Difficult-Rocket/Difficult_Rocket/client/render/sr1_ship.py

378 lines
16 KiB
Python
Raw Normal View History

2022-12-11 10:39:05 +08:00
# -------------------------------
# Difficult Rocket
2023-01-20 14:08:12 +08:00
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
2022-12-11 10:39:05 +08:00
# All rights reserved
# -------------------------------
2023-01-30 11:59:34 +08:00
import time
2023-02-07 12:02:37 +08:00
import contextlib
2022-12-26 11:46:05 +08:00
from xml.etree import ElementTree
2023-01-19 22:29:43 +08:00
from xml.etree.ElementTree import Element
2023-02-07 12:02:37 +08:00
from typing import List, TYPE_CHECKING, Union, Dict, Optional, Callable, Generator
2022-12-26 11:46:05 +08:00
2022-12-11 10:39:05 +08:00
# third party package
2022-12-26 11:46:05 +08:00
from defusedxml.ElementTree import parse
2022-12-25 23:15:49 +08:00
# pyglet
from pyglet.math import Vec4
2023-01-19 22:29:43 +08:00
from pyglet.text import Label
2023-01-21 14:50:30 +08:00
from pyglet.shapes import Line
2022-12-29 10:13:20 +08:00
from pyglet.sprite import Sprite
2023-01-19 22:29:43 +08:00
from pyglet.graphics import Batch, Group
2022-12-11 10:39:05 +08:00
# Difficult Rocket
2022-12-26 11:46:05 +08:00
from Difficult_Rocket import DR_option
2023-01-21 14:50:30 +08:00
from Difficult_Rocket.api.types import Fonts, Options
2023-01-21 11:48:07 +08:00
from Difficult_Rocket.command.line import CommandText
2022-12-26 11:46:05 +08:00
from Difficult_Rocket.client.screen import BaseScreen
2023-01-19 22:29:43 +08:00
from Difficult_Rocket.api.types.SR1 import SR1Textures, SR1PartTexture, SR1PartData, SR1Rotation, xml_bool
2022-12-26 11:46:05 +08:00
if TYPE_CHECKING:
from Difficult_Rocket.client import ClientWindow
2022-12-25 23:15:49 +08:00
2023-01-24 23:59:07 +08:00
if DR_option.use_DR_rust:
2023-02-07 12:02:37 +08:00
from libs.Difficult_Rocket_rs import PartDatas, Camera_rs
2023-01-23 00:01:01 +08:00
2022-12-25 23:15:49 +08:00
2023-01-21 22:50:18 +08:00
def get_sr1_part(part_xml: Element) -> Optional[SR1PartData]:
2023-01-19 22:29:43 +08:00
if part_xml.tag != 'Part':
return None
# print(f"tag: {part.tag} attrib: {part.attrib}")
part_id = int(part_xml.attrib.get('id'))
part_type = part_xml.attrib.get('partType')
part_x = float(part_xml.attrib.get('x'))
part_y = float(part_xml.attrib.get('y'))
part_activate = xml_bool(part_xml.attrib.get('activated'))
part_angle = float(part_xml.attrib.get('angle'))
part_angle_v = float(part_xml.attrib.get('angleV'))
part_editor_angle = int(part_xml.attrib.get('editorAngle'))
part_flip_x = xml_bool(part_xml.attrib.get('flippedX'))
part_flip_y = xml_bool(part_xml.attrib.get('flippedY'))
part_explode = xml_bool(part_xml.attrib.get('exploded'))
if part_type not in SR1PartTexture.part_type_sprite:
part_textures = None
else:
part_textures = SR1PartTexture.get_textures_from_type(part_type)
2023-01-20 13:52:58 +08:00
