Difficult-Rocket/libs/pyglet/image/codecs/s3tc.py

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"""Software decoder for S3TC compressed texture (i.e., DDS).
http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt
"""
import re
import ctypes
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from pyglet.gl import *
from pyglet.gl import gl_info
from pyglet.image import AbstractImage, Texture
split_8byte = re.compile('.' * 8, flags=re.DOTALL)
split_16byte = re.compile('.' * 16, flags=re.DOTALL)
class PackedImageData(AbstractImage):
_current_texture = None
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def __init__(self, width, height, fmt, packed_format, data):
super().__init__(width, height)
self.format = fmt
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self.packed_format = packed_format
self.data = data
def unpack(self):
if self.packed_format == GL_UNSIGNED_SHORT_5_6_5:
# Unpack to GL_RGB. Assume self.data is already 16-bit
i = 0
out = (ctypes.c_ubyte * (self.width * self.height * 3))()
for c in self.data:
out[i + 2] = (c & 0x1f) << 3
out[i + 1] = (c & 0x7e0) >> 3
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out[i] = (c & 0xf800) >> 8
i += 3
self.data = out
self.packed_format = GL_UNSIGNED_BYTE
def _get_texture(self):
if self._current_texture:
return self._current_texture
texture = Texture.create(self.width, self.height, GL_TEXTURE_2D, None)
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glBindTexture(texture.target, texture.id)
glTexParameteri(texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
if not gl_info.have_version(1, 2) or True:
self.unpack()
glTexImage2D(texture.target, texture.level,
self.format, self.width, self.height, 0,
self.format, self.packed_format, self.data)
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self._current_texture = texture
return texture
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texture = property(_get_texture)
def get_texture(self, rectangle=False, force_rectangle=False):
"""The parameters 'rectangle' and 'force_rectangle' are ignored.
See the documentation of the method 'AbstractImage.get_texture' for
a more detailed documentation of the method. """
return self._get_texture()
def decode_dxt1_rgb(data, width, height):
# Decode to 16-bit RGB UNSIGNED_SHORT_5_6_5
out = (ctypes.c_uint16 * (width * height))()
# Read 8 bytes at a time
image_offset = 0
for c0_lo, c0_hi, c1_lo, c1_hi, b0, b1, b2, b3 in split_8byte.findall(data):
color0 = ord(c0_lo) | ord(c0_hi) << 8
color1 = ord(c1_lo) | ord(c1_hi) << 8
bits = ord(b0) | ord(b1) << 8 | ord(b2) << 16 | ord(b3) << 24
r0 = color0 & 0x1f
g0 = (color0 & 0x7e0) >> 5
b0 = (color0 & 0xf800) >> 11
r1 = color1 & 0x1f
g1 = (color1 & 0x7e0) >> 5
b1 = (color1 & 0xf800) >> 11
# i is the dest ptr for this block
i = image_offset
for y in range(4):
for x in range(4):
code = bits & 0x3
if code == 0:
out[i] = color0
elif code == 1:
out[i] = color1
elif code == 3 and color0 <= color1:
out[i] = 0
else:
if code == 2 and color0 > color1:
r = (2 * r0 + r1) // 3
