Difficult-Rocket/libs/pyglet/resource.py

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# ----------------------------------------------------------------------------
# pyglet
# Copyright (c) 2006-2008 Alex Holkner
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# Copyright (c) 2008-2022 pyglet contributors
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# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in
# the documentation and/or other materials provided with the
# distribution.
# * Neither the name of pyglet nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
# ----------------------------------------------------------------------------
"""Load application resources from a known path.
Loading resources by specifying relative paths to filenames is often
problematic in Python, as the working directory is not necessarily the same
directory as the application's script files.
This module allows applications to specify a search path for resources.
Relative paths are taken to be relative to the application's ``__main__``
module. ZIP files can appear on the path; they will be searched inside. The
resource module also behaves as expected when applications are bundled using
Freezers such as PyInstaller, py2exe, py2app, etc..
In addition to providing file references (with the :py:func:`file` function),
the resource module also contains convenience functions for loading images,
textures, fonts, media and documents.
3rd party modules or packages not bound to a specific application should
construct their own :py:class:`Loader` instance and override the path to use the
resources in the module's directory.
Path format
^^^^^^^^^^^
The resource path :py:attr:`path` (see also :py:meth:`Loader.__init__` and
:py:meth:`Loader.path`)
is a list of locations to search for resources. Locations are searched in the
order given in the path. If a location is not valid (for example, if the
directory does not exist), it is skipped.
Locations in the path beginning with an "at" symbol (''@'') specify
Python packages. Other locations specify a ZIP archive or directory on the
filesystem. Locations that are not absolute are assumed to be relative to the
script home. Some examples::
# Search just the `res` directory, assumed to be located alongside the
# main script file.
path = ['res']
# Search the directory containing the module `levels.level1`, followed
# by the `res/images` directory.
path = ['@levels.level1', 'res/images']
Paths are always **case-sensitive** and **forward slashes are always used**
as path separators, even in cases when the filesystem or platform does not do this.
This avoids a common programmer error when porting applications between platforms.
The default path is ``['.']``. If you modify the path, you must call
:py:func:`reindex`.
.. versionadded:: 1.1
"""
import os
import sys
import zipfile
import weakref
from io import BytesIO
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import pyglet
class ResourceNotFoundException(Exception):
"""The named resource was not found on the search path."""
def __init__(self, name):
message = ("Resource '{}' was not found on the path. "
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"Ensure that the filename has the correct capitalisation.".format(name))
Exception.__init__(self, message)
class UndetectableShaderType(Exception):
"""The type of the Shader source could not be identified."""
def __init__(self, name):
message = ("The Shader type of '{}' could not be determined. "
"Ensure that your source file has a standard extension, "
"or provide a valid 'shader_type' parameter.".format(name))
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Exception.__init__(self, message)
def get_script_home():
"""Get the directory containing the program entry module.
For ordinary Python scripts, this is the directory containing the
``__main__`` module. For executables created with py2exe the result is
the directory containing the running executable file. For OS X bundles
created using Py2App the result is the Resources directory within the
running bundle.
If none of the above cases apply and the file for ``__main__`` cannot
be determined the working directory is returned.
When the script is being run by a Python profiler, this function
may return the directory where the profiler is running instead of
the directory of the real script. To workaround this behaviour the
full path to the real script can be specified in :py:attr:`pyglet.resource.path`.
:rtype: str
"""
frozen = getattr(sys, 'frozen', None)
meipass = getattr(sys, '_MEIPASS', None)
if meipass:
# PyInstaller
return meipass
elif frozen in ('windows_exe', 'console_exe'):
return os.path.dirname(sys.executable)
elif frozen == 'macosx_app':
# py2app
return os.environ['RESOURCEPATH']
else:
main = sys.modules['__main__']
if hasattr(main, '__file__'):
return os.path.dirname(os.path.abspath(main.__file__))
else:
if 'python' in os.path.basename(sys.executable):
# interactive
return os.getcwd()
else:
# cx_Freeze
return os.path.dirname(sys.executable)
def get_settings_path(name):
"""Get a directory to save user preferences.
Different platforms have different conventions for where to save user
preferences, saved games, and settings. This function implements those
conventions. Note that the returned path may not exist: applications
should use ``os.makedirs`` to construct it if desired.
On Linux, a directory `name` in the user's configuration directory is
returned (usually under ``~/.config``).
On Windows (including under Cygwin) the `name` directory in the user's
``Application Settings`` directory is returned.
On Mac OS X the `name` directory under ``~/Library/Application Support``
is returned.
