchor_a=(0, 20), anchor_b=(0, -20), min=10, max=30)
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space.add(sa, sb, a, b, j)
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# PivotJoints
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captions.append(((560, 460), "Pivot Joint"))
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a = pymunk.Body(1, 1)
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a.position = (550, 400)
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sa = pymunk.Circle(a, 20)
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b = pymunk.Body(1, 1)
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b.position = (650, 420)
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sb = pymunk.Circle(b, 20)
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j = pymunk.PivotJoint(a, b, (600, 390))
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space.add(sa, sb, a, b, j)
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# GrooveJoints
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captions.append(((760, 660), "Groove Joint"))
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a = pymunk.Body(1, 1)
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a.position = (750, 600)
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sa = pymunk.Circle(a, 20)
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b = pymunk.Body(1, 1)
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b.position = (850, 620)
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sb = pymunk.Circle(b, 20)
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j = pymunk.GrooveJoint(a, b, (40, 40), (40, -40), (-60, 0))
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space.add(sa, sb, a, b, j)
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# DampedSpring
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captions.append(((760, 550), "Damped Spring"))
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a = pymunk.Body(1, 1)
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a.position = (750, 480)
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sa = pymunk.Circle(a, 20)
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b = pymunk.Body(1, 1)
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b.position = (850, 500)
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sb = pymunk.Circle(b, 20)
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j = pymunk.DampedSpring(a, b, (0, 0), (0, 10), 100, 1, 1)
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space.add(sa, sb, a, b, j)
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# DampedRotarySpring
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captions.append(((740, 430), "Damped Rotary Spring"))
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a = pymunk.Body(1, 1)
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a.position = (750, 350)
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sa = pymunk.Circle(a, 20)
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b = pymunk.Body(1, 1)
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b.position = (850, 380)
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sb = pymunk.Circle(b, 20)
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j = pymunk.DampedRotarySpring(a, b, 10, 1, 1)
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space.add(sa, sb, a, b, j)
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# RotaryLimitJoint
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captions.append(((740, 300), "Rotary Limit Joint"))
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a = pymunk.Body(1, 1)
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a.position = (750, 220)
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sa = pymunk.Circle(a, 20)
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b = pymunk.Body(1, 1)
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b.position = (850, 250)
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sb = pymunk.Circle(b, 20)
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j = pymunk.RotaryLimitJoint(a, b, 1, 2)
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b.angle = 3
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space.add(sa, sb, a, b, j)
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# RatchetJoint
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captions.append(((740, 170), "Ratchet Joint"))
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a = pymunk.Body(1, 1)
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a.position = (750, 100)
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sa = pymunk.Circle(a, 20)
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b = pymunk.Body(1, 1)
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b.position = (850, 120)
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sb = pymunk.Circle(b, 20)
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j = pymunk.RatchetJoint(a, b, 1, 0.1)
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b.angle = 3
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space.add(sa, sb, a, b, j)
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# GearJoint and SimpleMotor omitted since they are similar to the already
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# added joints
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# TODO: more stuff here :)
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### Other
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# Objects in custom color
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captions.append(((150, 150), "Custom Color (static, kinematic & dynamic)"))
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b = pymunk.Body(body_type=pymunk.Body.STATIC)
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b.position = (200, 200)
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s = pymunk.Circle(b, 30)
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s.color = custom_color
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space.add(b, s)
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b = pymunk.Body(body_type=pymunk.Body.KINEMATIC)
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b.position = (300, 200)
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s = pymunk.Circle(b, 30)
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s.color = custom_color
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space.add(b, s)
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b = pymunk.Body(1, 1)
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b.position = (400, 200)
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s = pymunk.Circle(b, 30)
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s.color = custom_color
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space.add(b, s)
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# Collision
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captions.append(((550, 150), "Collisions"))
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b = pymunk.Body(body_type=pymunk.Body.STATIC)
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b.position = (570, 200)
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s = pymunk.Circle(b, 40)
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space.add(b, s)
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b = pymunk.Body(1, 1)
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b.position = (590, 250)
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s = pymunk.Circle(b, 40)
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space.add(b, s)
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# Sleeping
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captions.append(((50, 150), "Sleeping"))
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b = pymunk.Body(1, 1)
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b.position = (75, 200)
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space.sleep_time_threshold = 0.01
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s = pymunk.Circle(b, 40)
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space.add(s, b)
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b.sleep()
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space.step(0.000001)
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return captions
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window = pyglet.window.Window(1000, 700, vsync=False)
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space = pymunk.Space()
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draw_options = pymunk.pyglet_util.DrawOptions()
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captions = fill_space(space)
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textbatch = pyglet.graphics.Batch()
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pyglet.text.Label(
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"Demo example of shapes drawn by pyglet_util.draw()",
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x=5,
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y=5,
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batch=textbatch,
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color=(100, 100, 100, 255),
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)
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for caption in captions:
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x, y = caption[0]
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y = y - 10
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pyglet.text.Label(caption[1], x=x, y=y, batch=textbatch, color=(50, 50, 50, 255))
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batch = pyglet.graphics.Batch()
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# otherwise save screenshot wont work
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_ = pyglet.window.FPSDisplay(window)
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@window.event
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def on_draw():
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pyglet.gl.glClearColor(255, 255, 255, 255)
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window.clear()
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space.debug_draw(draw_options)
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textbatch.draw()
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@window.event
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def on_key_press(symbol, modifiers):
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if symbol == pyglet.window.key.P:
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pyglet.image.get_buffer_manager().get_color_buffer().save(
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"pyglet_util_demo.png"
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)
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pyglet.app.run()
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