g = (2 * g0 + g1) // 3
b = (2 * b0 + b1) // 3
elif code == 3 and color0 > color1:
r = (r0 + 2 * r1) // 3
g = (g0 + 2 * g1) // 3
b = (b0 + 2 * b1) // 3
else:
assert code == 2 and color0 <= color1
r = (r0 + r1) // 2
g = (g0 + g1) // 2
b = (b0 + b1) // 2
out[i] = r | g << 5 | b << 11
bits >>= 2
i += 1
i += width - 4
# Move dest ptr to next 4x4 block
advance_row = (image_offset + 4) % width == 0
image_offset += width * 3 * advance_row + 4
return PackedImageData(width, height, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, out)
def decode_dxt1_rgba(data, width, height):
# Decode to GL_RGBA
out = (ctypes.c_ubyte * (width * height * 4))()
pitch = width << 2
# Read 8 bytes at a time
image_offset = 0
for c0_lo, c0_hi, c1_lo, c1_hi, b0, b1, b2, b3 in split_8byte.findall(data):
color0 = ord(c0_lo) | ord(c0_hi) << 8
color1 = ord(c1_lo) | ord(c1_hi) << 8
bits = ord(b0) | ord(b1) << 8 | ord(b2) << 16 | ord(b3) << 24
r0 = color0 & 0x1f
g0 = (color0 & 0x7e0) >> 5
b0 = (color0 & 0xf800) >> 11
r1 = color1 & 0x1f
g1 = (color1 & 0x7e0) >> 5
b1 = (color1 & 0xf800) >> 11
# i is the dest ptr for this block
i = image_offset
for y in range(4):
for x in range(4):
code = bits & 0x3
a = 255
if code == 0:
r, g, b = r0, g0, b0
elif code == 1:
r, g, b = r1, g1, b1
elif code == 3 and color0 <= color1:
r = g = b = a = 0
else:
if code == 2 and color0 > color1:
r = (2 * r0 + r1) // 3
g = (2 * g0 + g1) // 3
b = (2 * b0 + b1) // 3
elif code == 3 and color0 > color1:
r = (r0 + 2 * r1) // 3
g = (g0 + 2 * g1) // 3
b = (b0 + 2 * b1) // 3
else:
assert code == 2 and color0 <= color1
r = (r0 + r1) // 2
g = (g0 + g1) // 2
b = (b0 + b1) // 2
out[i] = b << 3
out[i + 1] = g << 2
out[i + 2] = r << 3
out[i + 3] = a << 4
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bits >>= 2
i += 4
i += pitch - 16
# Move dest ptr to next 4x4 block
advance_row = (image_offset + 16) % pitch == 0
image_offset += pitch * 3 * advance_row + 16
return PackedImageData(width, height, GL_RGBA, GL_UNSIGNED_BYTE, out)
def decode_dxt3(data, width, height):
# Decode to GL_RGBA
out = (ctypes.c_ubyte * (width * height * 4))()
pitch = width << 2
# Read 16 bytes at a time
image_offset = 0
for (a0, a1, a2, a3, a4, a5, a6, a7,
c0_lo, c0_hi, c1_lo, c1_hi,
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b0, b1, b2, b3) in split_16byte.findall(data):
color0 = ord(c0_lo) | ord(c0_hi) << 8
color1 = ord(c1_lo) | ord(c1_hi) << 8
bits = ord(b0) | ord(b1) << 8 | ord(b2) << 16 | ord(b3) << 24
alpha = ord(a0) | ord(a1) << 8 | ord(a2) << 16 | ord(a3) << 24 | \
ord(a4) << 32 | ord(a5) << 40 | ord(a6) << 48 | ord(a7) << 56
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r0 = color0 & 0x1f
g0 = (color0 & 0x7e0) >> 5
b0 = (color0 & 0xf800) >> 11
r1 = color1 & 0x1f
g1 = (color1 & 0x7e0) >> 5
b1 = (color1 & 0xf800) >> 11
# i is the dest ptr for this block
i = image_offset
for y in range(4):
for x in range(4):
code = bits & 0x3
a = alpha & 0xf
if code == 0:
r, g, b = r0, g0, b0
elif code == 1:
r, g, b = r1, g1, b1
elif code == 3 and color0 <= color1:
r = g = b = 0
else:
if code == 2 and color0 > color1:
r = (2 * r0 + r1) // 3
g = (2 * g0 + g1) // 3
b = (2 * b0 + b1) // 3
elif code == 3 and color0 > color1:
r = (r0 + 2 * r1) // 3
g = (g0 + 2 * g1) // 3
b = (b0 + 2 * b1) // 3
else:
assert code == 2 and color0 <= color1
r = (r0 + r1) // 2
g = (g0 + g1) // 2
b = (b0 + b1) // 2
out[i] = b << 3
out[i + 1] = g << 2
out[i + 2] = r << 3
out[i + 3] = a << 4
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bits >>= 2
alpha >>= 4
i += 4
i += pitch - 16
# Move dest ptr to next 4x4 block
advance_row = (image_offset + 16) % pitch == 0
image_offset += pitch * 3 * advance_row + 16
return PackedImageData(width, height, GL_RGBA, GL_UNSIGNED_BYTE, out)
def decode_dxt5(data, width, height):
# Decode to GL_RGBA
out = (ctypes.c_ubyte * (width * height * 4))()
pitch = width << 2
# Read 16 bytes at a time
image_offset = 0
for (alpha0, alpha1, ab0, ab1, ab2, ab3, ab4, ab5,
c0_lo, c0_hi, c1_lo, c1_hi,
b0, b1, b2, b3) in split_16byte.findall(data):
color0 = ord(c0_lo) | ord(c0_hi) << 8
color1 = ord(c1_lo) | ord(c1_hi) << 8
alpha0 = ord(alpha0)
alpha1 = ord(alpha1)
bits = ord(b0) | ord(b1) << 8 | ord(b2) << 16 | ord(b3) << 24
abits = ord(ab0) | ord(ab1) << 8 | ord(ab2) << 16 | ord(ab3) << 24 | \
ord(ab4) << 32 | ord(ab5) << 40
r0 = color0 & 0x1f
g0 = (color0 & 0x7e0) >> 5
b0 = (color0 & 0xf800) >> 11
r1 = color1 & 0x1f
g1 = (color1 & 0x7e0) >> 5
b1 = (color1 & 0xf800) >> 11
# i is the dest ptr for this block
i = image_offset
for y in range(4):
for x in range(4):
code = bits & 0x3
acode = abits & 0x7
if code == 0:
r, g, b = r0, g0, b0
elif code == 1:
r, g, b = r1, g1, b1
elif code == 3 and color0 <= color1:
r = g = b = 0
else:
if code == 2 and color0 > color1:
r = (2 * r0 + r1) // 3
g = (2 * g0 + g1) // 3
b = (2 * b0 + b1) // 3
elif code == 3 and color0 > color1:
r = (r0 + 2 * r1) // 3
g = (g0 + 2 * g1) // 3
b = (b0 + 2 * b1) // 3
else:
assert code == 2 and color0 <= color1
r = (r0 + r1) / 2
g = (g0 + g1) / 2
b = (b0 + b1) / 2
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if acode == 0:
a = alpha0
elif acode == 1:
a = alpha1
elif alpha0 > alpha1:
if acode == 2:
a = (6 * alpha0 + 1 * alpha1) // 7
elif acode == 3:
a = (5 * alpha0 + 2 * alpha1) // 7
elif acode == 4:
a = (4 * alpha0 + 3 * alpha1) // 7
elif acode == 5:
a = (3 * alpha0 + 4 * alpha1) // 7
elif acode == 6:
a = (2 * alpha0 + 5 * alpha1) // 7
else:
assert acode == 7
a = (1 * alpha0 + 6 * alpha1) // 7
else:
if acode == 2:
a = (4 * alpha0 + 1 * alpha1) // 5
elif acode == 3:
a = (3 * alpha0 + 2 * alpha1) // 5
elif acode == 4:
a = (2 * alpha0 + 3 * alpha1) // 5
elif acode == 5:
a = (1 * alpha0 + 4 * alpha1) // 5
elif acode == 6:
a = 0
else:
assert acode == 7
a = 255
out[i] = b << 3
out[i + 1] = g << 2
out[i + 2] = r << 3
out[i + 3] = a
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bits >>= 2
abits >>= 3
i += 4
i += pitch - 16
# Move dest ptr to next 4x4 block
advance_row = (image_offset + 16) % pitch == 0
image_offset += pitch * 3 * advance_row + 16
return PackedImageData(width, height, GL_RGBA, GL_UNSIGNED_BYTE, out)