:Parameters:
`name` : str
The name of the application.
:rtype: str
"""
if pyglet.compat_platform in ('cygwin', 'win32'):
if 'APPDATA' in os.environ:
return os.path.join(os.environ['APPDATA'], name)
else:
return os.path.expanduser('~/%s' % name)
elif pyglet.compat_platform == 'darwin':
return os.path.expanduser('~/Library/Application Support/%s' % name)
elif pyglet.compat_platform.startswith('linux'):
if 'XDG_CONFIG_HOME' in os.environ:
return os.path.join(os.environ['XDG_CONFIG_HOME'], name)
else:
return os.path.expanduser('~/.config/%s' % name)
else:
return os.path.expanduser('~/.%s' % name)
def get_data_path(name):
"""Get a directory to save user data.
For a Posix or Linux based system many distributions have a separate
directory to store user data for a specific application and this
function returns the path to that location. Note that the returned
path may not exist: applications should use ``os.makedirs`` to
construct it if desired.
On Linux, a directory `name` in the user's data directory is returned
(usually under ``~/.local/share``).
On Windows (including under Cygwin) the `name` directory in the user's
``Application Settings`` directory is returned.
On Mac OS X the `name` directory under ``~/Library/Application Support``
is returned.
:Parameters:
`name` : str
The name of the application.
:rtype: str
"""
if pyglet.compat_platform in ('cygwin', 'win32'):
if 'APPDATA' in os.environ:
return os.path.join(os.environ['APPDATA'], name)
else:
return os.path.expanduser('~/%s' % name)
elif pyglet.compat_platform == 'darwin':
return os.path.expanduser('~/Library/Application Support/%s' % name)
elif pyglet.compat_platform.startswith('linux'):
if 'XDG_DATA_HOME' in os.environ:
return os.path.join(os.environ['XDG_DATA_HOME'], name)
else:
return os.path.expanduser('~/.local/share/%s' % name)
else:
return os.path.expanduser('~/.%s' % name)
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class Location:
"""Abstract resource location.
Given a location, a file can be loaded from that location with the `open`
method. This provides a convenient way to specify a path to load files
from, and not necessarily have that path reside on the filesystem.
"""
def open(self, filename, mode='rb'):
"""Open a file at this location.
:Parameters:
`filename` : str
The filename to open. Absolute paths are not supported.
Relative paths are not supported by most locations (you
should specify only a filename with no path component).
`mode` : str
The file mode to open with. Only files opened on the
filesystem make use of this parameter; others ignore it.
:rtype: file object
"""
raise NotImplementedError('abstract')
class FileLocation(Location):
"""Location on the filesystem.
"""
def __init__(self, filepath):
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"""Create a location given a relative or absolute path.
:Parameters:
`filepath` : str
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Path on the filesystem.
"""
self.path = filepath
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def open(self, filename, mode='rb'):
return open(os.path.join(self.path, filename), mode)
class ZIPLocation(Location):
"""Location within a ZIP file.
"""
def __init__(self, zip, dir):
"""Create a location given an open ZIP file and a path within that
file.
:Parameters:
`zip` : ``zipfile.ZipFile``
An open ZIP file from the ``zipfile`` module.
`dir` : str
A path within that ZIP file. Can be empty to specify files at
the top level of the ZIP file.
"""
self.zip = zip
self.dir = dir
def open(self, filename, mode='rb'):
if self.dir:
path = self.dir + '/' + filename
else:
path = filename
forward_slash_path = path.replace(os.sep, '/') # zip can only handle forward slashes
text = self.zip.read(forward_slash_path)
return BytesIO(text)
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class URLLocation(Location):
"""Location on the network.
This class uses the ``urlparse`` and ``urllib2`` modules to open files on
the network given a URL.
"""
def __init__(self, base_url):
"""Create a location given a base URL.
:Parameters:
`base_url` : str
URL string to prepend to filenames.
"""
self.base = base_url
def open(self, filename, mode='rb'):
import urllib.parse
import urllib.request
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url = urllib.parse.urljoin(self.base, filename)
return urllib.request.urlopen(url)
class Loader:
"""Load program resource files from disk.
The loader contains a search path which can include filesystem
directories, ZIP archives and Python packages.
:Ivariables:
`path` : list of str
List of search locations. After modifying the path you must
call the `reindex` method.
`script_home` : str
Base resource location, defaulting to the location of the
application script.
"""
def __init__(self, path=None, script_home=None):
"""Create a loader for the given path.
If no path is specified it defaults to ``['.']``; that is, just the
program directory.
See the module documentation for details on the path format.
