Difficult-Rocket/bin/libs/pyglet/media/drivers/directsound/interface.py

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2021-04-16 23:21:06 +08:00
# ----------------------------------------------------------------------------
# pyglet
# Copyright (c) 2006-2008 Alex Holkner
2021-04-17 01:14:38 +08:00
# Copyright (c) 2008-2021 pyglet contributors
2021-04-16 23:21:06 +08:00
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in
# the documentation and/or other materials provided with the
# distribution.
# * Neither the name of pyglet nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
# ----------------------------------------------------------------------------
"""
Pythonic interface to DirectSound.
"""
import ctypes
import weakref
from collections import namedtuple
from pyglet.util import debug_print
from pyglet.window.win32 import _user32
from . import lib_dsound as lib
from .exceptions import DirectSoundNativeError
_debug = debug_print('debug_media')
def _check(hresult):
if hresult != lib.DS_OK:
raise DirectSoundNativeError(hresult)
class DirectSoundDriver:
def __init__(self):
assert _debug('Constructing DirectSoundDriver')
self._native_dsound = lib.IDirectSound()
_check(
lib.DirectSoundCreate(None, ctypes.byref(self._native_dsound), None)
)
# A trick used by mplayer.. use desktop as window handle since it
# would be complex to use pyglet window handles (and what to do when
# application is audio only?).
hwnd = _user32.GetDesktopWindow()
_check(
self._native_dsound.SetCooperativeLevel(hwnd, lib.DSSCL_NORMAL)
)
self._buffer_factory = DirectSoundBufferFactory(self._native_dsound)
self.primary_buffer = self._buffer_factory.create_primary_buffer()
def __del__(self):
try:
self.primary_buffer = None
self._native_dsound.Release()
except ValueError:
pass
def create_buffer(self, audio_format):
return self._buffer_factory.create_buffer(audio_format)
def create_listener(self):
return self.primary_buffer.create_listener()
class DirectSoundBufferFactory:
default_buffer_size = 2.0
def __init__(self, native_dsound):
# We only keep a weakref to native_dsound which is owned by
# interface.DirectSoundDriver
self._native_dsound = weakref.proxy(native_dsound)
def create_buffer(self, audio_format):
buffer_size = int(audio_format.sample_rate * self.default_buffer_size)
wave_format = self._create_wave_format(audio_format)
buffer_desc = self._create_buffer_desc(wave_format, buffer_size)
return DirectSoundBuffer(
self._create_buffer(buffer_desc),
audio_format,
buffer_size)
def create_primary_buffer(self):
return DirectSoundBuffer(
self._create_buffer(self._create_primary_buffer_desc()),
None,
0)
def _create_buffer(self, buffer_desc):
buf = lib.IDirectSoundBuffer()
_check(
self._native_dsound.CreateSoundBuffer(buffer_desc, ctypes.byref(buf), None)
)
return buf
@staticmethod
def _create_wave_format(audio_format):
wfx = lib.WAVEFORMATEX()
wfx.wFormatTag = lib.WAVE_FORMAT_PCM
wfx.nChannels = audio_format.channels
wfx.nSamplesPerSec = audio_format.sample_rate
wfx.wBitsPerSample = audio_format.sample_size
wfx.nBlockAlign = wfx.wBitsPerSample * wfx.nChannels // 8
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign
return wfx
@classmethod
def _create_buffer_desc(cls, wave_format, buffer_size):
dsbdesc = lib.DSBUFFERDESC()
dsbdesc.dwSize = ctypes.sizeof(dsbdesc)
dsbdesc.dwFlags = (lib.DSBCAPS_GLOBALFOCUS |
lib.DSBCAPS_GETCURRENTPOSITION2 |
lib.DSBCAPS_CTRLFREQUENCY |
lib.DSBCAPS_CTRLVOLUME)
if wave_format.nChannels == 1:
dsbdesc.dwFlags |= lib.DSBCAPS_CTRL3D
dsbdesc.dwBufferBytes = buffer_size
dsbdesc.lpwfxFormat = ctypes.pointer(wave_format)
return dsbdesc
@classmethod