# print(f'id: {part_id:<4} type: {part_type:<10} x: {part_x} y: {part_y} activated: {part_activate} '
# f'angle: {part_angle} angle_v: {part_angle_v} editor_angle: {part_editor_angle} '
# f'flip_x: {part_flip_x} flip_y: {part_flip_y} explode: {part_explode} '
# f'textures: {SR1PartTexture.get_textures_from_type(part_type)}')
2023-02-12 12:26:18 +08:00
return SR1PartData(x=part_x, y=part_y, id=part_id, p_type=part_type,
2023-02-07 12:02:37 +08:00
active=part_activate, angle=part_angle, angle_v=part_angle_v,
editor_angle=part_editor_angle, flip_x=part_flip_x,
flip_y=part_flip_y, explode=part_explode, textures=part_textures)
2023-01-19 22:29:43 +08:00
2023-01-21 22:50:18 +08:00
class _SR1ShipRender_Option(Options):
2023-01-21 14:50:30 +08:00
# debug option
2023-02-07 12:02:37 +08:00
debug_d_pos: bool = False
debug_mouse_pos: bool = False
debug_mouse_d_pos: bool = False
2023-01-21 22:50:18 +08:00
SR1ShipRender_Option = _SR1ShipRender_Option()
2023-01-21 14:50:30 +08:00
2022-12-25 23:15:49 +08:00
class SR1ShipRender(BaseScreen):
"""用于渲染 sr1 船的类"""
2022-12-26 11:46:05 +08:00
def __init__(self,
2023-02-12 12:26:18 +08:00
main_window: "ClientWindow"):
2022-12-25 23:15:49 +08:00
super().__init__(main_window)
2023-01-19 22:29:43 +08:00
self.rendered = False
self.focus = True
2023-01-21 22:50:18 +08:00
self.need_draw = False
2023-02-07 12:02:37 +08:00
self.drawing = False
self.gen_draw: Optional[Generator] = None
self.need_update_parts = False
2023-01-19 22:29:43 +08:00
self.dx = 0
self.dy = 0
2023-01-21 14:50:30 +08:00
self.debug_line = Line(main_window.width / 2, main_window.height / 2,
main_window.width / 2, main_window.height / 2,
width=3, color=(200, 10, 200, 255))
2023-01-21 23:30:22 +08:00
self.debug_line.visible = SR1ShipRender_Option.debug_d_pos
2023-01-21 14:50:30 +08:00
self.debug_mouse_line = Line(main_window.width / 2, main_window.height / 2,
main_window.width / 2, main_window.height / 2,
width=3, color=(10, 200, 200, 255))
2023-01-21 23:30:22 +08:00
self.debug_mouse_line.visible = SR1ShipRender_Option.debug_mouse_pos
2023-01-21 22:50:18 +08:00
self.debug_mouse_delta_line = Line(main_window.width / 2, main_window.height / 2,
main_window.width / 2, main_window.height / 2,
width=2, color=(200, 200, 10, 255))
2023-01-21 23:30:22 +08:00
self.debug_mouse_delta_line.visible = SR1ShipRender_Option.debug_mouse_d_pos
self.debug_d_pos_label = Label('debug label NODATA', font_name=Fonts.微软等宽无线,
x=main_window.width / 2, y=main_window.height / 2)
self.debug_d_pos_label.visible = SR1ShipRender_Option.debug_d_pos
2023-01-21 14:50:30 +08:00
self.debug_mouse_label = Label('debug mouse_label NODATA', font_name=Fonts.微软等宽无线,
x=main_window.width / 2, y=main_window.height / 2)
2023-01-21 23:30:22 +08:00
self.debug_mouse_label.visible = SR1ShipRender_Option.debug_mouse_pos
2022-12-26 11:46:05 +08:00
self.textures: Union[SR1Textures, None] = None
2023-01-19 22:29:43 +08:00
self.xml_doc: ElementTree = parse('configs/dock1.xml')