:Parameters:
`path` : list of str
List of locations to search for resources.
`script_home` : str
Base location of relative files. Defaults to the result of
`get_script_home`.
"""
if path is None:
path = ['.']
if isinstance(path, str):
path = [path]
self.path = list(path)
self._script_home = script_home or get_script_home()
self._index = None
# Map bin size to list of atlases
self._texture_atlas_bins = {}
# map name to image etc.
self._cached_textures = weakref.WeakValueDictionary()
self._cached_images = weakref.WeakValueDictionary()
self._cached_animations = weakref.WeakValueDictionary()
def _require_index(self):
if self._index is None:
self.reindex()
def reindex(self):
"""Refresh the file index.
You must call this method if `path` is changed or the filesystem
layout changes.
"""
self._index = {}
for path in self.path:
if path.startswith('@'):
# Module
name = path[1:]
try:
module = __import__(name)
except:
continue
for component in name.split('.')[1:]:
module = getattr(module, component)
if hasattr(module, '__file__'):
path = os.path.dirname(module.__file__)
else:
path = '' # interactive
elif not os.path.isabs(path):
# Add script base unless absolute
assert r'\\' not in path, "Backslashes are not permitted in relative paths"
path = os.path.join(self._script_home, path)
if os.path.isdir(path):
# Filesystem directory
path = path.rstrip(os.path.sep)
location = FileLocation(path)
for dirpath, dirnames, filenames in os.walk(path):
dirpath = dirpath[len(path) + 1:]
# Force forward slashes for index
if dirpath:
parts = [part
for part
in dirpath.split(os.sep)
if part is not None]
dirpath = '/'.join(parts)
for filename in filenames:
if dirpath:
index_name = dirpath + '/' + filename
else:
index_name = filename
self._index_file(index_name, location)
else:
# Find path component that looks like the ZIP file.
dir = ''
old_path = None
while path and not (os.path.isfile(path) or os.path.isfile(path + '.001')):
old_path = path
path, tail_dir = os.path.split(path)
if path == old_path:
break
dir = '/'.join((tail_dir, dir))
if path == old_path:
continue
dir = dir.rstrip('/')
# path looks like a ZIP file, dir resides within ZIP
if not path:
continue
zip_stream = self._get_stream(path)
if zip_stream:
zip = zipfile.ZipFile(zip_stream, 'r')
location = ZIPLocation(zip, dir)
for zip_name in zip.namelist():
# zip_name_dir, zip_name = os.path.split(zip_name)
# assert '\\' not in name_dir
# assert not name_dir.endswith('/')
if zip_name.startswith(dir):
if dir:
zip_name = zip_name[len(dir) + 1:]
self._index_file(zip_name, location)
def _get_stream(self, path):
if zipfile.is_zipfile(path):
return path
elif not os.path.exists(path + '.001'):
return None
else:
with open(path + '.001', 'rb') as volume:
bytes_ = bytes(volume.read())
volume_index = 2
while os.path.exists(path + '.{0:0>3}'.format(volume_index)):
with open(path + '.{0:0>3}'.format(volume_index), 'rb') as volume:
bytes_ += bytes(volume.read())
volume_index += 1
zip_stream = BytesIO(bytes_)
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if zipfile.is_zipfile(zip_stream):
return zip_stream
else:
return None
def _index_file(self, name, location):
if name not in self._index:
self._index[name] = location
def file(self, name, mode='rb'):
"""Load a resource.
:Parameters:
`name` : str
Filename of the resource to load.
`mode` : str
Combination of ``r``, ``w``, ``a``, ``b`` and ``t`` characters
with the meaning as for the builtin ``open`` function.
:rtype: file object
"""
self._require_index()
try:
location = self._index[name]
return location.open(name, mode)
except KeyError:
raise ResourceNotFoundException(name)
def location(self, name):
"""Get the location of a resource.
This method is useful for opening files referenced from a resource.
For example, an HTML file loaded as a resource might reference some
images. These images should be located relative to the HTML file, not
looked up individually in the loader's path.
:Parameters:
`name` : str
Filename of the resource to locate.
:rtype: `Location`
"""
self._require_index()
try:
return self._index[name]
except KeyError:
raise ResourceNotFoundException(name)
def add_font(self, name):
"""Add a font resource to the application.
Fonts not installed on the system must be added to pyglet before they
can be used with `font.load`. Although the font is added with
its filename using this function, it is loaded by specifying its
family name. For example::
resource.add_font('action_man.ttf')
action_man = font.load('Action Man')
:Parameters:
`name` : str
Filename of the font resource to add.