def _create_primary_buffer_desc(cls):
"""Primary buffer with 3D and volume capabilities"""
buffer_desc = lib.DSBUFFERDESC()
buffer_desc.dwSize = ctypes.sizeof(buffer_desc)
buffer_desc.dwFlags = (lib.DSBCAPS_CTRL3D |
lib.DSBCAPS_CTRLVOLUME |
lib.DSBCAPS_PRIMARYBUFFER)
return buffer_desc
class DirectSoundBuffer:
def __init__(self, native_buffer, audio_format, buffer_size):
self.audio_format = audio_format
self.buffer_size = buffer_size
self._native_buffer = native_buffer
if audio_format is not None and audio_format.channels == 1:
self._native_buffer3d = lib.IDirectSound3DBuffer()
self._native_buffer.QueryInterface(lib.IID_IDirectSound3DBuffer,
ctypes.byref(self._native_buffer3d))
else:
self._native_buffer3d = None
def __del__(self):
try:
self.delete()
except OSError:
pass
def delete(self):
if self._native_buffer is not None:
self._native_buffer.Stop()
self._native_buffer.Release()
self._native_buffer = None
if self._native_buffer3d is not None:
self._native_buffer3d.Release()
self._native_buffer3d = None
@property
def volume(self):
vol = lib.LONG()
_check(
self._native_buffer.GetVolume(ctypes.byref(vol))
)
return vol.value
@volume.setter
def volume(self, value):
_check(
self._native_buffer.SetVolume(value)
)
_CurrentPosition = namedtuple('_CurrentPosition', ['play_cursor', 'write_cursor'])
@property
def current_position(self):
"""Tuple of current play position and current write position.
Only play position can be modified, so setter only accepts a single value."""
play_cursor = lib.DWORD()
write_cursor = lib.DWORD()
_check(
self._native_buffer.GetCurrentPosition(play_cursor,
write_cursor)
)
return self._CurrentPosition(play_cursor.value, write_cursor.value)
@current_position.setter
def current_position(self, value):
_check(
self._native_buffer.SetCurrentPosition(value)
)
@property
def is3d(self):
return self._native_buffer3d is not None
@property
def is_playing(self):
return (self._get_status() & lib.DSBSTATUS_PLAYING) != 0
@property
def is_buffer_lost(self):
return (self._get_status() & lib.DSBSTATUS_BUFFERLOST) != 0
def _get_status(self):
status = lib.DWORD()
_check(
self._native_buffer.GetStatus(status)
)
return status.value
@property
def position(self):
if self.is3d:
position = lib.D3DVECTOR()
_check(
self._native_buffer3d.GetPosition(ctypes.byref(position))
)
return position.x, position.y, position.z
else:
return 0, 0, 0
@position.setter
def position(self, position):
if self.is3d:
x, y, z = position
_check(
self._native_buffer3d.SetPosition(x, y, z, lib.DS3D_IMMEDIATE)
)
@property
def min_distance(self):
"""The minimum distance, which is the distance from the
listener at which sounds in this buffer begin to be attenuated."""
if self.is3d:
value = lib.D3DVALUE()
_check(
self._native_buffer3d.GetMinDistance(ctypes.byref(value))
)
return value.value
else:
return 0
@min_distance.setter
def min_distance(self, value):
if self.is3d:
_check(
self._native_buffer3d.SetMinDistance(value, lib.DS3D_IMMEDIATE)
)
@property
def max_distance(self):
"""The maximum distance, which is the distance from the listener beyond which
sounds in this buffer are no longer attenuated."""
if self.is3d:
value = lib.D3DVALUE()
_check(
self._native_buffer3d.GetMaxDistance(ctypes.byref(value))
)
return value.value
else:
return 0
@max_distance.setter
def max_distance(self, value):
if self.is3d:
_check(
self._native_buffer3d.SetMaxDistance(value, lib.DS3D_IMMEDIATE)
)
@property
def frequency(self):
value = lib.DWORD()
_check(
self._native_buffer.GetFrequency(value)
)
return value.value
@frequency.setter
def frequency(self, value):
"""The frequency, in samples per second, at which the buffer is playing."""
