Difficult-Rocket/bin/client.py

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"""
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writen by shenjackyuanjie
mail: 3695888@qq.com
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"""
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import multiprocessing as mp
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import os
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import sys
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import time
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sys.path.append('./bin/libs/')
sys.path.append('./')
import pyglet
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from pyglet.window import key
from pyglet.window import mouse
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try:
from bin import tools
from bin import configs
except (ModuleNotFoundError, ImportError, ImportWarning):
import tools
import configs
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class client(mp.Process):
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def __init__(self, logger, dev_dic=None, dev_list=None, language='zh-cn', net_mode='local'):
mp.Process.__init__(self)
# logging
self.logger = logger
# share memory
self.dev_list = dev_list
self.dev_dic = dev_dic
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# lang
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self.lang = tools.config('configs/sys_value/lang/%s.json5' % language, 'client')
# value
self.process_id = 'Client'
self.process_name = 'Client process'
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self.process_pid = os.getpid()
self.view = 'space'
self.net_mode = net_mode
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self.window_config = tools.config('configs/sys_value/window.json5')
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self.caption = self.window_config['caption']
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self.caption = tools.name_handler(self.caption, {'version': self.window_config['caption_option']['version']})
self.window = window(logger=logger,
dev_dic=dev_dic,
dev_list=dev_list,
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language=language,
net_mode=net_mode,
width=int(self.window_config['width']),
height=int(self.window_config['height']),
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fullscreen=tools.format_bool(self.window_config['full_screen']),
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caption=self.caption,
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resizable=tools.format_bool(self.window_config['resizable']),
visible=tools.format_bool(self.window_config['visible']))
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self.log_config()
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def log_config(self):
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self.logger.info('%s: %s %s' % (self.lang['os.pid_is1'], self.process_pid, self.lang['os.pid_is2']))
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def run(self) -> None:
pyglet.app.run()
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class window(pyglet.window.Window):
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def __init__(self, logger, dev_dic=None, dev_list=None, language='zh-cn', net_mode='local', *args, **kwargs):
super(window, self).__init__(*args, **kwargs)
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"""
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:param dev_list: 共享内存
:param dev_dic: 共享内存
:param logger: logger
:param net_mode: 网络模式 # local / ip
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"""
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# logging
self.logger = logger
# share memory
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self.dev_list = dev_list
self.dev_dic = dev_dic
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# value
self.FPS = int(tools.config('configs/sys_value/window.json5')['fps'])
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self.SPF = 1.0 / self.FPS
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self.view = 'space'
self.net_mode = net_mode
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# FPS
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self.max_fps = [self.FPS, time.time()]
self.min_fps = [self.FPS, time.time()]
self.fps_wait = 5
# lang
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self.lang = tools.config('configs/sys_value/lang/%s.json5' % language, 'client')
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# configs
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self.view = tools.config('configs/view.json5')
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self.map_view = [configs.basic_poi(poi_type='chunk')]
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self.part_list = tools.config('configs/sys_value/parts.json5')
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pyglet.resource.path = ['textures']
pyglet.resource.reindex()
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# dic
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self.button_hitbox = {}
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self.button_toggled = {}
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self.ships = {} # all ship(part)
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self.planet_system = tools.config('configs/sys_value/planet.json5') # hole planet system
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# list
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# batch
self.part_batch = pyglet.graphics.Batch()
self.label_batch = pyglet.graphics.Batch()
self.runtime_batch = pyglet.graphics.Batch()
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# window
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self.logger.info('%s' % self.lang['setup.done'])
self.textures = {}
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# setup
self.setup()
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pyglet.clock.schedule_interval(self.update, self.SPF)
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def setup(self):
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# values
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# net_mode
if self.net_mode == 'local':
pass
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# parts textures
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self.textures['part'] = {}
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parts = tools.config('configs/sys_value/parts.json5')
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for part in parts:
path = parts[part][2][0]
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part_image = pyglet.resource.image(path)
self.textures['part'][part] = part_image
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# runtimes textures
self.textures['runtime'] = {}
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runtimes = tools.config('configs/sys_value/runtime.json5')
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# load textures
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for runtime in runtimes['textures']:
path = runtimes['textures'][runtime]
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runtime_image = pyglet.resource.image(path)