2022-12-26 11:46:05 +08:00
self.xml_root: ElementTree.Element = self.xml_doc.getroot()
2022-12-25 23:15:49 +08:00
self.part_batch = Batch()
2022-12-29 10:13:20 +08:00
self.part_group = Group()
2023-01-19 22:29:43 +08:00
self.debug_label = Label(x=20, y=main_window.height - 20, font_size=DR_option.std_font_size,
2023-01-24 12:25:23 +08:00
text='SR1 render!', font_name=Fonts.微软等宽无线,
width=main_window.width - 20, height=20,
2023-02-02 16:10:21 +08:00
anchor_x='left', anchor_y='top')
2023-01-19 22:29:43 +08:00
self.part_data: Dict[int, SR1PartData] = {}
2023-01-19 16:32:36 +08:00
self.parts_sprite: Dict[int, Sprite] = {}
2023-01-24 23:59:07 +08:00
if DR_option.use_DR_rust:
2023-02-02 12:11:29 +08:00
self.camera_rs = Camera_rs(main_window,
min_zoom=(1 / 2) ** 10, max_zoom=10)
2023-01-24 12:25:23 +08:00
self.rust_parts = None
2022-12-25 23:15:49 +08:00
2023-01-19 22:29:43 +08:00
def load_xml(self, file_path: str) -> bool:
try:
cache_doc = parse(file_path)
self.xml_doc = cache_doc
self.xml_root = self.xml_doc.getroot()
return True
2023-01-27 21:09:37 +08:00
except Exception:
2023-01-19 22:29:43 +08:00
return False
2022-12-26 11:46:05 +08:00
def load_textures(self):
self.textures = SR1Textures()
2023-02-07 12:02:37 +08:00
def gen_sprite(self, part_datas: Dict[int, SR1PartData], each_count: int = 100) -> Generator:
count = 0
self.drawing = True
for part_id, part in part_datas.items():
2023-01-19 16:32:36 +08:00
# 下面就是调用 pyglet 去渲染的部分
2023-02-02 12:11:29 +08:00
# render_scale = DR_option.gui_scale # 这个是 DR 的缩放比例 可以调节的(
2023-01-19 16:32:36 +08:00
# 主要是 Windows 下有一个缩放系数嘛,我待会试试这玩意能不能获取(估计得 ctypes
# 在不缩放的情况下XML的1个单位长度对应60个像素
render_x = part.x * 60
render_y = part.y * 60
2023-01-19 16:32:36 +08:00
# 你就这里改吧
2023-01-19 22:29:43 +08:00
cache_sprite = Sprite(img=self.textures.get_texture(part.textures),
2023-01-19 16:32:36 +08:00
x=render_x, y=render_y,
batch=self.part_batch, group=self.part_group)
# 你得帮我换算一下 XML 里的 x y 和这里的屏幕像素的关系OK
# 旋转啥的不是大问题, 我找你要那个渲染代码就是要 x y 的换算逻辑
2023-01-19 22:29:43 +08:00
cache_sprite.rotation = SR1Rotation.get_rotation(part.angle)
if part.flip_x:
cache_sprite.scale_x = -1 # 就是直接取反缩放,应该没问题····吧?(待会试试就知道了
if part.flip_y:
cache_sprite.scale_y = -1
2023-01-19 16:32:36 +08:00
cache_sprite.x = cache_sprite.x - cache_sprite.scale_x / 2
cache_sprite.y = cache_sprite.y - cache_sprite.scale_y / 2
2023-01-19 22:29:43 +08:00
self.parts_sprite[part.id] = cache_sprite
2023-02-07 12:02:37 +08:00
# if not part_render: # 如果不渲染(渲染有毛病)
# self.parts_sprite[part.id].visible = False
count += 1
if count >= each_count:
count = 0
yield each_count
self.drawing = False
raise GeneratorExit
def render_ship(self):
if self.textures is None:
self.load_textures()
start_time = time.perf_counter_ns()
self.part_data: Dict[int, SR1PartData] = {}
self.parts_sprite: Dict[int, Sprite] = {}
self.camera_rs.zoom = 1.0
if DR_option.use_DR_rust:
self.camera_rs.dx = 0
self.camera_rs.dy = 0