"""
self._require_index()
from pyglet import font
file = self.file(name)
font.add_file(file)
def _alloc_image(self, name, atlas, border):
file = self.file(name)
try:
img = pyglet.image.load(name, file=file)
finally:
file.close()
if not atlas:
return img.get_texture()
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# find an atlas suitable for the image
bin = self._get_texture_atlas_bin(img.width, img.height, border)
if bin is None:
return img.get_texture()
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return bin.add(img, border)
def _get_texture_atlas_bin(self, width, height, border):
"""A heuristic for determining the atlas bin to use for a given image
size. Returns None if the image should not be placed in an atlas (too
big), otherwise the bin (a list of TextureAtlas).
"""
# Large images are not placed in an atlas
max_texture_size = pyglet.image.get_max_texture_size()
max_size = min(2048, max_texture_size) - border
if width > max_size or height > max_size:
return None
# Group images with small height separately to larger height
# (as the allocator can't stack within a single row).
bin_size = 1
if height > max_size / 4:
bin_size = 2
try:
texture_bin = self._texture_atlas_bins[bin_size]
except KeyError:
texture_bin = pyglet.image.atlas.TextureBin()
self._texture_atlas_bins[bin_size] = texture_bin
return texture_bin
def image(self, name, flip_x=False, flip_y=False, rotate=0, atlas=True, border=1):
"""Load an image with optional transformation.
This is similar to `texture`, except the resulting image will be
packed into a :py:class:`~pyglet.image.atlas.TextureBin` if it is an appropriate size for packing.
This is more efficient than loading images into separate textures.
:Parameters:
`name` : str
Filename of the image source to load.
`flip_x` : bool
If True, the returned image will be flipped horizontally.
`flip_y` : bool
If True, the returned image will be flipped vertically.
`rotate` : int
The returned image will be rotated clockwise by the given
number of degrees (a multiple of 90).
`atlas` : bool
If True, the image will be loaded into an atlas managed by
pyglet. If atlas loading is not appropriate for specific
texturing reasons (e.g. border control is required) then set
this argument to False.
`border` : int
Leaves specified pixels of blank space around each image in
an atlas, which may help reduce texture bleeding.
:rtype: `Texture`
:return: A complete texture if the image is large or not in an atlas,
otherwise a :py:class:`~pyglet.image.TextureRegion` of a texture atlas.
"""
self._require_index()
if name in self._cached_images:
identity = self._cached_images[name]
else:
identity = self._cached_images[name] = self._alloc_image(name, atlas, border)
if not rotate and not flip_x and not flip_y:
return identity
return identity.get_transform(flip_x, flip_y, rotate)
def animation(self, name, flip_x=False, flip_y=False, rotate=0, border=1):
"""Load an animation with optional transformation.
Animations loaded from the same source but with different
transformations will use the same textures.
:Parameters:
`name` : str
Filename of the animation source to load.
`flip_x` : bool
If True, the returned image will be flipped horizontally.
`flip_y` : bool
If True, the returned image will be flipped vertically.
`rotate` : int
The returned image will be rotated clockwise by the given
number of degrees (a multiple of 90).
`border` : int
Leaves specified pixels of blank space around each image in
an atlas, which may help reduce texture bleeding.
:rtype: :py:class:`~pyglet.image.Animation`
"""
self._require_index()
try:
identity = self._cached_animations[name]
except KeyError:
animation = pyglet.image.load_animation(name, self.file(name))
bin = self._get_texture_atlas_bin(animation.get_max_width(),
animation.get_max_height(),
border)
if bin:
animation.add_to_texture_bin(bin, border)
identity = self._cached_animations[name] = animation
if not rotate and not flip_x and not flip_y:
return identity
return identity.get_transform(flip_x, flip_y, rotate)
def get_cached_image_names(self):
"""Get a list of image filenames that have been cached.
This is useful for debugging and profiling only.
:rtype: list
:return: List of str
"""
self._require_index()
return list(self._cached_images.keys())
def get_cached_animation_names(self):
"""Get a list of animation filenames that have been cached.
This is useful for debugging and profiling only.
:rtype: list
:return: List of str
"""
self._require_index()
return list(self._cached_animations.keys())
def get_texture_bins(self):
"""Get a list of texture bins in use.
This is useful for debugging and profiling only.
:rtype: list
:return: List of :py:class:`~pyglet.image.atlas.TextureBin`
"""
self._require_index()
return list(self._texture_atlas_bins.values())
def media(self, name, streaming=True):
"""Load a sound or video resource.