_check(
self._native_buffer.SetFrequency(value)
)
@property
def cone_orientation(self):
"""The orientation of the sound projection cone."""
if self.is3d:
orientation = lib.D3DVECTOR()
_check(
self._native_buffer3d.GetConeOrientation(ctypes.byref(orientation))
)
return orientation.x, orientation.y, orientation.z
else:
return 0, 0, 0
@cone_orientation.setter
def cone_orientation(self, value):
if self.is3d:
x, y, z = value
_check(
self._native_buffer3d.SetConeOrientation(x, y, z, lib.DS3D_IMMEDIATE)
)
_ConeAngles = namedtuple('_ConeAngles', ['inside', 'outside'])
@property
def cone_angles(self):
"""The inside and outside angles of the sound projection cone."""
if self.is3d:
inside = lib.DWORD()
outside = lib.DWORD()
_check(
self._native_buffer3d.GetConeAngles(ctypes.byref(inside), ctypes.byref(outside))
)
return self._ConeAngles(inside.value, outside.value)
else:
return self._ConeAngles(0, 0)
def set_cone_angles(self, inside, outside):
"""The inside and outside angles of the sound projection cone."""
if self.is3d:
_check(
self._native_buffer3d.SetConeAngles(inside, outside, lib.DS3D_IMMEDIATE)
)
@property
def cone_outside_volume(self):
"""The volume of the sound outside the outside angle of the sound projection cone."""
if self.is3d:
volume = lib.LONG()
_check(
self._native_buffer3d.GetConeOutsideVolume(ctypes.byref(volume))
)
return volume.value
else:
return 0
@cone_outside_volume.setter
def cone_outside_volume(self, value):
if self.is3d:
_check(
self._native_buffer3d.SetConeOutsideVolume(value, lib.DS3D_IMMEDIATE)
)
def create_listener(self):
native_listener = lib.IDirectSound3DListener()
self._native_buffer.QueryInterface(lib.IID_IDirectSound3DListener,
ctypes.byref(native_listener))
return DirectSoundListener(self, native_listener)
def play(self):
_check(
self._native_buffer.Play(0, 0, lib.DSBPLAY_LOOPING)
)
def stop(self):
_check(
self._native_buffer.Stop()
)
class _WritePointer:
def __init__(self):
self.audio_ptr_1 = ctypes.c_void_p()
self.audio_length_1 = lib.DWORD()
self.audio_ptr_2 = ctypes.c_void_p()
self.audio_length_2 = lib.DWORD()
def lock(self, write_cursor, write_size):
assert _debug('DirectSoundBuffer.lock({}, {})'.format(write_cursor, write_size))
pointer = self._WritePointer()
_check(
self._native_buffer.Lock(write_cursor,
write_size,
ctypes.byref(pointer.audio_ptr_1),
pointer.audio_length_1,
ctypes.byref(pointer.audio_ptr_2),
pointer.audio_length_2,
0)
)
return pointer
def unlock(self, pointer):
_check(
self._native_buffer.Unlock(pointer.audio_ptr_1,
pointer.audio_length_1,
pointer.audio_ptr_2,
pointer.audio_length_2)
)
class DirectSoundListener:
def __init__(self, ds_buffer, native_listener):
# We only keep a weakref to ds_buffer as it is owned by
# interface.DirectSound or a DirectSoundAudioPlayer
self.ds_buffer = weakref.proxy(ds_buffer)
self._native_listener = native_listener
def __del__(self):
self.delete()
def delete(self):
if self._native_listener:
self._native_listener.Release()
self._native_listener = None
@property
def position(self):
vector = lib.D3DVECTOR()
_check(
self._native_listener.GetPosition(ctypes.byref(vector))
)
return vector.x, vector.y, vector.z
@position.setter
def position(self, value):
_check(
self._native_listener.SetPosition(*(list(value) + [lib.DS3D_IMMEDIATE]))
)
@property
def orientation(self):
front = lib.D3DVECTOR()
top = lib.D3DVECTOR()
_check(
self._native_listener.GetOrientation(ctypes.byref(front), ctypes.byref(top))
)
return front.x, front.y, front.z, top.x, top.y, top.z
@orientation.setter
def orientation(self, orientation):
_check(
self._native_listener.SetOrientation(*(list(orientation) + [lib.DS3D_IMMEDIATE]))
)