parts = self.xml_root.find('Parts')
for part_xml in parts:
if part_xml.tag != 'Part':
continue # 如果不是部件,则跳过
# print(f"tag: {part.tag} attrib: {part.attrib}")
part = get_sr1_part(part_xml)
if part.id in self.part_data:
print(f'hey! warning! id{part.id}')
self.part_data[part.id] = part
# 调用生成器 减少卡顿
2023-02-19 11:47:15 +08:00
try:
2023-02-07 12:02:37 +08:00
self.gen_draw = self.gen_sprite(self.part_data)
next(self.gen_draw)
2023-02-19 11:47:15 +08:00
except GeneratorExit:
self.drawing = False
2023-02-07 12:02:37 +08:00
self.need_draw = False
2023-01-24 23:59:07 +08:00
if DR_option.use_DR_rust:
2023-01-24 12:25:23 +08:00
print(type(self.part_data))
self.rust_parts = PartDatas(self.part_data)
2023-01-24 19:49:46 +08:00
# print(self.rust_parts.get_rust_pointer())
2023-01-30 11:59:34 +08:00
print(len(self.part_data))
print(time.perf_counter_ns() - start_time)
2023-01-19 22:29:43 +08:00
self.rendered = True
2023-01-19 16:32:36 +08:00
2023-01-19 22:29:43 +08:00
def update_parts(self) -> bool:
if not self.rendered:
return False
2023-02-07 12:02:37 +08:00
self.debug_line.x2, self.debug_line.y2 = self.camera_rs.dx + (
self.window_pointer.width / 2), self.camera_rs.dy + (
self.window_pointer.height / 2)
2023-02-02 12:11:29 +08:00
self.debug_d_pos_label.text = f'x: {self.camera_rs.dx} y: {self.camera_rs.dy}'
2023-02-02 16:10:21 +08:00
self.debug_d_pos_label.position = self.camera_rs.dx + (self.window_pointer.width / 2), self.camera_rs.dy + (
2023-02-07 12:02:37 +08:00
self.window_pointer.height / 2) + 10, 0
2023-01-25 20:15:17 +08:00
self.need_update_parts = False
2022-12-26 11:46:05 +08:00
2022-12-25 23:15:49 +08:00
def on_draw(self):
2023-01-21 22:50:18 +08:00
if self.need_draw:
self.render_ship()
2023-02-07 12:02:37 +08:00
if self.drawing:
with contextlib.suppress(GeneratorExit):
next(self.gen_draw)
if self.need_update_parts:
self.update_parts()
self.need_update_parts = False
2023-02-07 12:02:37 +08:00
2023-02-02 16:10:21 +08:00
with self.camera_rs:
self.part_batch.draw()
2023-02-07 12:02:37 +08:00
2023-01-21 23:30:22 +08:00
self.debug_label.draw()
2023-02-07 12:02:37 +08:00
2023-01-21 23:30:22 +08:00
if SR1ShipRender_Option.debug_d_pos:
2023-01-21 14:50:30 +08:00
self.debug_line.draw()
2023-01-21 23:30:22 +08:00
self.debug_d_pos_label.draw()
if SR1ShipRender_Option.debug_mouse_pos:
2023-01-21 14:50:30 +08:00
self.debug_mouse_line.draw()
self.debug_mouse_label.draw()
2023-01-21 23:30:22 +08:00
if SR1ShipRender_Option.debug_mouse_d_pos:
2023-01-21 22:50:18 +08:00
self.debug_mouse_delta_line.draw()
2022-12-11 10:39:05 +08:00
2023-01-19 22:29:43 +08:00
def on_resize(self, width: int, height: int):
if not self.rendered:
return
2023-01-21 14:50:30 +08:00
self.debug_line.x = width / 2
self.debug_line.y = height / 2
self.debug_mouse_line.x = width / 2
self.debug_mouse_line.y = height / 2
2023-01-21 22:50:18 +08:00
self.debug_mouse_delta_line.x = width / 2
self.debug_mouse_delta_line.y = height / 2