self.textures['runtime'][runtime] = runtime_image
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# load button's textures
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for runtime in runtimes['button']:
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if runtime == 'logic':
continue
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path = runtimes['button'][runtime]
runtime_image = pyglet.resource.image(path)
runtime_sprite = pyglet.sprite.Sprite(img=runtime_image, batch=self.runtime_batch, x=self.width + 1,
y=self.height + 1)
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# self.textures['runtime'][runtime] = runtime_image
self.textures['runtime'][runtime] = runtime_sprite
self.button_hitbox[runtime] = [runtime_image.width, runtime_image.height]
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self.button_toggled[runtime] = -1
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# info_label
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self.info_label = pyglet.text.Label(text='test %s' % pyglet.clock.get_fps(),
x=10, y=self.height - 10,
anchor_x='left', anchor_y='top',
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batch=self.label_batch)
# draws
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def update(self, ree):
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self.FPS_update()
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self.hit_box_update()
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def FPS_update(self):
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now_FPS = pyglet.clock.get_fps()
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if now_FPS > self.max_fps[0]:
self.max_fps = [now_FPS, time.time()]
elif now_FPS < self.min_fps[0]:
self.min_fps = [now_FPS, time.time()]
else:
if (time.time() - self.max_fps[1]) > self.fps_wait:
self.max_fps = [self.FPS, time.time()]
elif (time.time() - self.min_fps[1]) > self.fps_wait:
self.min_fps = [self.FPS, time.time()]
self.info_label.text = 'now FPS: %03d max FPS: %02d min FPS: %02d' % (
now_FPS, self.max_fps[0], self.min_fps[0])
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self.info_label.anchor_x = 'left'
self.info_label.anchor_y = 'top'
self.info_label.x = 10
self.info_label.y = self.height - 10
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def hit_box_update(self):
for hit_box in self.button_hitbox:
box_ = self.button_hitbox[hit_box]
button = self.textures['runtime'][hit_box]
box = [button.x, button.y, button.x + button.width, button.y + button.height]
self.button_hitbox[hit_box] = box
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def on_draw(self):
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self.clear()
self.build_draw()
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self.draw_batch()
def draw_batch(self):
self.part_batch.draw()
self.runtime_batch.draw()
self.label_batch.draw()
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def build_draw(self):
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self.textures['runtime']['trash_can'].blit(x=self.width - 90, y=self.height - 90)
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self.textures['runtime']['trash_can'].blit(x=self.width - 90, y=self.height - 90)
# button tool bar
# start from 20 20
# between 30
# size 50*50
tool_y = 25
back = 0
while back < self.width:
self.textures['runtime']['toolbar_light'].blit(x=back, y=0)
back += self.textures['runtime']['toolbar_light'].width - 1
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self.textures['runtime']['to_menu'].x = 20
self.textures['runtime']['to_menu'].y = tool_y
self.textures['runtime']['add_part'].x = 100
self.textures['runtime']['add_part'].y = tool_y
self.textures['runtime']['stage'].x = 180
self.textures['runtime']['stage'].y = tool_y
self.textures['runtime']['zoom'].x = 260
self.textures['runtime']['zoom'].y = tool_y
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self.textures['runtime']['play'].x = self.width - 50 - 20
self.textures['runtime']['play'].y = tool_y
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if self.button_toggled['zoom'] != -1:
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self.textures['runtime']['zoom_in'].x = 260 - 40
self.textures['runtime']['zoom_in'].y = tool_y + 25 + 50
self.textures['runtime']['zoom_out'].x = 260 + 40
self.textures['runtime']['zoom_out'].y = tool_y + 25 + 50
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else:
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self.button_toggled['zoom_in'] = -1
self.button_toggled['zoom_out'] = -1
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self.textures['runtime']['zoom_in'].x = self.width + 1
self.textures['runtime']['zoom_out'].x = self.width + 1
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# //todo 把所有要素都加进来+整个设置图标+布局
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def space_draw(self):
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# render parts
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for ship in self.ships:
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# get ship poi
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ship_poi = ship['brain'][3]
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distances = tools.distance(ship_poi, self.map_view)
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for part in ship:
pass
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def draw_label(self):
pass
"""
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keyboard and mouse input
"""
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def on_mouse_motion(self, x, y, dx, dy):
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# self.logger.debug('按键移动 %s %s %s %s' % (x, y, dx, dy))
pass
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
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# self.logger.debug('按键拖拽 %s %s %s %s %s %s' %(x, y, dx, dy, buttons, modifiers))
pass
def on_mouse_press(self, x, y, button, modifiers):
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if button == mouse.LEFT:
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self.logger.debug('左键! 在 x:%s y:%s' % (x, y))
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for hit_box in self.button_hitbox:
box = self.button_hitbox[hit_box]
if (box[0] <= x <= box[2]) and (box[1] <= y <= box[3]):
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self.button_toggled[hit_box] *= -1
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self.logger.debug('%s %s %s' % (hit_box,
self.lang['button.been_press'],
self.button_toggled[hit_box]))
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break
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elif button == mouse.RIGHT:
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self.logger.debug('右键! 在 x:%s y:%s' % (x, y))
def on_key_press(self, symbol, modifiers):
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if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK |
key.MOD_CAPSLOCK |
key.MOD_SCROLLLOCK)):
self.dispatch_event('on_close')
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def on_key_release(self, symbol, modifiers):
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pass