The meaning of `streaming` is as for `media.load`. Compressed
sources cannot be streamed (that is, video and compressed audio
cannot be streamed from a ZIP archive).
:Parameters:
`name` : str
Filename of the media source to load.
`streaming` : bool
True if the source should be streamed from disk, False if
it should be entirely decoded into memory immediately.
:rtype: `media.Source`
"""
self._require_index()
from pyglet import media
try:
location = self._index[name]
if isinstance(location, FileLocation):
# Don't open the file if it's streamed from disk
path = os.path.join(location.path, name)
return media.load(path, streaming=streaming)
else:
file = location.open(name)
return media.load(name, file=file, streaming=streaming)
except KeyError:
raise ResourceNotFoundException(name)
def texture(self, name):
"""Load a texture.
The named image will be loaded as a single OpenGL texture. If the
dimensions of the image are not powers of 2 a :py:class:`~pyglet.image.TextureRegion` will
be returned.
:Parameters:
`name` : str
Filename of the image resource to load.
:rtype: `Texture`
"""
self._require_index()
if name in self._cached_textures:
return self._cached_textures[name]
file = self.file(name)
texture = pyglet.image.load(name, file=file).get_texture()
self._cached_textures[name] = texture
return texture
def model(self, name, batch=None):
"""Load a 3D model.
:Parameters:
`name` : str
Filename of the 3D model to load.
`batch` : Batch or None
An optional Batch instance to add this model to.
:rtype: `Model`
"""
self._require_index()
abspathname = os.path.join(os.path.abspath(self.location(name).path), name)
return pyglet.model.load(filename=abspathname, file=self.file(name), batch=batch)
def html(self, name):
"""Load an HTML document.
:Parameters:
`name` : str
Filename of the HTML resource to load.
:rtype: `FormattedDocument`
"""
self._require_index()
file = self.file(name)
return pyglet.text.load(name, file, 'text/html')
def attributed(self, name):
"""Load an attributed text document.
See `pyglet.text.formats.attributed` for details on this format.
:Parameters:
`name` : str
Filename of the attribute text resource to load.
:rtype: `FormattedDocument`
"""
self._require_index()
file = self.file(name)
return pyglet.text.load(name, file, 'text/vnd.pyglet-attributed')
def text(self, name):
"""Load a plain text document.
:Parameters:
`name` : str
Filename of the plain text resource to load.
:rtype: `UnformattedDocument`
"""
self._require_index()
fileobj = self.file(name)
return pyglet.text.load(name, fileobj, 'text/plain')
def shader(self, name, shader_type=None):
"""Load a Shader object.
:Parameters:
`name` : str
Filename of the Shader source to load.
`shader_type` : str
A hint for the type of shader, such as 'vertex', 'fragment', etc.
Not required if your shader has a standard file extension.
:rtype: A compiled `Shader` object.
"""
# https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/
shader_extensions = {'vert': "vertex",
'geom': "geometry",
'frag': "fragment"}
fileobj = self.file(name, 'r')
source_string = fileobj.read()
if not shader_type:
try:
_, extension = os.path.splitext(name)
shader_type = shader_extensions.get(extension.strip("."))
except KeyError:
raise UndetectableShaderType(name=name)
if shader_type not in shader_extensions.values():
raise UndetectableShaderType(name=name)
return pyglet.graphics.shader.Shader(source_string, shader_type)
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def get_cached_texture_names(self):
"""Get the names of textures currently cached.
:rtype: list of str
"""
self._require_index()
return list(self._cached_textures.keys())
#: Default resource search path.
#:
#: Locations in the search path are searched in order and are always
#: case-sensitive. After changing the path you must call `reindex`.
#:
#: See the module documentation for details on the path format.
#:
#: :type: list of str
path = []
class _DefaultLoader(Loader):
@property
def path(self):
return path
@path.setter
def path(self, value):
global path
path = value
_default_loader = _DefaultLoader()
reindex = _default_loader.reindex
file = _default_loader.file
location = _default_loader.location
add_font = _default_loader.add_font
image = _default_loader.image
animation = _default_loader.animation
model = _default_loader.model
media = _default_loader.media
texture = _default_loader.texture
html = _default_loader.html
attributed = _default_loader.attributed
text = _default_loader.text
shader = _default_loader.shader
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get_cached_texture_names = _default_loader.get_cached_texture_names
get_cached_image_names = _default_loader.get_cached_image_names
get_cached_animation_names = _default_loader.get_cached_animation_names
get_texture_bins = _default_loader.get_texture_bins