2023-01-19 22:29:43 +08:00
self.update_parts()
def on_mouse_scroll(self, x: int, y: int, scroll_x: int, scroll_y: int):
if not self.rendered:
return
2023-01-21 14:50:30 +08:00
mouse_dx = x - (self.window_pointer.width / 2)
mouse_dy = y - (self.window_pointer.height / 2)
# 鼠标缩放位置相对于屏幕中心的位置
mouse_dx_d = mouse_dx - self.camera_rs.dx
mouse_dy_d = mouse_dy - self.camera_rs.dy
# 鼠标相对偏移量的偏移量
if scroll_y > 0:
zoom_d = ((2 ** scroll_y) - 1) * 0.5 + 1
elif scroll_y == 0:
zoom_d = 1
else:
zoom_d = ((2 ** scroll_y) - 1) * 0.5 + 1
print(f"1: {self.camera_rs.zoom=} {self.camera_rs.dx} {self.camera_rs.dy} {scroll_y=}")
# 缩放的变换量
print(f'{self.camera_rs.zoom * zoom_d=}')
if self.camera_rs.zoom == 10:
if scroll_y >= 0:
self.camera_rs.dx += mouse_dx_d * 0.5
self.camera_rs.dy += mouse_dy_d * 0.5
else:
self.camera_rs.zoom *= zoom_d
self.camera_rs.dx += mouse_dx_d
self.camera_rs.dy += mouse_dy_d
2023-01-21 22:50:18 +08:00
else:
mouse_dx_d *= (1 - zoom_d)
mouse_dy_d *= (1 - zoom_d)
self.camera_rs.zoom *= zoom_d
if self.camera_rs.zoom * zoom_d >= 10:
zoom_d = 10 / self.camera_rs.zoom
self.camera_rs.zoom = 10
self.camera_rs.dx += mouse_dx_d
self.camera_rs.dy += mouse_dy_d
# if self.camera_rs.zoom / (0.5 ** (scroll_y * 0.5)) <= 10:
# self.camera_rs.zoom = self.camera_rs.zoom / zoom_d
# self.camera_rs.dx -= (mouse_dx - self.camera_rs.dx) * (1 - zoom_d)
# self.camera_rs.dy -= (mouse_dy - self.camera_rs.dy) * (1 - zoom_d)
# elif self.camera_rs.zoom == 10:
# self.camera_rs.dx -= mouse_dx * (0.1 ** scroll_y)
# self.camera_rs.dy -= mouse_dy * (0.1 ** scroll_y)
# else:
# self.camera_rs.zoom = 10
# self.camera_rs.dx -= (mouse_dx - self.camera_rs.dx) * zoom_d
# self.camera_rs.dy -= (mouse_dy - self.camera_rs.dy) * zoom_d
print(f"{self.camera_rs.zoom=} {self.camera_rs.dx} {self.camera_rs.dy} {scroll_y=}")
self.debug_mouse_line.x2, self.debug_mouse_line.y2 = x, y
2023-02-07 12:02:37 +08:00
self.debug_mouse_delta_line.x2 = (mouse_dx - self.camera_rs.dx) * (1 - (0.5 ** scroll_y)) + (
self.window_pointer.width / 2)
self.debug_mouse_delta_line.y2 = (mouse_dy - self.camera_rs.dy) * (1 - (0.5 ** scroll_y)) + (
self.window_pointer.height / 2)
2023-01-21 14:50:30 +08:00
self.debug_mouse_label.text = f'x: {mouse_dx} y: {mouse_dy}'
self.debug_mouse_label.position = x, y + 10, 0
self.need_update_parts = True
# self.update_parts()
2023-01-19 22:29:43 +08:00
2023-01-21 11:48:07 +08:00
def on_command(self, command: CommandText):
2023-01-22 09:17:01 +08:00
if command.re_match('render'):
2023-01-25 11:11:45 +08:00
if command.re_match('reset'):
2023-02-02 16:10:21 +08:00
self.camera_rs.zoom = 1
2023-02-02 12:11:29 +08:00
self.camera_rs.dx = 0
self.camera_rs.dy = 0
self.window_pointer.view = Vec4()
2023-01-25 11:11:45 +08:00
else:
self.need_draw = True
2023-01-21 11:48:07 +08:00
print('应该渲染飞船的')
2023-01-25 11:04:28 +08:00
elif command.re_match('debug'):
2023-01-25 01:39:50 +08:00
print('sr ?')
