Difficult-Rocket/libs/Difficult_Rocket_rs/__init__.py

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# -------------------------------
# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
# -------------------------------
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from .lib import *
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from typing import TYPE_CHECKING, Dict, Tuple
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if TYPE_CHECKING:
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from Difficult_Rocket.client.screen import BaseScreen
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from Difficult_Rocket.api.types.SR1 import SR1PartData
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from Difficult_Rocket.client.render.sr1_ship import SR1ShipRender, SR1ShipRender_Option
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from pyglet.window import Window
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def test_call(py_obj) -> bool: ...
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def get_version_str() -> str: ...
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def simluation() -> None: ...
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""" 用来测试 rust 的物理模拟能不能用 """
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class PartDatas:
""" 用于在 PyObj 里塞一个浓眉大眼的 HashMap<uszie, SR1PartData>"""
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def __new__(cls, py_part_data: Dict[int, SR1PartData]) -> "PartDatas": ...
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def get_rust_pointer(self) -> int: ...
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def better_update_parts(render: SR1ShipRender,
option: SR1ShipRender_Option,
window: BaseScreen,
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parts: PartDatas,
sr1_xml_scale: int) -> bool: ...
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class Camera_rs:
""" 用于闲的没事 用 rust 写一个 camera """
def __new__(cls, window: Window,
zoom: float = 1.0,
dx: float = 1.0, dy: float = 1.0,
min_zoom: float = 1.0,
max_zoom: float = 1.0): ...
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@property
def dx(self) -> float: ...
@property
def dy(self) -> float: ...
@property
def zoom(self) -> float: ...
@property
def position(self) -> Tuple[float, float]: ...
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def begin(self) -> None: ...
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def end(self) -> None: ...
def __enter__(self, window) -> None: ...
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def __exit__(self, exc_type, exc_val, exc_tb) -> None: ...
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class PartFrame_rs:
...
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# class CenterCamera_rs(Camera_rs):
# """ 用于依旧闲的没事 用 rust 写一个中央对齐的 camera """