2023-01-22 09:17:01 +08:00
if command.re_match('delta'):
2023-01-21 23:30:22 +08:00
SR1ShipRender_Option.debug_d_pos = not SR1ShipRender_Option.debug_mouse_d_pos
self.debug_line.visible = SR1ShipRender_Option.debug_d_pos
self.debug_d_pos_label.visible = SR1ShipRender_Option.debug_d_pos
2023-01-25 01:39:50 +08:00
# print('sr1 delta')
2023-01-22 09:17:01 +08:00
elif command.re_match('mouse'):
if command.re_match('delta'):
2023-01-21 23:30:22 +08:00
SR1ShipRender_Option.debug_mouse_pos = not SR1ShipRender_Option.debug_mouse_pos
self.debug_mouse_line.visible = SR1ShipRender_Option.debug_mouse_pos
self.debug_mouse_label.visible = SR1ShipRender_Option.debug_mouse_pos
2023-01-25 01:39:50 +08:00
# print('sr1 mouse delta')
2023-01-21 22:50:18 +08:00
else:
2023-01-21 23:30:22 +08:00
SR1ShipRender_Option.debug_mouse_d_pos = not SR1ShipRender_Option.debug_mouse_d_pos
self.debug_mouse_delta_line.visible = SR1ShipRender_Option.debug_mouse_d_pos
2023-01-25 01:39:50 +08:00
# print('sr1 mouse')
2023-02-07 18:42:41 +08:00
elif command.re_match('get_buf'):
def screenshot(window):
2023-02-08 21:39:06 +08:00
from libs.pyglet.gl import GLubyte, GLint, GL_RGBA, GL_UNSIGNED_BYTE, \
glReadPixels
2023-02-08 21:39:06 +08:00
# from libs.pyglet.gl.gl_compat import GL_AUX_BUFFERS, GL_AUX0
import pyglet
2023-02-07 18:42:41 +08:00
width = window.width
height = window.height
format_str = "RGBA"
2023-02-08 21:39:06 +08:00
buffer_count = GLint(0)
# glGetIntegerv(GL_AUX_BUFFERS, buffer_count)
print(buffer_count)
2023-02-07 18:42:41 +08:00
buf = (GLubyte * (len(format_str) * width * height))()
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buf)
# print(buf)
return pyglet.image.ImageData(width, height, format_str, buf)
image_data = screenshot(self.window_pointer)
image_data.save('test.png')
2023-01-21 11:48:07 +08:00
2023-01-19 22:29:43 +08:00
def on_mouse_drag(self, x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int):
if not self.focus:
return
2023-02-07 12:02:37 +08:00
self.camera_rs.dx += dx
self.camera_rs.dy += dy
self.need_update_parts = True
# self.update_parts()
2023-01-19 22:29:43 +08:00
2022-12-26 11:46:05 +08:00
def on_file_drop(self, x: int, y: int, paths: List[str]):
2023-01-19 22:29:43 +08:00
for path in paths:
2023-01-20 13:52:58 +08:00
if self.load_xml(path): # 加载成功一个就停下
2023-01-19 22:29:43 +08:00
break
2022-12-26 11:46:05 +08:00
self.render_ship()
2023-01-21 12:20:50 +08:00
print(paths)
2023-01-23 13:54:05 +08:00
if __name__ == '__main__':
from objprint import op
op(SR1ShipRender_Option)